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Tzen's Word Bearers Vs 'Nids


Tzen

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My Word Bearers vs 'Nids.

 

He won, as soon as the Doom of Malan'tai landed and killed about the half of my army, I had lost.

 

Here are some pics.

 

The guy I played against was a real gent though, and even he couldn't believe how effective it was!

 

Hate that Doom :(

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF4996.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF4997.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF4999.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF5000.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF5002.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF5004.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF5005.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF5006.jpg

 

http://i152.photobucket.com/albums/s172/tzen_spider/DSCF5007.jpg

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But how did the game go until the Doom arrived and what did the armies look like? I saw you had a few Flamers of T. How did they work out? How many points did you play?

I'm considering adding some daemon allies to my AL army, but i'm not really sure if they'll do any good in games less than 2000 pts.

Well we forgot to roll for commanders (the new chart things) before the game, but after turn one we remembered. I got that my leader could flank (waste of time) and he got reserves re rolls. Which was pretty amazing for him.

 

I set up pretty well, sat on two objectives worth 5 VP's in total, but he basically held back all of his gaunts in reserve, so it left me with very little to shoot at.

 

As I sat on the objectives, he sat back with his Monstrous creatures.

 

I should have used deep strike with my oblits and termies a little better, to go monster hunting along with my Horrors and Flamers but sadly I haven't played in ages, and haven't played nids at all. My great Unclean one would have probably killed off one of his monsters, but by that time it was way to late and we decided to call the game.

 

So with all of my army basically defending my objectives, his Doom managed to hit with its deep strike and took a huge chunk out of my army.

 

I doubt I'd use the dreads again till they change the rules. I keep putting them in my army hoping that this time they will do something, but they mostly just shoot each other and do little else. I might start using Havocs with missile launchers, not sure though. I'm really hoping that possessed get some nice new rules in the codex.

 

I don't know Nids well enough to give you his army, but here is mine:

 

 

Chaos Army 1750 points

 

Daemon Prince – 110

Wings – 20

Warp Time – 25

Doombolt – 10

 

10 Chaos Space Marines – 150

Champion – 15

Plasma pistol – 15

Power first – 25

Icon of Chaos Glory – 10

2 X Plasma Guns – 30

Rhino – 35

 

10 Chaos Space Marines – 150

Champion – 15

Plasma pistol – 15

Power first – 25

Icon of Chaos Glory – 10

2 X Plasma Guns – 30

Rhino - 35

 

6 x Chaos Terminators

1 x Champion -10

2x Chainfists - 30

6 x combi meltas - 30

 

 

Chaos Dreadnought

Additional Close Combat arm - 10

 

Chaos Dreadnought

Additional Close Combat arm - 10

 

2 x Obliterators

 

 

Daemon Allies

 

Great Unclean One

Cloud of flies – 5

Unholy Might – 15

Aura of Decay – 20

 

5 Pink Horrors of Tzeentch

 

4 Flamers of Tzeentch

 

 

Total 1750

 

 

I genuinely can't comment on how well the Daemons played, I took the horrors to fill the topp requirement, I reckon the Flamers would be pretty decent though, especially against a swarm army that didn't deep strike (or if I held them back a little).

 

I learnt a lot last night though, next game will be different! :(

Just remember that if the Doom elects to roll for a power, it loses its 'Cataclysm' power (the shooty power). I know from experience that it is the aura that is the big problem. Too bad you didn't get a dread into cc with it, as they are immune to that nasty aura.

 

Also, he needs to roll on the Biomancy table and get a 1 for the Doom to get 'Iron Arm', and as it is a blessing, he can't do it on the same turn as he arrives from reserves, so you get that one turn window where you can instant kill it. (Unless he rolls a 2-6 on the table instead).

Well then no wonder you got owned. To quote the rules "Iron Arm is a blessing that targets the Psyker."

 

Facing the Doom with Iron Arm(/Eternal Warrior) is not something that should come up often. Also it is worth noting that the other 5 powers, and the Primaris Power are all worse than Cataclysm, so it really is a 1 in 6 gamble by the Nid player to get Iron Arm. And as I said earlier, it is a Blessing, so cast at the beginning of the movement phase. The rules for reserves state that unless otherwise noted, a unit cannot use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve. So I'm not 100% sure, but I don't think it can be cast on the same turn as it arrives.

Are you saying he cant cast his annoying "leach" spell (i dont know what its called) when he first arrives from deep strike?

 

To be fair, he didnt have any rule to prevent instant death in my game, he just wiped our most the :Troops: that could attack him to cause instant death. My dreads where miles away too.

Are you saying he cant cast his annoying "leach" spell (i dont know what its called) when he first arrives from deep strike?

 

To be fair, he didnt have any rule to prevent instant death in my game, he just wiped our most the :D that could attack him to cause instant death. My dreads where miles away too.

 

 

Flipping through the books and checking this for ya....

 

Leech Essence is the Tyranid power I think your talking about...and it is a shooting power. The BRB says on Deep Strikes that deep striking units can fire (or run) in the shooting phase as normal on the turn they arrive though they count as moving in the movement phase. As there is no restriction for having moved in the Leech Essance description they can use it in the shooting phase of the turn they arrive...

 

 

By the by, Love seeing your models on the table Tzen!! I too am a masochist when it comes to using dreds as well, such gorgeous models. Now if they would only fix the rules for the and possessed I'd be a happy camper!

 

~BtW

The Doom can 'cast' Leech Essence (not really cast as it is not a psychic power, just an ability that is always active). I know this power is what kills entire armies. You just pray "Ten or less, ten or less" on your 3D6, then you roll and get like 15. However, the only psychic power it has is the Cataclysm shooting power (the large blast with S=X), and it can trade this power for a roll on the tables in the rulebook. If it gets Iron Arm, there is not a lot you can do to stop it, as it gets +D3 S and T and Eternal Warrior.

 

But as I said earlier, the best way to stop it if it drops down into your army is to assault it with a dread or defiler. It can't hurt them (unless it has managed to cause a lot of wounds already), and as it is Fearless, it can't voluntarily run away either.

 

*EDIT* I got you (Tzen) and HJLs comments a bit mixed up in my head, and assumed you both faced a Doom with Iron Arm. I have only faced it in its default configuration, but it still destroyed half my army. But all it takes is a S8 hit and a failed 3++ save and it's toast. Or a walker in cc. Still I would say it is somewhat broken, it's way too good for the points. But I guess that's the way the Nid codex is, points allocated by the roll of a dice it seems.

hay tzen, i dont suppose you live in south texas do you?

 

I don't, I live in northern England! I do wish I lived in America, but sadly I don't. Not yet anyway :P

 

And thanks for the heads up on the rules guys, I'm hoping to get more games in this week, at least one so I will do my best to take more photos! :D

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