Wolfsbane Posted July 21, 2012 Share Posted July 21, 2012 Alrighty, well my friends and I have started to play a campaign. Vehicle damage carries over unless you keep it out of battle for a "round", aka a game. So restoring hull points, repairing weapons and immobilization just got really important and awesome. So here are a few of my questions: 1. Saga of the Iron Wolf gives you a +1 to your repair roll. You may purchase up to three servo-arm servitors, each giving you a +1 to your repair roll. In total a +4, so getting a 5 or better to repair becomes automatic. Am I missing a ruling somewhere that says a 1 always fails? Or is GW just taking into account that the unit will take casualties and lower your roll? 2. What happens when an Iron Priest takes a thunderwolf and has servitors? I believe in 5th he would be forced to move as infantry, but I'm not sure about the ruling in 6th. Link to comment https://bolterandchainsword.com/topic/257114-iron-priests/ Share on other sites More sharing options...
Valerian Posted July 21, 2012 Share Posted July 21, 2012 Answer to second question: in sixth units no longer move at speed of slowest model. You can move at different "speeds", as long as you maintain coherency. Valerian Link to comment https://bolterandchainsword.com/topic/257114-iron-priests/#findComment-3128528 Share on other sites More sharing options...
Runesch Posted July 22, 2012 Share Posted July 22, 2012 Im not entirely sure, but loads of other places a roll of 1 is always a fail, so i guess its the same with the Iron priest and repair roll. Rune Link to comment https://bolterandchainsword.com/topic/257114-iron-priests/#findComment-3128676 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.