Evilmerlin Posted July 19, 2012 Share Posted July 19, 2012 With the new challenge rules and with the Wolf Guard being characters, they are no longer the hidden power fist in a squad. The usual loadout of Powerfist + combi-weapon doesn't seem all that ideal any more when they can be picked out. Perhaps a new role for our Wolf Guards are to be character hunters instead? We can give a Grey Hunter a power axe for the AP2 (and still getting at least 2 attacks with it) so you are not losing all that much on the AP2 goodness. If going character hunting, what's a good load out? He shouldn't be equipped with I1 weapons I think as he usually won't get a chance to strike. I did consider a Wolf Claw + Storm Shield combo but that's pretty damn expensive at 58pts. If you're foot slogging the squad, a terminator wolf guard with Wolf Claw + combi-weapon is pretty cheap at 43pts and that gives you quite a bit more survivability too. What about the ones mounted in a Rhino? Thoughts? Link to comment https://bolterandchainsword.com/topic/256920-wolf-guard-pack-leader-loadouts/ Share on other sites More sharing options...
d@n Posted July 19, 2012 Share Posted July 19, 2012 you take a wolf guard for the added leadership in this edition more then anything else. the space wolves have a bunch of stuff that can take out characters in challenges arjac lukas and lone wolves are made for this, putting loads of points into wolfguard seems a bit of a waste. maybe a basic tda wolf guard with a power sword to take on sergants/ nobz and such might be good but then your giving up the ability to sweeping advance cant go in rhino's ect. I dont think anyone can tell you the best lay out or even if its worth taking wgpl anymore until more play testing has been done. Link to comment https://bolterandchainsword.com/topic/256920-wolf-guard-pack-leader-loadouts/#findComment-3126269 Share on other sites More sharing options...
Iacton Qruze Posted July 19, 2012 Share Posted July 19, 2012 Depending on what you want to face down, a TWGPL with a Fist might be where it's at for you. AP2, ID will still kill most enemy characters, with a good combi weapon for that added ranged punch. As for going last, it's not as important as it used to be; most things that hit you in CC will still be ap3 or worse, or hitting you at I1. If you really want to almost guarantee that your enemy goes down, take a banner. Then you're rerolling your PL's armor saves, practically guaranteeing that he gets to strike with his fist in a challenge, which is rerolling wounds, and some misses hopefully. Link to comment https://bolterandchainsword.com/topic/256920-wolf-guard-pack-leader-loadouts/#findComment-3126489 Share on other sites More sharing options...
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