Mantinel Posted July 25, 2012 Share Posted July 25, 2012 With the changes to vehicles in 6th edition, I've decided to try out a pure foot list for my Wolves. My favourite setup for 10 man Grey Hunter squad is Power Axe, two Plasma guns and a Banner. I've added Wolf Guard Terminator with Storm Shield and Power Fist for some meelee punching. This guy is great for challenges against any middle-tier characters. Also I'm using a Rune Priest in Terminator armour with Prescience psychic power for additional utility. Under the current wound assigment rules I am wondering if it's viable to do some risky saves on Rune Priest and how viable it is by your opinion. I am mainly focused on shooting. Consider these circumstances: 1. Rune Priest is upfront and gettting to save everything as a first model in line. 2. Squad suffers 7 bolter wounds and 2 from plasma. Enemy decides that the plasma wounds are to be saved first. 3. I call Look out Sir! on my RP with basic GH, most possibly rolling for both of them, 2 man die. 4. Then I save bolter wounds with RP on 2+, one by one until he fails one save and RP suffers a wound. 5. From now on, I will LoS every save on other basic GH, if it fails there is still a good chance RP will save them on 2+. It's possible to save the plasma wounds on the Wolf Guard with shield but i'll rather lose a 15 pts GH than risking loosing a 58 pts guard. What is your opinion on this and possible ways to improve wound allocation for squad? Side question: is there any way to get some form of FnP on my squads via allies? Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/ Share on other sites More sharing options...
hendrik Posted July 25, 2012 Share Posted July 25, 2012 through biomancy you can gain FNP if i recall correctly. putting your runepriest in the front seems like a bad idea imo. for instance take your unit is only partially in over, now suddently your opponent can force saves on those models whom are out of cover (possibly your runepriest). in general there are two ways to go, put a standard trooper in the front or put a wolf guard pack leader with TDA there for some 2+ save goodness Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3131706 Share on other sites More sharing options...
Iacton Qruze Posted July 25, 2012 Share Posted July 25, 2012 You would have to do all the LO,S you intend to do before you ever roll your first save. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3131768 Share on other sites More sharing options...
dswanick Posted July 25, 2012 Share Posted July 25, 2012 You would have to do all the LO,S you intend to do before you ever roll your first save. Not true. In a Mixed Save situation (which this is), each Wound is Allocated to the RP, one at a time, then reallocated and resolved before the next one is allocated, BRB, Pg.15. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3131774 Share on other sites More sharing options...
Mantinel Posted July 25, 2012 Author Share Posted July 25, 2012 Iacton Qruze > I think you are reffering about LoS in mixed armour groups rule. This rule says that you can't LoS unsaved wound because of different armour save value. I intend to save one-by-one on my Rune Priest (which is allowed) and after he fails a save and loses a wound, I will then perform LoS on all other allocated wounds (which is also allowed). This will basically reduce the save to 3+ of regular troopers, but ensure that my Rune Priest doesn't get killed (if LoS rolls go well ;-). If you would find a glitch in my ruling, please feel free to correct me. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3131782 Share on other sites More sharing options...
Iacton Qruze Posted July 25, 2012 Share Posted July 25, 2012 Iacton Qruze > I think you are reffering about LoS in mixed armour groups rule. This rule says that you can't LoS unsaved wound because of different armour save value. I intend to save one-by-one on my Rune Priest (which is allowed) and after he fails a save and loses a wound, I will then perform LoS on all other allocated wounds (which is also allowed). This will basically reduce the save to 3+ of regular troopers, but ensure that my Rune Priest doesn't get killed (if LoS rolls go well ;-). If you would find a glitch in my ruling, please feel free to correct me. nope you're solid. I totally misread what you were doing. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3131805 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 25, 2012 Share Posted July 25, 2012 A Blood Angels Sanguinary Priest's "Pimp Cup" grants FnP. End of Line Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132297 Share on other sites More sharing options...
Wulfebane Posted July 26, 2012 Share Posted July 26, 2012 A Blood Angels Sanguinary Priest's "Pimp Cup" grants FnP. End of Line Only applies to units selected from C:BA per the BA FAQ. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132372 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 26, 2012 Share Posted July 26, 2012 AAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!! :lol: Will my TDAWG EVER get FNP????!!!!! End of Line Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132375 Share on other sites More sharing options...
Iacton Qruze Posted July 26, 2012 Share Posted July 26, 2012 AAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!! :o Will my TDAWG EVER get FNP????!!!!! End of Line Cast Endurance on them or, barring that, roll on the personal chart for your warlord, get the right number, join him to the WG and sit on an objective. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132378 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 26, 2012 Share Posted July 26, 2012 That's a lot of if's IC. But thanks for the kind words. :cuss End of Line Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132462 Share on other sites More sharing options...
Vantius Posted July 26, 2012 Share Posted July 26, 2012 Do you have to make your LoS roll BEFORE you take the save for your RP? I dont have the book in front of me, but I am pretty sure it does not specify this. It says if a wound OR UNSAVED WOUND us allocated to the character, they can take a LoS. So you could take all the saves on him until he fails one and then roll your LoS, removing a GH instead or taking the wound and either continuing taking the 2+ or LoS the rest of the shots. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132546 Share on other sites More sharing options...
dswanick Posted July 26, 2012 Share Posted July 26, 2012 Do you have to make your LoS roll BEFORE you take the save for your RP? I dont have the book in front of me, but I am pretty sure it does not specify this. It says if a wound OR UNSAVED WOUND us allocated to the character, they can take a LoS. So you could take all the saves on him until he fails one and then roll your LoS, removing a GH instead or taking the wound and either continuing taking the 2+ or LoS the rest of the shots. Gah!@!! :) Or, failing that, read any of the many +OR+ threads on the subject. LO,S! is rolled when you Allocate a wound or unsaved wound to a model. This happens after saves are rolled in a unit with the same saves (an unsaved Wound) or before saves are rolled in a unit with different saves (a Wound). Neither case allows you to try to save the wound twice or give a model benefit of another model's superior saves. The "or" doesn't offer you a choice - it simply covers both version of the process detailed on Pg.15. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132625 Share on other sites More sharing options...
nurglez Posted July 26, 2012 Share Posted July 26, 2012 in other words. If your rune priest was in power armour attached to a grey hunter squad (no wg attached). and he was first in line to be shot, you would roll all 7 bolter saves, then any failed could be moved via a successful look out sir. In a mixed save unit, for example, same situation but rune priest in terminator armour with some grey hunters. As they have mixed save, you assign first, then look out sir, then save. so you would roll look out sir before saving. This helps prevent 1 model with a good armour save effectively giving every model the same save. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3132689 Share on other sites More sharing options...
Vantius Posted July 26, 2012 Share Posted July 26, 2012 Sweet. Thanks for clearing that up. @dswanic: I have recently been studying the OR thread. Thanks for the animated response. I got a kick out of it. Link to comment https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/#findComment-3133007 Share on other sites More sharing options...
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