Gentlemanloser Posted July 28, 2012 Share Posted July 28, 2012 Why not use Mordrak instead? He comes in 1st turn wherever you want. And gives you TGS. Which he can also use on himself, if you so wish. And the MC NDH is gravy. On top of all that, he can potentially spawn three free GKT. Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3134599 Share on other sites More sharing options...
thade Posted July 28, 2012 Share Posted July 28, 2012 I can think of a few reasons why to go with the Callidus instead of Mordrak. The simplest ones behing Elite vs HQ slot; 25mm vs 40mm base; can vs cannot Sweep; volume (and AP) of hits upon landing (per points spent); easier to hide the smaller model when landing; easier to bury the smaller base into a unit of your own small bases upon landing. Also, they are very different narratively. One of them is a foul warp spawn masquerading as a fallen Grey Knight hero. Allying with that foul visage is blasphemy. The other is a professional, life-time career killer who serves at our beck and call, like every good Imperium soldier should. So, for me, the decision is easy. ;) Though, I admit, ghost knights open up some really fun painting opportunities. Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3134741 Share on other sites More sharing options...
Inquisitor Fox Posted July 28, 2012 Share Posted July 28, 2012 I think the biggest difference is that Assassins as of oh, two editions ago or so, were not single destroy entire unit models on the tabletop. They are best used in combination with and assisting other units in your army list. You cannot rely on them to destroy things all on their own, they'll get gobbled. This is true of any single model unit. Used in tandem with other units on your list though they can be fierce. Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3134845 Share on other sites More sharing options...
thade Posted July 28, 2012 Share Posted July 28, 2012 Everything Nic just said right there is Spot. On. Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3134861 Share on other sites More sharing options...
Gentlemanloser Posted July 28, 2012 Share Posted July 28, 2012 But still not as good as using the points, instead, on another *unit* to be used in tandem with the other unit. :wallbash: Oh, you've got a Heavy Flamer (or equivalent Template Weapon) and going to overwatch my Assassin? /sob Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3134963 Share on other sites More sharing options...
thade Posted July 28, 2012 Share Posted July 28, 2012 Oh, you've got a Heavy Flamer (or equivalent Template Weapon) and going to overwatch my Assassin? /sob She's got a 4+/6++ and two wounds...and if they overwatch the Assassin, they'd better kill her...because overwatching her means they elected to not overwatch the Strike Squad that's also coming in. <3 She never goes in alone. That is ever the idea. Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3134969 Share on other sites More sharing options...
Gentlemanloser Posted July 28, 2012 Share Posted July 28, 2012 Kill of lone mini that could cause havo in CC? Or wittle down the Strikes. No choice really. ;) Target Priority FTW! :P Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3135035 Share on other sites More sharing options...
thade Posted July 28, 2012 Share Posted July 28, 2012 You probably know it's seldom that simple. :) When the Strikes can score but wreck you in melee while the Assassin can't score but can wreck you in melee, do you shoot one or the other? Multi-charge? Charge one and lock themselves, so the other can charge them next turn? It's not so useful to think of these models in a vacuum because they are seldom in one, especially now that many, many more units than before have an effective 24" engagement range. Units that get in close will need support; the Callidus is a viable support option. Also, she's got some of the sweetest fluff out of the Temple Assassins. Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3135087 Share on other sites More sharing options...
Gentlemanloser Posted July 29, 2012 Share Posted July 29, 2012 So true. That's why the other units in your enemies army have already shot the 'sin to death. Pew Pew. But multi charge a single enemy unit, sure that's going to hurt them. It's also unlikey (unless you're already winning) or biased in favour of your arguement. If you're multicharging them, what are they doing in return? Blocking you 'sins charge with a wrecked Rhino? Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3135401 Share on other sites More sharing options...
Reclusiarch Darius Posted July 30, 2012 Share Posted July 30, 2012 >Deepstriking Strike squads People...do that? Like Deepstrike offensively into enemy lines? Non-Terminator models? Crazy stuff :P Eh, Cally is good for torching a backfield unit, but she's so one-use its hard to justify the price. She lands, maybe kills something, dies next turn. Meanwhile, Vindicare is being useful all game, breaking the tanks we're not equipped to deal with easily, and sniping special/heavy weapons out. Shame about LoS screwing his Deadshot rule, but eh... Link to comment https://bolterandchainsword.com/topic/257538-officio-assassinorum/page/2/#findComment-3136252 Share on other sites More sharing options...
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