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Vehicles in 6th?


Tsavong Lah

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those people need to grow up, nothing is ever dead, people just need to stop getting their minds stuck with what they are used to, its as dumb as saying one codex is over powered.

 

what they are mostly referring too is the fact that vehicles are now slightly more vulnerable is that a glancing hit has more potential to harm them.

 

if you havent seen the rules at all vehicles now have hull points (rhinos have three landraiders have 4 etc) any glancing or penetrating hit removes a hull point and then any penetrating hit rolls on the damage table (which has changed slightly)

I think that is the presumption based on reading the rules but actually game play, from what I'm hearing, is that they are still very good.

 

Morticon makes mention of it in this post and I've seen others state they were surprised at the viability of armor despite the new glance rules.

today both of my razorbacks were still alive long after my allied guardsman platoon had spend their lasts breaths. note that this was in a game against necronw which are a decent anti vehicle army.

in the end it all boils down to target priority, some tactical skills and a fistfull of luck

Generally speaking, it's a change rather then a nerf.

 

Transports are generally nerfed, since you can no longer assualt out of transports, capture objectives in the tank nor leave the tank if movement has occured. Essencally, you can't use the transport to sheild a unit as effectively as before since they will have to depart. Plus certain things don't gain much advantage, landspeeders die really easily.

 

On the flipside, it's much harder to stun tanks without scoring penitrating hits, which enables them to shoot/move for longer unless outright destoried. Which is an advantage. Plus wounds make it easier to predict how long a tank will last for. Hence Preds become effective weapon platforms. Plus snapfire allows tanks to move at full speed while enabling the use of all weapons, admitively at a lower effective rate.

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