terminatorAM Posted July 22, 2012 Share Posted July 22, 2012 There have been discussions about him in the past, but with 6th ed. everything has changed. So how do you think the Libby Dread will work in 6th? I plan on running one in a 1500-2000pnt list w/ wings and shield. With 5+ being the standard cover save out there, this dreadnought just became a flying shield generator. I think he will go with 2 squads of ASM and provide that str 10 AP 2 boost in cc. What else would you suggest for supporting him? Also, does he even have the option to take the new BRB powers? The FAQ seems to say no, but it doesn't say specifically anywhere. Link to comment Share on other sites More sharing options...
terminatorAM Posted July 23, 2012 Author Share Posted July 23, 2012 also, I just noticed that the wording for jump infantry in the rule book allows the Wings of Sanguinius to gain all the rules of jump units, not just the 12" movement. Hello Hammer of Wrath extra attack! Link to comment Share on other sites More sharing options...
Morticon Posted July 23, 2012 Share Posted July 23, 2012 also, I just noticed that the wording for jump infantry in the rule book allows the Wings of Sanguinius to gain all the rules of jump units, not just the 12" movement. Hello Hammer of Wrath extra attack! Can you clarify this? Link to comment Share on other sites More sharing options...
Hadron Ka'sel Posted July 23, 2012 Share Posted July 23, 2012 Now there's something i never even considered. A flying Furioso working in conjunction with assault squads? Really wish i had thought of that. Actually, wouldn't this work well in a Dantewing list maybe? Couple of these with their bubbles, some priests as well. Definetly something for me to think about >.> Link to comment Share on other sites More sharing options...
Morticon Posted July 23, 2012 Share Posted July 23, 2012 Just re-read jump units, and hammer of wrath. Nothing in there at all to indicate we get HoW on wings. What am I missing? Link to comment Share on other sites More sharing options...
Jolemai Posted July 23, 2012 Share Posted July 23, 2012 "Moves as Jump Infantry" perhaps? Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted July 23, 2012 Share Posted July 23, 2012 If your HQ is a normal libby, I think I would go with Wings and Might as my powers. 5-7 Ws6 S10 attacks on the charge is sexy. I think that the nerfing of Hoods has really made libby dreads much more useable now. Link to comment Share on other sites More sharing options...
Morticon Posted July 23, 2012 Share Posted July 23, 2012 "Moves as Jump Infantry" perhaps? Condition for hammer of wrath is "using a jump pack in the assault phase". Unfortunately not moving like we have one :( Link to comment Share on other sites More sharing options...
Grandmaster damion Posted July 23, 2012 Share Posted July 23, 2012 Hi BGB Pg 47 Units that are described as ' moving like' jump units follow all the rules and special rules of jump infantry. wings move as if a jump pack jump pack become jump unit see above as I read it librirain with wings gets the charge reroll and hammer attack or have i missed something? Cheers GMD Link to comment Share on other sites More sharing options...
Pascalnz Posted July 23, 2012 Share Posted July 23, 2012 yup, it's lovely gravy:), though, I'd prefer the d3 atttacks over the 1 i10 str6 attack. [using might vs wings that round] though it is lovely if you are using say, shield as your alternate power. I was thinking of doing up a sanguard army with a couple of flying dreads casting shield around, could be a laugh:P Link to comment Share on other sites More sharing options...
Brother Lorenzo Posted July 24, 2012 Share Posted July 24, 2012 Appealing, especially in considering that it can keep up with it's wings ^_^. Only problem is if you goof on running Wings, in which case I suppose it would catch up a turn later and still act as a useful supporting unit. Link to comment Share on other sites More sharing options...
Pascalnz Posted July 24, 2012 Share Posted July 24, 2012 the fact hoods can't dismiss your buff powers and that perils is a glance is huge improvement for them. the amount of times I've had my libby dreads immobilise themselves with a perils is astonishing. getting stunned was also a complete nightmare. you stopped moving in the current turn AND your next one [the wording on stunned is that you can't move or shoot till the end of your next turn.. eeeurgh!] Link to comment Share on other sites More sharing options...
Fortunate Son Posted July 24, 2012 Share Posted July 24, 2012 The other advantage to having your dread charge in before another unit is to let it soak all of the overwatch fire. Then your assault squad doesn't have to chance taking random hits. Link to comment Share on other sites More sharing options...
StJude Posted July 24, 2012 Share Posted July 24, 2012 Hi BGB Pg 47 Units that are described as ' moving like' jump units follow all the rules and special rules of jump infantry. wings move as if a jump pack jump pack become jump unit see above as I read it librirain with wings gets the charge reroll and hammer attack or have i missed something? Cheers GMD I don't think you have, you laid it out pretty well. I will also add that at the top of the page, under the heading you have "Jump units are equipped with jump packs, wings, teleport devices or other means of moving quickly..." And, under the rules for Wings of Sanguinius, "The power is used in the Movement phase and lasts for the rest of the turn" which means you can move normally, cast wings and then when you charge use all the special rules in the assault phase, both the re-roll charge distance as well as the HoW rule. I'm now in the "convinced" camp whereas I was not before. Good job Sir! Link to comment Share on other sites More sharing options...
terminatorAM Posted July 24, 2012 Author Share Posted July 24, 2012 Hi BGB Pg 47 Units that are described as ' moving like' jump units follow all the rules and special rules of jump infantry. wings move as if a jump pack jump pack become jump unit see above as I read it librirain with wings gets the charge reroll and hammer attack or have i missed something? Cheers GMD This was how I read it too. One extra attack isn't super amazing, but at str 6 it is more that our ASM can claim and it can only help. @Fortunate Son: I didn't even think of using him as an over-watch shield, will have to watch out for melta heavy units, but otherwise this would be awesome. Every time I look at this unit it seems to get better in my mind. With blood fist attacks and AV 13 it can pose a thread to things like paladins and other 2+ units that are now difficult to hit at initiative and ignore armor Link to comment Share on other sites More sharing options...
Laughingdagger Posted July 25, 2012 Share Posted July 25, 2012 Dreadnoughts and MC's already get a HoW attack when they charge. You don't need wings to do it. Link to comment Share on other sites More sharing options...
Jolemai Posted July 25, 2012 Share Posted July 25, 2012 All Dreads? Link to comment Share on other sites More sharing options...
Morticon Posted July 25, 2012 Share Posted July 25, 2012 Dreadnoughts and MC's already get a HoW attack when they charge. You don't need wings to do it. Check page 84, again. Pretty sure its not there. I remember having heard this rumour ages ago, but when i looked for it, couldnt find it ^_^ Link to comment Share on other sites More sharing options...
Steel Angel Posted July 25, 2012 Share Posted July 25, 2012 Just remember if you use your wings to move 12" you don't get HoW on the charge. Link to comment Share on other sites More sharing options...
Fortunate Son Posted July 26, 2012 Share Posted July 26, 2012 On this note, Mephsiton could get a HoW attack as well. That guy just gets better and better. Link to comment Share on other sites More sharing options...
Jolemai Posted July 26, 2012 Share Posted July 26, 2012 :) Link to comment Share on other sites More sharing options...
terminatorAM Posted July 27, 2012 Author Share Posted July 27, 2012 If you are willing to do some conversion work, we can make the libby dread's force weapon into a force ax for the extra point of strength (or i guess count the weapon he has as one). While you would probably use the fist attacks more often than not, if you come across a monstrous creature w/ low initiative, it will make a decent counter charge unit against the beast Link to comment Share on other sites More sharing options...
Xenith Posted July 27, 2012 Share Posted July 27, 2012 If you are willing to do some conversion work, we can make the libby dread's force weapon into a force ax for the extra point of strength (or i guess count the weapon he has as one). The libby has a force halberd, which counts as an axe already. And yes, Mephy can cast wings, walk 6", then Wrath into combat, rerolling a single dice with fleet (or all with fleet/wings). Pretty nasty. Link to comment Share on other sites More sharing options...
Xenith Posted July 27, 2012 Share Posted July 27, 2012 If you are willing to do some conversion work, we can make the libby dread's force weapon into a force ax for the extra point of strength (or i guess count the weapon he has as one). The libby has a force halberd, which counts as an axe already. And yes, Mephy can cast wings, walk 6", then Wrath into combat, rerolling a single dice with fleet (or all with fleet/wings). Pretty nasty. Link to comment Share on other sites More sharing options...
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