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power lance=worthless?


SpaceWolf13C

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So i have pretty much written off the power lance/spear as worthless unless you have hit n run.

Then i had a great thought. What if counter attack works with it? It would be less worthless.

Alas counter attack does not count as charging. Unless i missed something.

 

So with that said, does anyone see a use for the power spear? Anyone plan on using it or already tried it?

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dont use them for units with a single power weapon . use them for hammer units which dont leave stuff alive . 3TWC with lances and a TWC lord attached is good. WP with lance GH with a lance with a WG with a lance attached coming out of a LR are ok too.

You sir, have a good idea. Not to mention how freaking sweet would twc models look with lances.

Which brings me to another idea, although i definately wanna model my twc with lances now.

5 twc with power mauls. Oh yes. All those lovely str 7 attacks. Of course i guess you get that with frost axes too.

Refresh me on what the lance rule is again?

+1 str ap3 on charge. +0 str and ap 4 any other time.

 

Hmm, so its a frostblade on the charge and a normal ccw after.. Sounds like a single-shot combiweapon. Can't really think of why a +1S on charge would be better than AP3 always (sword) in the grand scheme of all things reliable and cost efficient.

I'd be inclined to model a couple for bikers/twc but purely on a fluffy level, much rather have +0 Str AP3 always, especially as with PA always being the poster boys we're liable to get a big influx of new SM players - much the same as every edition and the armies that rep. large amounts of 4+ Saves are iirc. orks, nids and eldar (regular guardians though many I know prefer dire avengers for 3+ and Exarch) - so fluffy = awesome, after all we could 'out knight' the knights of dorn, but playability strengths unless you somehow gain Hit & Run as the OP said, they seem rather null and void compared to regular PWs.

jeske is right; hammer units enjoy the benefit of a decisive charge, and can have enough power to still win combats in subsequent rounds or if charged.

 

It's useful in many other armies and possibly not quite as much Space Wolves, but if you wanted to take a powerful Wolfguard combat squad in a Landraider they can be useful, as you can have 8 models split between 4 Power Lances and 4 Power Axes for 224pts, which is extremely dangerous even if charged.

For 15 points

 

You get +1s and Ap3 on the charge +1 attack

You then have the option to attack with the bolt pistol to use rending

 

For 25 points you get +1S, and Ap3 static, or +2 S2 at I1 Both with +1 attack

or sx2 Ap2, at I1

 

The difference seems pretty balanced to me.

 

Combined with a Wolf priest on bike, I can see any of these being a worth while upgrades.

I found a them to be good with Termies, they'll hit hard and then tank through, for cheaper then Frost weapons and Hammers.

 

Compared to swords on paper it seems bad, but a massed lance charge can do a lot more damage then you'd think. 15 strength five hits is pretty decent, not gonna massacre a fresh 10 man marine squad but you can put the hurt on a command squad or similiar small sized elite units with a 3+ or worse.

 

2+ models will obviously stop them but then you'll want the weight of numbers or plenty of axe/fist attacks to bring them down.

 

They need to be set up with a good opponent and spammed in a unit, that leaves you with TDA WG being your only real choice I believe.

It has been two years since I have really been here, and since I have even thought about playing 40K again, and now I see that the game has changed this much........ This will be weird coming back to if I do decide to put the Direwolves on the table again....
I found a them to be good with Termies, they'll hit hard and then tank through, for cheaper then Frost weapons and Hammers.

 

Compared to swords on paper it seems bad, but a massed lance charge can do a lot more damage then you'd think. 15 strength five hits is pretty decent, not gonna massacre a fresh 10 man marine squad but you can put the hurt on a command squad or similiar small sized elite units with a 3+ or worse.

 

That's the beauty of them though! The elite units are smaller therefore will take a beating on the charge, whilst 10 man Marine squads are usually not much cop in assaults so the survivers just die next turn for little return.

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