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Battle Leader or Wolf Lord? Rune Priest or Wolf Priest?


Cailegrim

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I generally play games of around 1500 to 1750. I am wondering, cost-wise, what are people's thoughts as to who should lead? And, given that SW can have quite a few HQ's, is there any reason NOT to take more than one?

 

I currently plan to field a Rune Priest and one other type of leader, but can't decide whether it should be a Wolf Lord or WG Battle leader? From a narrative perspective, it seems difficult to justify that the Wolf Lord would show up on every outing but, if he likes fighting, perhaps he does?

 

Is a Wolf Priest more appropriate sometimes than a Rune Priest? If so, under what circumstances?

 

 

Just wanting thoughts and a discussion on our HQ choices as we seem to be spoiled for choices!

How you should pick your HQs should reflect and compliment your army. There are many different combos you can try, but it really comes down to how you build your army. For example, if you want a strong cc unit, running a WL on a thunder wolf attached to TWC is a great choice. Or if you are running a real shooty list. Double Divination Rune Priests sitting back with 3 LF squads is another way to go.

As for a wolf preist vs. a rune priest, it also depends on the role. To maximize a wolf priest, you should attach him to a unit that would make the best use of preferred enemy (and possibly granting outflank to units via saga of the hunter) whereas your rune priest can take on multiple roles ranging from psychic defense, extremely awesome buffs to squads/himself (not 100% reliable because BRB powers are random) via boimancy, shooting with jaws or LL, or divination, which i mentioned above.

So once again, it's really your choice :) with so many options, there are many different combos to try. Just experiment enough and you'll find what you like the best!

 

Cheers, Zzo

We are defintiely spoiled on out selctions and it's hard not to take four choices and still want more. Some things to consider are: your army style, fluff ideas, style of play and what you models you have. With sixth edition bringing the Warlord VP, when he is killed also keep that in mind for survivability. I personally lean a little more towards fluff and I include a Wolf Lord on a thunderwolf, a Rune Priest, Wolf Priest and sometimes a Wolf Priest leading my Skyclaws or a Battle Leader with a thunderwolf. It really is up to you but many people will start telling you what's best and what works well. Remember it's all up to you.

I personally lean a little more towards fluff and I include a Wolf Lord on a thunderwolf, a Rune Priest, Wolf Priest and sometimes a Wolf Priest leading my Skyclaws or a Battle Leader with a thunderwolf.

 

So, unlike many other chapter masters, it is fluffy for our Wolf Lords to go out and fight rather than just send second rank battle leaders?

I enjoy running a Wolf Lord in TDA beefed out for close combats and being able to hold his own in a challenge now and a Rune priest with my long fang squad with living lighting to help reach out and touch people. But like everyone else mentioned it depends on your army style and point list. Big point games and you can afford blood claws with a wolf priest in a land raider is a fun but very expensive way to go.

It depends greatly on what you want out of them.

 

Rune Priests are still the best general leaders for general purpose ulitity. They have a fairly broad protection field and a large range of useful powers that have only gotten a bit larger in 6th edition. I mean, 100 points for just that is rather impressive for a figure that is always relivent to whatever is happening.

 

Wolf Priests have gotten considerably better since their Favoured works on guns as well. It makes the unit rather expensive though and needs considerable protection from the rest of the army to act as a hammer. It's a nice perk to those skyclaw/biker squads, since their normally poor aiming with special weapons are also improved.

 

Wolf Lords are typically hammers of the army, grossly expensive for what they do, but undeniably effective. Still a bit rusty with the new rules, but with the new leader traits having ld 10 handed around a 12 inch radius is really effective.

I will STRONGLY advise atleast one Rune Priest in your army, if not two. When I was in 'Ard Boyz last year, I had two RP's and a Wolf Priest for my HQ and since then I have almost always had two.

 

Rune Priests never fail to do something useful for me. Even if they just nullify (re: troll) other psychic powers they are worth their points. Especially take one if you see a lot of psychic-heavy Chaos or Eldar.

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