Wysten Posted August 2, 2012 Share Posted August 2, 2012 Very Interesting. Can we use look out sir during a challange? I suppose the characters have to fight each other alone. Any info on that? Anyway, I may be wrong but Wolf Claw and Thuderhammer seem more "fluff-wise" to me. I suppose a Wolf Lord would prefer additional weapons to additional protection, just my opinion, though. I went with wolf claw and powerfist for mine. Nope no LOS in challenges This is countered by being able to pick your weapon of choice and that virtually all opponents able to beat your RA will go at I1 @LR just like a TH appearance wise looks wolfier I was quite sure on LOS in challanges :tu: Aye, though it struggles to deal with really heavy combat units due to the lack of storm sheild. Unless one opts for a belt of Russ which makes a Wolf Lord sour to incredable costs. How I see it? Belt costs 5 points less than Stormshield but you get a 4++ invul save versus 3++. Anyway with the two weapons he may be a very versatile fighter. He won't be cheap, of course. Both will have the flexability to deal with either acceptably, but struggles against high quaility shooting, such as meltaguns, Lascannons and Plasma, and will probably lose out to a Hammerlord. Though thats why a small escort gets him into combat in the first place. You have a 3 wounds model that cannot be instant killed by every with less than S10. You can even make him eternal warrior. as said before he will not be cheap. In reguards to shooting, 3 wounds is never enough. Though that might be a general flaw in lords anyways. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/page/4/#findComment-3139221 Share on other sites More sharing options...
eyeslikethunder Posted August 2, 2012 Share Posted August 2, 2012 In reguards to shooting, 3 wounds is never enough. Though that might be a general flaw in lords anyways. The point on shooting is that Look out sir allows your to send the wounds where you want it go which is very useful in multiwound units as you can distribute the wounds to 1 each model keeping your unit more effective longer. With 2+ Look out sir and then your 2+RA save(or invuln) thats 108 AP3 or worse wounds on average before he dies probably by which time the unit will be dead anyway Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/page/4/#findComment-3139272 Share on other sites More sharing options...
fjgarces Posted August 2, 2012 Share Posted August 2, 2012 With 2+ Look out sir and then your 2+RA save(or invuln) thats 108 AP3 or worse wounds on average before he dies ...if you have hundreds of TWC in your unit that receive all the 2+ succes LOS! of your wolf lord :-) After the last TWC dies, your TW Lord will not have LOS!. But, yes he's very tough indeed ;) 3 TWC have to take about 68 Heavy Bolter shoots to die if a TW WLord is in the unit :) Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/page/4/#findComment-3139281 Share on other sites More sharing options...
eyeslikethunder Posted August 2, 2012 Share Posted August 2, 2012 After the last TWC dies, your TW Lord will not have LOS!. But He will have extended their efficiency/effectiveness through wound allocation meaning they will have more attacks in combat when they get there. For example 5 TWC + lord suffer 6 wounds from overwatch lets say through LOS wound allocation Each suffers a single wound and they get 30 attacks in combat and upto 6 HOW hits Without it 3 TWC die and unit get 18 attacks and upto 3 HoW hits Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/page/4/#findComment-3139343 Share on other sites More sharing options...
fjgarces Posted August 2, 2012 Share Posted August 2, 2012 Awesome! Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/page/4/#findComment-3139448 Share on other sites More sharing options...
MalachiOfRuss Posted August 2, 2012 Share Posted August 2, 2012 I may have to try the build of a TWL with a big pack of Wolves. With the changes to ATSKNF, Regrouping, and the elimination of No Retreat wounds there really is no downside to any sort of Marine losing combat. Even if you lose the combat because the Lord kills one character in a Challenge and a bunch of wolves get killed, the worst that can happen is you need to Fall Back. Next turn you automatically rally and charge again (getting +1A)! There is the chance of falling off the board edge, but a Thunderlord should be pretty far onto the other side for that not to be much of an issue. Actually, I do see 1 downside: the unit would be majority T4, so wounding the Lord would be slightly easier. It's something to think about, though. Link to comment https://bolterandchainsword.com/topic/257000-twc-and-6th/page/4/#findComment-3139743 Share on other sites More sharing options...
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