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TWC and 6th


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They are better than before

Better

The higher base move makes them more consistent

Easier to join priests on bikes to them RP-biomacy bonuses WP fearless prefered enemy stealth outflank

Reroll on the run roll

no move penalty for cover

meltabombs better

 

 

Worse

watch out for dangerous over watch units

rolling charge distance can be annoying

less cover saves

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Ran them this weekend along with the Secret Squirrel.....

 

Overall I am still on the fence about them and wondering if I just wasted 50 bones.

 

While they get stupid amounts of dice to throw down they have preferred targets.

 

Eyes the only units that can join them are other Thunderwolves which means a Wolf Lord a WGBL or Canis...

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Eyes the only units that can join them are other Thunderwolves which means a Wolf Lord a WGBL or Canis...

 

Actually, you are allowed to attach any IC to them.. the only restriction is that when a IC purchases a thunderwolf mount, the IC may only join other thunderwolf/fenrisian wolf units.

 

And now that cavalry can move 12" in the movement phase, priests on bikes can keep up with them, unlike in 5th ed.

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what are you putting on them? is 3 storm shields to much, or just like 2?

 

I think it will depend on how many points you're willing to throw into them, giving them all SS means that you have 3-5 T5 3++ Inv Save guys, that hit hard and can take a beating as well - then again it would mean putting 70+ points into each man

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what are you putting on them? is 3 storm shields to much, or just like 2?

 

I think it will depend on how many points you're willing to throw into them, giving them all SS means that you have 3-5 T5 3++ Inv Save guys, that hit hard and can take a beating as well - then again it would mean putting 70+ points into each man

 

I've only ever needed one storm shield for my 3-man pack. Especially now that position placement matters for who gets shot first (aside from Precision), it makes just 1 SS even more optimal and cost effective.

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I've been running

Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing.

then

5 man Thunderwolf Pack. Plasma Pistol (seems to help before a charge and if I receive one) 2 storm shields, and one Thunderhammer. With Concussion the thunderhammer can knock some guys to I1(if they live) even monstrous creatures if need be.

 

The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting...

 

What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to.

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I've been running

Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing.

 

...

 

The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting...

 

What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to.

 

My only concern/complaint is that you're losing out on utilizing the one of only two non-special cbaracters in our codex with I5 by giving him an Unwieldy weapon.

 

To continue on with the OP topic, a cheaper and not terrible alternative to a TWL would be a TWBL. With 6th's changes allowing SoH to translate to units, a TWBL being one of two HQ able to take SoH and 30pts cheaper than both WPs and WLs, makes for a very viable and perhaps more cost effective TWC attachment.

 

The biggest drawback I could see is the lack of the WP's invuln. save, but should they make it into combat, their I5 will be a nice addition. Haven't playtested a TWBL; this is simply something that just came to mind, so if their is more drawbacks to it versus a TWL or WP biker, I'm all ears.

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I've been running

Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing.

then

5 man Thunderwolf Pack. Plasma Pistol (seems to help before a charge and if I receive one) 2 storm shields, and one Thunderhammer. With Concussion the thunderhammer can knock some guys to I1(if they live) even monstrous creatures if need be.

 

The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting...

 

What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to.

 

 

Have you tried a TWL w/ WC, TH/PF and BOR

 

2 specialist weapons so you get the extra attack

Belt of Russ gets you an 4++

 

plus you have the choice of fighting at I5 with th WC or I1 w/ str10 depending on the target

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well i ran 4 yesterday with 2 SS 2xPP and 1 frost axe and it was beast. I think if i was to do a TWL i would do RA/TH/SS SoB MAYBE SoW.

 

but 20 attacks from 4 models was AWESOME! I dont know if i want to task more points to give them outflank or not.

 

 

Have you thought about a meltabomb as one model per squad can throw one plus it gives you extra antitank in CC

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My 2000 point list i'm running 3 TWC all with SS, 1 with a TH, the others just use rending. I've been playing them in reserve and have had decent luck with them coming on the table early and being able to get into combat and just murdering whatever squad they run into. I still run 3 SS due to the fact everybody and their mother seems to shoot everything they have at them once they get line of sight.
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I've been running

Wolf Lord, Plasma Pistol, ThunderWolf, Frost Axe Runic Armor, and Mark of the Warrior. Due to the mass foot sloggers I've been seeing.

 

...

 

The Wolf Lord is STR 7, and gets an extra attack with two weapons. Really helps for the extra attacks the next turn with the Warrior saga. I tried this guy out with a Power Fist, but at that point his role changes a little because he is now STR 10. You don't get the extra attack with the Plasma Pistol, so I swap it out for a storm shield and mark of the bear. At that point there is no need for Runic armor if your going MC hunting...

 

What i'm seeing in my area, are ALOT of MC and ALOT of Foot armies.. I see a few tanks here and there, but people just don't mech up like they used to.

 

My only concern/complaint is that you're losing out on utilizing the one of only two non-special cbaracters in our codex with I5 by giving him an Unwieldy weapon.

 

To continue on with the OP topic, a cheaper and not terrible alternative to a TWL would be a TWBL. With 6th's changes allowing SoH to translate to units, a TWBL being one of two HQ able to take SoH and 30pts cheaper than both WPs and WLs, makes for a very viable and perhaps more cost effective TWC attachment.

 

The biggest drawback I could see is the lack of the WP's invuln. save, but should they make it into combat, their I5 will be a nice addition. Haven't playtested a TWBL; this is simply something that just came to mind, so if their is more drawbacks to it versus a TWL or WP biker, I'm all ears.

 

You cannot take Saga of the Hunter on a calvary model, which a WGBL on a TWM happens to be.

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My frustration with a Thunderlord in a TWC unit has been Challenges. I was up against a Sisters of Battle army and I was really eager to get my super-beater TWC unit into the weaker Sisters. However, I was constantly frustrated because he would Challenge my Lord (the only Character in the unit) with his wussy Sister Superior.
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My frustration with a Thunderlord in a TWC unit has been Challenges. I was up against a Sisters of Battle army and I was really eager to get my super-beater TWC unit into the weaker Sisters. However, I was constantly frustrated because he would Challenge my Lord (the only Character in the unit) with his wussy Sister Superior.

 

Simple - accept and flatten the superior, then when YOU charge issue a challenge or not - personally I'd suggest adding in a WP on bike to counter that, let the TWL take the challenge and have the WP take on others in the unit with his advantages :blush: - sure it's costly but giving Mr WP SoH means they can outflank on turn 3-4 when your opponent's sitting further forwards or at least looking to his front - they turn up give a rounds shooting and weather the storm, then smash into any unit they please :o

 

As the unit itself is TWC the Lord can join and the WP can join due to their being no restrictions on a biker joining normal TWC.

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My frustration with a Thunderlord in a TWC unit has been Challenges. I was up against a Sisters of Battle army and I was really eager to get my super-beater TWC unit into the weaker Sisters. However, I was constantly frustrated because he would Challenge my Lord (the only Character in the unit) with his wussy Sister Superior.

 

Simple - accept and flatten the superior, then when YOU charge issue a challenge or not - personally I'd suggest adding in a WP on bike to counter that, let the TWL take the challenge and have the WP take on others in the unit with his advantages :blush: - sure it's costly but giving Mr WP SoH means they can outflank on turn 3-4 when your opponent's sitting further forwards or at least looking to his front - they turn up give a rounds shooting and weather the storm, then smash into any unit they please :o

 

As the unit itself is TWC the Lord can join and the WP can join due to their being no restrictions on a biker joining normal TWC.

 

A wolf priest on a bike is not unit type infantry, he is unit type bike and therefore cannot take Saga of the Hunter. Like the second time I have had to bring this up. Going to put it into forum faq.

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Yup I have noticed that either you need 2+ characters or none. TWC suffer in this case. Occasionally its handy as it stops you destroying the unit first turn so you are still in combat in the opponents turn due only killing his dangerman in the unit

I have been trying having swiftclaws support them w/ extra characters.

If they have strong opponents to fight they both charge the same unit

if there are weaker opponents i multicharge(yes i lose the charge bonus) normally with the twc this limits the challenges to 1 across a few fights and gives me more choice who to use so my TWL is able to do his thing

Also if you have a priest on bike he can join the TWC for PE/other bonuses once close

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Yup I have noticed that either you need 2+ characters or none. TWC suffer in this case. Occasionally its handy as it stops you destroying the unit first turn so you are still in combat in the opponents turn due only killing his dangerman in the unit

Yeah, and this did happen for me, which was a good thing in those cases. I really got frustrated when he charged me with St. Celeste and the Repentia. First round Celeste challenged and I killed her. Next round the Mistress from the Repentia challenged and I had to kill her. Plus the Repentia is Fearless, so I was stuck in that combat for awhile.

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Brothers,

where does it say an IC can join TWC units without having a TWC himself?

 

Thanks,

 

Jonnywolf

 

There isn't.

 

The rule is that a model on a TWM can only join units of TWC and Fenrisian wolves. People backdoor that rule by saying that a non-TWM IC is joining them. That is like cheating husband saying to his wife,

 

"I wasn't having sex with her dear, she was having sex with me!"

 

The intent of the rule is quite clear with the rules entry ending with,

 

"-anything else is asking for trouble!"

 

However my opinion on this is shouted down, on this very forum and on other rules discussion forums, yet not only do I believe this, I play it that way as well.

 

TWM are only ever allowed to join TWC and Fenrisian wolves in my lists. In fact, I will not even join TWM with TWM as they are not TWC or Fenrisian wolves. No non-TWM IC will ever join my TWC or TWM.

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