Toasterfree Posted July 19, 2012 Share Posted July 19, 2012 anyone used em yet? i was thinking maybe a big blob of 4 maybe pushing in a WL here as well. IDK. are they worth the investment in 6th? i was thinking 3 storm shields and one with a power weapon..... Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/ Share on other sites More sharing options...
eyeslikethunder Posted July 20, 2012 Share Posted July 20, 2012 They are better than before Better The higher base move makes them more consistent Easier to join priests on bikes to them RP-biomacy bonuses WP fearless prefered enemy stealth outflank Reroll on the run roll no move penalty for cover meltabombs better Worse watch out for dangerous over watch units rolling charge distance can be annoying less cover saves Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3127420 Share on other sites More sharing options...
Loki-LaughingDeath Posted July 20, 2012 Share Posted July 20, 2012 Ran them this weekend along with the Secret Squirrel..... Overall I am still on the fence about them and wondering if I just wasted 50 bones. While they get stupid amounts of dice to throw down they have preferred targets. Eyes the only units that can join them are other Thunderwolves which means a Wolf Lord a WGBL or Canis... Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3127796 Share on other sites More sharing options...
Zzo Posted July 21, 2012 Share Posted July 21, 2012 Eyes the only units that can join them are other Thunderwolves which means a Wolf Lord a WGBL or Canis... Actually, you are allowed to attach any IC to them.. the only restriction is that when a IC purchases a thunderwolf mount, the IC may only join other thunderwolf/fenrisian wolf units. And now that cavalry can move 12" in the movement phase, priests on bikes can keep up with them, unlike in 5th ed. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3128067 Share on other sites More sharing options...
Toasterfree Posted July 21, 2012 Author Share Posted July 21, 2012 what are you putting on them? is 3 storm shields to much, or just like 2? Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3128651 Share on other sites More sharing options...
Russ Brother 92 Posted July 21, 2012 Share Posted July 21, 2012 what are you putting on them? is 3 storm shields to much, or just like 2? I think it will depend on how many points you're willing to throw into them, giving them all SS means that you have 3-5 T5 3++ Inv Save guys, that hit hard and can take a beating as well - then again it would mean putting 70+ points into each man Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3128659 Share on other sites More sharing options...
Wulfebane Posted July 21, 2012 Share Posted July 21, 2012 what are you putting on them? is 3 storm shields to much, or just like 2? I think it will depend on how many points you're willing to throw into them, giving them all SS means that you have 3-5 T5 3++ Inv Save guys, that hit hard and can take a beating as well - then again it would mean putting 70+ points into each man I've only ever needed one storm shield for my 3-man pack. Especially now that position placement matters for who gets shot first (aside from Precision), it makes just 1 SS even more optimal and cost effective. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3128662 Share on other sites More sharing options...
Schertenleib Posted July 22, 2012 Share Posted July 22, 2012 I have normally run 3 TWC. I had only put one SS in the pack until I had a Battle Cannon drop a template on them from an IG Leman Russs. Now I put SS on all of my TWC. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3128696 Share on other sites More sharing options...
obs0l3te Posted July 22, 2012 Share Posted July 22, 2012 I've been running Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing. then 5 man Thunderwolf Pack. Plasma Pistol (seems to help before a charge and if I receive one) 2 storm shields, and one Thunderhammer. With Concussion the thunderhammer can knock some guys to I1(if they live) even monstrous creatures if need be. The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting... What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3129245 Share on other sites More sharing options...
Wulfebane Posted July 23, 2012 Share Posted July 23, 2012 I've been running Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing. ... The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting... What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to. My only concern/complaint is that you're losing out on utilizing the one of only two non-special cbaracters in our codex with I5 by giving him an Unwieldy weapon. To continue on with the OP topic, a cheaper and not terrible alternative to a TWL would be a TWBL. With 6th's changes allowing SoH to translate to units, a TWBL being one of two HQ able to take SoH and 30pts cheaper than both WPs and WLs, makes for a very viable and perhaps more cost effective TWC attachment. The biggest drawback I could see is the lack of the WP's invuln. save, but should they make it into combat, their I5 will be a nice addition. Haven't playtested a TWBL; this is simply something that just came to mind, so if their is more drawbacks to it versus a TWL or WP biker, I'm all ears. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3129345 Share on other sites More sharing options...
eyeslikethunder Posted July 23, 2012 Share Posted July 23, 2012 I've been running Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing. then 5 man Thunderwolf Pack. Plasma Pistol (seems to help before a charge and if I receive one) 2 storm shields, and one Thunderhammer. With Concussion the thunderhammer can knock some guys to I1(if they live) even monstrous creatures if need be. The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting... What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to. Have you tried a TWL w/ WC, TH/PF and BOR 2 specialist weapons so you get the extra attack Belt of Russ gets you an 4++ plus you have the choice of fighting at I5 with th WC or I1 w/ str10 depending on the target Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3129485 Share on other sites More sharing options...
Toasterfree Posted July 23, 2012 Author Share Posted July 23, 2012 well i ran 4 yesterday with 2 SS 2xPP and 1 frost axe and it was beast. I think if i was to do a TWL i would do RA/TH/SS SoB MAYBE SoW. but 20 attacks from 4 models was AWESOME! I dont know if i want to task more points to give them outflank or not. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3129706 Share on other sites More sharing options...
eyeslikethunder Posted July 23, 2012 Share Posted July 23, 2012 well i ran 4 yesterday with 2 SS 2xPP and 1 frost axe and it was beast. I think if i was to do a TWL i would do RA/TH/SS SoB MAYBE SoW. but 20 attacks from 4 models was AWESOME! I dont know if i want to task more points to give them outflank or not. Have you thought about a meltabomb as one model per squad can throw one plus it gives you extra antitank in CC Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3129753 Share on other sites More sharing options...
Toasterfree Posted July 23, 2012 Author Share Posted July 23, 2012 you cant throw melta Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3130209 Share on other sites More sharing options...
Heretic_EOD Posted July 24, 2012 Share Posted July 24, 2012 My 2000 point list i'm running 3 TWC all with SS, 1 with a TH, the others just use rending. I've been playing them in reserve and have had decent luck with them coming on the table early and being able to get into combat and just murdering whatever squad they run into. I still run 3 SS due to the fact everybody and their mother seems to shoot everything they have at them once they get line of sight. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3130846 Share on other sites More sharing options...
Grimtooth Posted July 24, 2012 Share Posted July 24, 2012 I've been running Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing. ... The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting... What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to. My only concern/complaint is that you're losing out on utilizing the one of only two non-special cbaracters in our codex with I5 by giving him an Unwieldy weapon. To continue on with the OP topic, a cheaper and not terrible alternative to a TWL would be a TWBL. With 6th's changes allowing SoH to translate to units, a TWBL being one of two HQ able to take SoH and 30pts cheaper than both WPs and WLs, makes for a very viable and perhaps more cost effective TWC attachment. The biggest drawback I could see is the lack of the WP's invuln. save, but should they make it into combat, their I5 will be a nice addition. Haven't playtested a TWBL; this is simply something that just came to mind, so if their is more drawbacks to it versus a TWL or WP biker, I'm all ears. You cannot take Saga of the Hunter on a calvary model, which a WGBL on a TWM happens to be. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3130961 Share on other sites More sharing options...
MalachiOfRuss Posted July 24, 2012 Share Posted July 24, 2012 My frustration with a Thunderlord in a TWC unit has been Challenges. I was up against a Sisters of Battle army and I was really eager to get my super-beater TWC unit into the weaker Sisters. However, I was constantly frustrated because he would Challenge my Lord (the only Character in the unit) with his wussy Sister Superior. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3130974 Share on other sites More sharing options...
Russ Brother 92 Posted July 24, 2012 Share Posted July 24, 2012 My frustration with a Thunderlord in a TWC unit has been Challenges. I was up against a Sisters of Battle army and I was really eager to get my super-beater TWC unit into the weaker Sisters. However, I was constantly frustrated because he would Challenge my Lord (the only Character in the unit) with his wussy Sister Superior. Simple - accept and flatten the superior, then when YOU charge issue a challenge or not - personally I'd suggest adding in a WP on bike to counter that, let the TWL take the challenge and have the WP take on others in the unit with his advantages :blush: - sure it's costly but giving Mr WP SoH means they can outflank on turn 3-4 when your opponent's sitting further forwards or at least looking to his front - they turn up give a rounds shooting and weather the storm, then smash into any unit they please :o As the unit itself is TWC the Lord can join and the WP can join due to their being no restrictions on a biker joining normal TWC. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131006 Share on other sites More sharing options...
Grimtooth Posted July 24, 2012 Share Posted July 24, 2012 My frustration with a Thunderlord in a TWC unit has been Challenges. I was up against a Sisters of Battle army and I was really eager to get my super-beater TWC unit into the weaker Sisters. However, I was constantly frustrated because he would Challenge my Lord (the only Character in the unit) with his wussy Sister Superior. Simple - accept and flatten the superior, then when YOU charge issue a challenge or not - personally I'd suggest adding in a WP on bike to counter that, let the TWL take the challenge and have the WP take on others in the unit with his advantages :blush: - sure it's costly but giving Mr WP SoH means they can outflank on turn 3-4 when your opponent's sitting further forwards or at least looking to his front - they turn up give a rounds shooting and weather the storm, then smash into any unit they please :o As the unit itself is TWC the Lord can join and the WP can join due to their being no restrictions on a biker joining normal TWC. A wolf priest on a bike is not unit type infantry, he is unit type bike and therefore cannot take Saga of the Hunter. Like the second time I have had to bring this up. Going to put it into forum faq. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131023 Share on other sites More sharing options...
eyeslikethunder Posted July 24, 2012 Share Posted July 24, 2012 Yup I have noticed that either you need 2+ characters or none. TWC suffer in this case. Occasionally its handy as it stops you destroying the unit first turn so you are still in combat in the opponents turn due only killing his dangerman in the unit I have been trying having swiftclaws support them w/ extra characters. If they have strong opponents to fight they both charge the same unit if there are weaker opponents i multicharge(yes i lose the charge bonus) normally with the twc this limits the challenges to 1 across a few fights and gives me more choice who to use so my TWL is able to do his thing Also if you have a priest on bike he can join the TWC for PE/other bonuses once close Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131034 Share on other sites More sharing options...
Jonny Wolf Posted July 24, 2012 Share Posted July 24, 2012 Brothers, where does it say an IC can join TWC units without having a TWC himself? Thanks, Jonnywolf Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131067 Share on other sites More sharing options...
MalachiOfRuss Posted July 24, 2012 Share Posted July 24, 2012 Yup I have noticed that either you need 2+ characters or none. TWC suffer in this case. Occasionally its handy as it stops you destroying the unit first turn so you are still in combat in the opponents turn due only killing his dangerman in the unit Yeah, and this did happen for me, which was a good thing in those cases. I really got frustrated when he charged me with St. Celeste and the Repentia. First round Celeste challenged and I killed her. Next round the Mistress from the Repentia challenged and I had to kill her. Plus the Repentia is Fearless, so I was stuck in that combat for awhile. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131071 Share on other sites More sharing options...
Wulfebane Posted July 24, 2012 Share Posted July 24, 2012 You cannot take Saga of the Hunter on a calvary model, which a WGBL on a TWM happens to be. Argh! I completely forgot about this! Damn. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131176 Share on other sites More sharing options...
Grimtooth Posted July 24, 2012 Share Posted July 24, 2012 Brothers, where does it say an IC can join TWC units without having a TWC himself? Thanks, Jonnywolf There isn't. The rule is that a model on a TWM can only join units of TWC and Fenrisian wolves. People backdoor that rule by saying that a non-TWM IC is joining them. That is like cheating husband saying to his wife, "I wasn't having sex with her dear, she was having sex with me!" The intent of the rule is quite clear with the rules entry ending with, "-anything else is asking for trouble!" However my opinion on this is shouted down, on this very forum and on other rules discussion forums, yet not only do I believe this, I play it that way as well. TWM are only ever allowed to join TWC and Fenrisian wolves in my lists. In fact, I will not even join TWM with TWM as they are not TWC or Fenrisian wolves. No non-TWM IC will ever join my TWC or TWM. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131211 Share on other sites More sharing options...
Heretic_EOD Posted July 24, 2012 Share Posted July 24, 2012 I agree with Brother Ramses, gets a little cheesy when you have bikes and such join a TWC unit. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/#findComment-3131284 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.