UltramarineTERROR814 Posted July 27, 2012 Share Posted July 27, 2012 Welcome to the Organized Codex Space Marine Tactic Index. I am starting this project to make it easier to browse Codex Space Marine tactics for the community. This thread will be updated daily to ensure up-to-date tactics and information based on the real feed-back from our community on said Codex. I will be creating a list of all the units in the current codex, in a certain format, which I will be counting on the rest of the community to help me fill in with much needed information. What I want my fellow players to post in this thread is any information regarding any unit/war-gear/tactic/etc. concerning Codex: Space Marines. As information is posted to this thread (in the format I specify) I will update the entries accordingly. Please refrain from discussion of why or why not to pick a unit, this thread is for information cataloging purposes only, not debate. I make this stipulation only to keep the thread manageable and easy to browse. All current information will be in the first few posts thus eliminating any need to browse multiple pages. Please remember that this tactic index begins and ends with the idea of competitiveness, while fluff is valued, it is not essential in this thread. I do realise that there are many differing opinions on a myriad of subjects to be discussed, I will try to be as fair as I can about selecting information to be put into this index and I will generally put what ever gets posted into the index unless strong information IS PM'd to me about why certain information may be wrong or incomplete. I invite any and all Codex: Space Marine knowledgeable players to help me in the creation, continuation and preservation of this thread. No tid-bit of information is too small to mention. Please keep all posts within said format, lean and to the point. Please refrain from using acronyms, spell out what you want to say regardless of how long your post is. Remember this index is no substitute for your codex. Its purpose is to go deeper into the tactical advantages offering you insight into your army that your codex may not be able to do, through the experiences of others. A brief run-down of the jargon to be used in the thread, The definition of the word Optimal for this thread is best or most efficient use of said unit/war-gear/tactic/etc. Carrier is the unit to be equipped with said war-gear. Target is what potential opponent said war-gear/psychic power will/should be used against. Optimal Points Cost means at what points level said war-gear is priced appropriately for its expected job. CODEX: SPACE MARINE TACTIC INDEX (Special Named Characters) Marneus Calgar Lord Macragge Optimal Options: Terminator armor remember Power Weapons cannot penetrate it, Remember he also comes standard with a Power Weapon, which can help out if challenged by a Power-Fist character or its equivalent. Optimal Strategic uses for: Making army choose to pass or fail morale tests. Close Combat proficiency. He is a super powerful character with rules that affect your entire army. Terminator armor incorporates a Teleport Homer and it is helpful when deep striking Terminators near him for boosted support(needs orbital bombardment expansion) Optimal Point Values to use unit: 1750pt+ Due to cost of unit. Most effective combination with different unit: Lysander and a squad of ranged combat orientated Terminators (expand on), Kept on foot in order to take advantage of AP2 Stormbolter Optimal Transport options: Land Raider or Storm Raven Captain Cato Sicarius Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Chief Librarian Tigurius Optimal Strategic uses for: Optimal Point Values to use unit: Optimal Psychic Powers: Most effective combination with different unit: Optimal Transport options: Chaplain Cassius Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Chapter Master Pedro Kantor Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Captain Darnath Lysander Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Shadow Captain Kayvaan Shrike Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Forgefather Vulkan He'stan Optimal Strategic uses for: Adding an Initiative of 5 to a close combat unit. Has only three attacks but can re-roll to hit and wound (WS6 and S6). Twin links every Melta and Flamer weapon in the army and allows Master Crafting on every Thunder Hammer. Optimal Point Values to use unit: 1250+ Most effective combination with different unit: Combined with 5 Thunder Hammer and Storm Shield Terminators. Optimal Transport options: Land Raider Redeemer, normally purchased as a transport option for Thunder Hammer & Storm Shield Terminators, thus freeing up a Heavy Support slot on the Force Ogranization Chart Kor'sarro Khan Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Sergeant Telion Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Brother-Sergeant Chronus Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Tank assignment: (Un-named Head-Quarters) Space Marine Chapter Master Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Space Marine Captain Optimal Options: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Space Marine Librarian Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Optimal Psychic Powers: Most effective combination with different unit: Optimal Transport options: Space Marine Chaplain Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Master Of The Forge Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: (Head-Quarters Retinue) Honour Guard Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Command Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Servitors Optimal Squad Size:2-3 Optimal Options: Tech-Arms Optimal Strategic uses for: accompanying Techmarines for fixing armour on a 2+ or riding in a Razorback Optimal Point Values to use unit: 1,500+ Most effective combination with different unit: Techmarine, Razorback, Vindicator (Elites) Terminator Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Terminator Assault Squad Optimal Squad Size: 5 or as many as possible Optimal Options: Thunder Hammers and Storm Shields for the entire unit Optimal Strategic uses for: Attacking units in close combat, contesting Objectives whilst in close combat. Optimal Point Values to use unit: 1500+ Most effective combination with different unit: Vulkan He'Stan Optimal Transport options: Land Raider (Any variant) Sternguard Veteran Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Venerable Dreadnought Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Dreadnought Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Ironclad Dreadnought Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Techmarine Optimal Options: Servo-Harness, Power Weapon, Boltgun Optimal Strategic uses for: Supporting Sterguard, escorting Thunder hammer/Storm Shield Terminators or fixing hull points on tanks Optimal Point Values to use unit: 1,500+ Most effective combination with different unit: Thunder hammer/Storm Shield Terminators or Servitors Optimal Transport options: Assault Cannon equipped Razorback Legion Of The Damned Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: (Troops) Tactical Squad Space Marines Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Scout Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: (Fast Attack) Assault Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Vanguard Veteran Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Land Speeder Squadron Optimal Squadron Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Space Marine Bike Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Attack Bike Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Land Speeder Storm Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Scout Bike Squad Optimal Squad Size: Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: (Heavy Support) Devastator Squad Optimal Squad Size: 5 if playing a map with ample amounts of cover for the unit, 10 for maps where unit may suffer from less than ideal cover protection. Optimal Options: All the same weapons. Missile Launchers or Lascannons are the most viable, tactics and point-wise. Bolt pistol and CCW for Sargeant. Optimal Strategic uses for: Attacking tanks Optimal Point Values to use unit: Any, Best used en masse or not at all Most effective combination with different unit: Another devastator unit for maximum anti-tank fire, Combat Tactical Squad with Heavy Weapon and Predators for support. Optimal Transport options: Razorbacks are sometimes used to sure up heavy weapons fire Thunderfire Cannon Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transport options: Land Raider Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transportee options: Land Raider Crusader Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transportee options: Land Raider Redeemer Optimal Strategic uses for: Carrying powerful combat units. Moving forwards and firing the assault cannon as its one weapon, Power of the machine spirit allows a further flamestorm cannon shot, allowing for all three weapons to be shot at full effectiveness on the move. Optimal Point Values to use unit: 1250+ Most effective combination with different unit: Transporting Terminators into combat Transportee options: Purchased as a transport method for terminator assault squads Predator Optimal Options: (Anti-troop/Light Armour) Autocannon Turret and Heavy Bolter Sponsons Optimal Strategic uses for: Attacking Armour value of 4+ troops and worse , attacking AV10 and AV11 Vehicles Optimal Point Values to use unit: Combined with 2-3 different armoured units at 1500 and 3-5 different amoured units at 2000. Most effective combination with different unit: Best used in conjunction with an anti-tank variant setup on a different unit. 2nd Variant Predator Optimal Options: (Anti-elite troop/Heavy Armour) Lascannon Turret, Lascannon Sponsons Optimal Strategic uses for: Taking out heavy armour efficiently Optimal Point Values to use unit: Combined with 2-3 different armoured units at 1500 and 3-5 different amoured units at 2000. Most effective combination with different unit: Any other vehicles to draw fire away from this unit. Whirlwind Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Vindicator Optimal Options: Stormbolter Optimal Strategic uses for: Attacking T5 or above and other elite units, Attacking vehicles Optimal Point Values to use unit: 2 in less than 2000 point games and 4 in greater than 2000 point games Most effective combination with different unit: Use infantry to protect it from assault (Dedicated Transports) Rhino Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transportee options: Razorback Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transportee options: Drop Pod Optimal Options: Optimal Strategic uses for: Optimal Point Values to use unit: Most effective combination with different unit: Optimal Transportee options: (Fliers) Stormtalon Gunship Optimal Options: Typhoon launcher or twin linked lascannon Optimal Strategic uses for: Anti-Air first, then anti-tank/infantry once mastery of the sky is achieved. Optimal Point Values to use unit: any size game Most effective combination with different unit: If using allies then escorting Space Wolf Wolf Scouts to give more flexibility in where it arrives on the table. You can use that flexibility to get behind an enemy flyer and it will struggle to get you in its arc of fire to shoot back Alternatively anything you are keeping in reserve, to avoid it getting attacked by enemy flyers, can be escorted so your Stormtalon can take a shot at them before they can hit that particular unit. Always try to kill enemy skyfire weapons before your stormtalon(s) arrive but particularly anything with the interceptor rule (fortification based emplaced weapons for example). (Wargear Weapons) Assault Cannon Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Astartes Grenade Launcher Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Auxiliary Grenade Launcher Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Boltgun Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Bolt Pistol Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Chainfist Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Combi-Weapons Optimal Builds: Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Conversion Beamer Optimal Targets: Optimal Points Cost for equipped wargear: Crozius Arcanum Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Cyclone Missle Launcher Optimal Targets: Optimal Points Cost for equipped wargear: Digital Weapons Optimal Uses: Optimal Targets: Optimal Points Cost for equipped wargear: Flamer Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Force Weapons Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Frag Grenades Optimal Uses: Optimal Targets: Optimal Points Cost for equipped wargear: Heavy Bolter Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Heavy Flamer Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Krak Grenades Optimal Carrier: Optimal Uses: Optimal Targets: Optimal Points Cost for equipped wargear: Lascannon Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Lightning Claws Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Master Crafted Weapons Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Meltabombs Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Meltagun Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Missile Launcher Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Multi-Melta Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Plasma Cannon Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Plasman Gun Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Plasma Pistol Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Power Fist Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Power Weapons Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Relic Blade Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Shotgun Optimal Targets: Optimal Points Cost for equipped wargear: Sniper Rifle Optimal Targets: Optimal Points Cost for equipped wargear: Storm Bolter Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Thunder Hammer Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: (Wargear Equipment) Cluster Mines Optimal Uses: Optimal Points Cost for equipped wargear: Combat Shield Protection Offered: Optimal Carrier: Optimal Points Cost for equipped wargear: Camo Cloak Protection Offered: Optimal Points Cost for equipped wargear: Chapter Banner Optimal Points Cost for equipped wargear: Company Standard Optimal Points Cost for equipped wargear: Hellfire Rounds Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Hellfire Shells Optimal Targets: Optimal Points Cost for equipped wargear: Iron Halo Protection Offered: Optimal Carrier: Jump Pack Optimal Carrier: Optimal Points Cost for equipped wargear: Locator Beacon Optimal Carrier: Optimal Points Cost for equipped wargear: Psychic Hood Optimal Uses: Rosarius Optimal Uses: Narthecium Optimal Uses: Servo-arm Optimal Uses: Servo-Harness Optimal Uses: Signum Optimal Uses: Space Marine Bike Optimal Carrier: Optimal Points Cost for equipped wargear: Storm Shield Protection Offered: Optimal Carrier: Optimal Points Cost for equipped wargear: Teleport Homer Optimal Carrier: Optimal Points Cost for equipped wargear: (Armour) Artificer Armour Protection Offered: Best chance of negating what attacks: Optimal Points Cost for equipped wargear: Power Armour Protection Offered: Best chance of negating what attacks: Scout Armour Protection Offered: Best chance of negating what attacks: Terminator Armour Protection Offered: Best chance of negating what attacks: Optimal Points Cost for equipped wargear: (Vehicle Armoury) Autocannon Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Cerebus Launcher Optimal Targets: Optimal Points Cost for equipped wargear: Deathwind Launcher Optimal Targets: Optimal Points Cost for equipped wargear: Demolisher Cannon Optimal Targets: Optimal Points Cost for equipped wargear: Dozer Blade Optimal Carrier: Optimal Uses: Optimal Points Cost for equipped wargear: Extra Armour Protection Offered: Best chance of negating what attacks: Optimal Points Cost for equipped wargear: Flamestorm Cannon Optimal Targets: Optimal Points Cost for equipped wargear: Frag Assault Launcher Optimal Targets: Optimal Points Cost for equipped wargear: Hunter-Killer Missles Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Hurricane Bolter Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Iron Clad Assault Launchers Optimal Targets: Optimal Points Cost for equipped wargear: Jamming Beacon Optimal Targets: Optimal Points Cost for equipped wargear: Storm Bolter Optimal Carrier: Optimal Targets: Optimal Points Cost for equipped wargear: Search Light Optimal Carrier: Optimal Uses: Optimal Points Cost for equipped wargear: Seismic Hammer Optimal Targets: Optimal Points Cost for equipped wargear: Smoke Launchers Optimal Carrier: Optimal Uses: Optimal Points Cost for equipped wargear: Typhoon Missile Launcher Optimal Targets: Optimal Points Cost for equipped wargear: Whirlwind Multiple Missle Launcher Optimal Targets: Optimal Points Cost for equipped wargear: (Librarian Psychic Powers) Smite What does it do? What are the ideal targets for this power? Force Dome What does it do? What are the ideal targets for this power? Machine Curse What does it do? What are the ideal targets for this power? The Avenger What does it do? What are the ideal targets for this power? Quickening What does it do? What are the ideal targets for this power? Null Zone What does it do? What are the ideal targets for this power? Might Of The Ancients What does it do? What are the ideal targets for this power? The Gate Of Infinity What does it do? What are the ideal targets for this power? Vortex Of Doom What does it do? What are the ideal targets for this power? (Optimal Alliances) In this section please detail why the said forces can work well with a Codex Space Marine Army. Battle Brothers Black Templars: Blood Angels: Dark Angels: Imperial Guard: Space Wolves: Tau: Allies of Convenience Eldar: Grey Knights: Sister of Battle: Desperate Allies Dark Eldar: Necrons: Orks: (Tactics) How best to use the forces of Codex Space Marines to vanquish your foes. Please describe the compostion of your force without giving point values for individual units and wargear. A total point value and unit list for your force is acceptable and will be put into the index as long as it is accompanied by a title and brief tactica on how to use said army in certain conditions. Please make sure lists are legal. Im looking lists with optimal competitivness, so please refrain from posting unless your list has won you a fair amount of victories. Example: Space Marine Gun-Line 500 Points Captain w/ Artificer armour & Auxiliary Grenade Launcher Tactical Squad w/ 5 extra Marines Plasma Gun, Las Cannon Tactical Squad w/ 5 extra Marines Plasma Gun, Las Cannon Tactics: Sit both units of marines (one is accompanied by the Captain) in cover and shoot my enemy to pieces before rushing forward to claim objectives) (Power Builds) In this section I want to examine the more powerful unit builds commonly referred to as “Death-Star Units”. Link to comment https://bolterandchainsword.com/topic/257601-organized-tactic-index-community-project-help-needed/ Share on other sites More sharing options...
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