Sixestohit Posted July 22, 2012 Share Posted July 22, 2012 Hey guys, I've been thinking about a fun little squad to run. 5 man assault squad with jump packs, flamer and sarge with two hand flamers. It comes to 125 points and gives a highly mobile, scoring squad, small enough to stay out of sight easily and fast enough to make use of flamer templates. Shooting would see 1 str4 ap5 template, 2 str3 ap6 templatesd and 3 bolt pistol shots. When charges it would throw out d3 flamer hits, 2d3 hand flamer hits and 3 bolt pistol shots. Not a game changing unit, but could be fun to run. Vs guard/tau it could really hurt them and follow up with a winning assault, even vs MEQ it could be forcing a few saves on a unit running short on wounds. Maybe throwing an extra 5 points on the sargeant for melta bombs could see them deal with potential vehicle threats. Just wondering if anyone else has tried something similar? James. Link to comment https://bolterandchainsword.com/topic/257126-5-man-assault-squad/ Share on other sites More sharing options...
Deschenus Maximus Posted July 22, 2012 Share Posted July 22, 2012 I've thought about it, but going with twin plasma pistols and melta just seems much more beneficial in the grand scheme of things. Link to comment https://bolterandchainsword.com/topic/257126-5-man-assault-squad/#findComment-3128734 Share on other sites More sharing options...
DominicJ Posted July 22, 2012 Share Posted July 22, 2012 In my opinion the hand flamers dont work. Too expensive, and weak, one flamer should be enough to toast GEQ and a fist on the Sergeant gives you some Tank/TEQ killing capacity Link to comment https://bolterandchainsword.com/topic/257126-5-man-assault-squad/#findComment-3128814 Share on other sites More sharing options...
Morticon Posted July 22, 2012 Share Posted July 22, 2012 Give it a trial or two- tell us how it goes! Link to comment https://bolterandchainsword.com/topic/257126-5-man-assault-squad/#findComment-3129016 Share on other sites More sharing options...
mysteriousmaskedmystery Posted July 23, 2012 Share Posted July 23, 2012 run a ten man unit, two flamers and equip the sgt with a more standard load, combat squad and let the flamers go and just harass while the sgt follows and IC to help with bad challenge match ups, or hunts tanks or something. Link to comment https://bolterandchainsword.com/topic/257126-5-man-assault-squad/#findComment-3129419 Share on other sites More sharing options...
DominicJ Posted July 23, 2012 Share Posted July 23, 2012 In my opinion, for what its worth. The 5 man squad is very limiting. They have uses, but they cant really "do" close combat. But if you want to charge a tank and flame a squad, you can. Link to comment https://bolterandchainsword.com/topic/257126-5-man-assault-squad/#findComment-3129896 Share on other sites More sharing options...
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