Jump to content

Wound allocation shenanigans


Mantinel

Recommended Posts

With the changes to vehicles in 6th edition, I've decided to try out a pure foot list for my Wolves. My favourite setup for 10 man Grey Hunter squad is Power Axe, two Plasma guns and a Banner. I've added Wolf Guard Terminator with Storm Shield and Power Fist for some meelee punching. This guy is great for challenges against any middle-tier characters. Also I'm using a Rune Priest in Terminator armour with Prescience psychic power for additional utility.

 

Under the current wound assigment rules I am wondering if it's viable to do some risky saves on Rune Priest and how viable it is by your opinion. I am mainly focused on shooting.

 

Consider these circumstances:

 

1. Rune Priest is upfront and gettting to save everything as a first model in line.

2. Squad suffers 7 bolter wounds and 2 from plasma. Enemy decides that the plasma wounds are to be saved first.

3. I call Look out Sir! on my RP with basic GH, most possibly rolling for both of them, 2 man die.

4. Then I save bolter wounds with RP on 2+, one by one until he fails one save and RP suffers a wound.

5. From now on, I will LoS every save on other basic GH, if it fails there is still a good chance RP will save them on 2+.

 

It's possible to save the plasma wounds on the Wolf Guard with shield but i'll rather lose a 15 pts GH than risking loosing a 58 pts guard.

 

What is your opinion on this and possible ways to improve wound allocation for squad?

 

Side question: is there any way to get some form of FnP on my squads via allies?

Link to comment
https://bolterandchainsword.com/topic/257355-wound-allocation-shenanigans/
Share on other sites

through biomancy you can gain FNP if i recall correctly. putting your runepriest in the front seems like a bad idea imo. for instance take your unit is only partially in over, now suddently your opponent can force saves on those models whom are out of cover (possibly your runepriest).

in general there are two ways to go, put a standard trooper in the front or put a wolf guard pack leader with TDA there for some 2+ save goodness

You would have to do all the LO,S you intend to do before you ever roll your first save.

Not true. In a Mixed Save situation (which this is), each Wound is Allocated to the RP, one at a time, then reallocated and resolved before the next one is allocated, BRB, Pg.15.

Iacton Qruze > I think you are reffering about LoS in mixed armour groups rule. This rule says that you can't LoS unsaved wound because of different armour save value. I intend to save one-by-one on my Rune Priest (which is allowed) and after he fails a save and loses a wound, I will then perform LoS on all other allocated wounds (which is also allowed). This will basically reduce the save to 3+ of regular troopers, but ensure that my Rune Priest doesn't get killed (if LoS rolls go well ;-).

 

If you would find a glitch in my ruling, please feel free to correct me.

Iacton Qruze > I think you are reffering about LoS in mixed armour groups rule. This rule says that you can't LoS unsaved wound because of different armour save value. I intend to save one-by-one on my Rune Priest (which is allowed) and after he fails a save and loses a wound, I will then perform LoS on all other allocated wounds (which is also allowed). This will basically reduce the save to 3+ of regular troopers, but ensure that my Rune Priest doesn't get killed (if LoS rolls go well ;-).

 

If you would find a glitch in my ruling, please feel free to correct me.

 

nope you're solid. I totally misread what you were doing.

AAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!! :o

 

Will my TDAWG EVER get FNP????!!!!!

 

End of Line

 

Cast Endurance on them or, barring that, roll on the personal chart for your warlord, get the right number, join him to the WG and sit on an objective.

Do you have to make your LoS roll BEFORE you take the save for your RP? I dont have the book in front of me, but I am pretty sure it does not specify this. It says if a wound OR UNSAVED WOUND us allocated to the character, they can take a LoS. So you could take all the saves on him until he fails one and then roll your LoS, removing a GH instead or taking the wound and either continuing taking the 2+ or LoS the rest of the shots.
Do you have to make your LoS roll BEFORE you take the save for your RP? I dont have the book in front of me, but I am pretty sure it does not specify this. It says if a wound OR UNSAVED WOUND us allocated to the character, they can take a LoS. So you could take all the saves on him until he fails one and then roll your LoS, removing a GH instead or taking the wound and either continuing taking the 2+ or LoS the rest of the shots.

Gah!@!! :) Or, failing that, read any of the many +OR+ threads on the subject.

 

LO,S! is rolled when you Allocate a wound or unsaved wound to a model. This happens after saves are rolled in a unit with the same saves (an unsaved Wound) or before saves are rolled in a unit with different saves (a Wound). Neither case allows you to try to save the wound twice or give a model benefit of another model's superior saves. The "or" doesn't offer you a choice - it simply covers both version of the process detailed on Pg.15.

in other words.

 

If your rune priest was in power armour attached to a grey hunter squad (no wg attached). and he was first in line to be shot, you would roll all 7 bolter saves, then any failed could be moved via a successful look out sir.

 

In a mixed save unit, for example, same situation but rune priest in terminator armour with some grey hunters. As they have mixed save, you assign first, then look out sir, then save. so you would roll look out sir before saving. This helps prevent 1 model with a good armour save effectively giving every model the same save.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.