Cailegrim Posted July 24, 2012 Share Posted July 24, 2012 I generally play games of around 1500 to 1750. I am wondering, cost-wise, what are people's thoughts as to who should lead? And, given that SW can have quite a few HQ's, is there any reason NOT to take more than one? I currently plan to field a Rune Priest and one other type of leader, but can't decide whether it should be a Wolf Lord or WG Battle leader? From a narrative perspective, it seems difficult to justify that the Wolf Lord would show up on every outing but, if he likes fighting, perhaps he does? Is a Wolf Priest more appropriate sometimes than a Rune Priest? If so, under what circumstances? Just wanting thoughts and a discussion on our HQ choices as we seem to be spoiled for choices! Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/ Share on other sites More sharing options...
Zzo Posted July 24, 2012 Share Posted July 24, 2012 How you should pick your HQs should reflect and compliment your army. There are many different combos you can try, but it really comes down to how you build your army. For example, if you want a strong cc unit, running a WL on a thunder wolf attached to TWC is a great choice. Or if you are running a real shooty list. Double Divination Rune Priests sitting back with 3 LF squads is another way to go. As for a wolf preist vs. a rune priest, it also depends on the role. To maximize a wolf priest, you should attach him to a unit that would make the best use of preferred enemy (and possibly granting outflank to units via saga of the hunter) whereas your rune priest can take on multiple roles ranging from psychic defense, extremely awesome buffs to squads/himself (not 100% reliable because BRB powers are random) via boimancy, shooting with jaws or LL, or divination, which i mentioned above. So once again, it's really your choice :) with so many options, there are many different combos to try. Just experiment enough and you'll find what you like the best! Cheers, Zzo Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3130396 Share on other sites More sharing options...
bob10182 Posted July 24, 2012 Share Posted July 24, 2012 We are defintiely spoiled on out selctions and it's hard not to take four choices and still want more. Some things to consider are: your army style, fluff ideas, style of play and what you models you have. With sixth edition bringing the Warlord VP, when he is killed also keep that in mind for survivability. I personally lean a little more towards fluff and I include a Wolf Lord on a thunderwolf, a Rune Priest, Wolf Priest and sometimes a Wolf Priest leading my Skyclaws or a Battle Leader with a thunderwolf. It really is up to you but many people will start telling you what's best and what works well. Remember it's all up to you. Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3130512 Share on other sites More sharing options...
Cailegrim Posted July 24, 2012 Author Share Posted July 24, 2012 I personally lean a little more towards fluff and I include a Wolf Lord on a thunderwolf, a Rune Priest, Wolf Priest and sometimes a Wolf Priest leading my Skyclaws or a Battle Leader with a thunderwolf. So, unlike many other chapter masters, it is fluffy for our Wolf Lords to go out and fight rather than just send second rank battle leaders? Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3130515 Share on other sites More sharing options...
Blacksad Posted July 24, 2012 Share Posted July 24, 2012 I do believe the personal glory stuff that is oh so important for our chapter tends to encourage our Lords to lead from the front. Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3130522 Share on other sites More sharing options...
eyeslikethunder Posted July 24, 2012 Share Posted July 24, 2012 I play 3 runepriests or 1500pts-1750 or 1WL 1RP at 1750 I think the WL should always be the general if you have one Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3130531 Share on other sites More sharing options...
Heretic_EOD Posted July 24, 2012 Share Posted July 24, 2012 I enjoy running a Wolf Lord in TDA beefed out for close combats and being able to hold his own in a challenge now and a Rune priest with my long fang squad with living lighting to help reach out and touch people. But like everyone else mentioned it depends on your army style and point list. Big point games and you can afford blood claws with a wolf priest in a land raider is a fun but very expensive way to go. Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3130838 Share on other sites More sharing options...
bob10182 Posted July 24, 2012 Share Posted July 24, 2012 I think you'll find a lot of people that use Wolf Lords instead of Battle Leaders, not only because of the stats but the idea of Sagas and personal glory just seems to fit with the theme. Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3131028 Share on other sites More sharing options...
Wysten Posted July 27, 2012 Share Posted July 27, 2012 It depends greatly on what you want out of them. Rune Priests are still the best general leaders for general purpose ulitity. They have a fairly broad protection field and a large range of useful powers that have only gotten a bit larger in 6th edition. I mean, 100 points for just that is rather impressive for a figure that is always relivent to whatever is happening. Wolf Priests have gotten considerably better since their Favoured works on guns as well. It makes the unit rather expensive though and needs considerable protection from the rest of the army to act as a hammer. It's a nice perk to those skyclaw/biker squads, since their normally poor aiming with special weapons are also improved. Wolf Lords are typically hammers of the army, grossly expensive for what they do, but undeniably effective. Still a bit rusty with the new rules, but with the new leader traits having ld 10 handed around a 12 inch radius is really effective. Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3133376 Share on other sites More sharing options...
LoneSniperSG Posted July 27, 2012 Share Posted July 27, 2012 I will STRONGLY advise atleast one Rune Priest in your army, if not two. When I was in 'Ard Boyz last year, I had two RP's and a Wolf Priest for my HQ and since then I have almost always had two. Rune Priests never fail to do something useful for me. Even if they just nullify (re: troll) other psychic powers they are worth their points. Especially take one if you see a lot of psychic-heavy Chaos or Eldar. Link to comment https://bolterandchainsword.com/topic/257240-battle-leader-or-wolf-lord-rune-priest-or-wolf-priest/#findComment-3133381 Share on other sites More sharing options...
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