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Starting up 40k again with a SW army and doing it right


Belfast

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I've decided to come back to the hobby and I'm going to pick up a space wolves force (the army that originally got me into the game near a decade ago.)

 

I've decided I'm going to do this hobby what I call "the right way." By that I mean that I only buy one box at a time and I can't buy more until I've assembled, cleaned, painted and maybe even based my current purchase, and with a predetermined paint scheme and theme (Egil Iron Wolf's company - will eventually do a conversion for him, also considering gunnar red moon or krom dragongaze). Basically, last time I made the mistake of trying to play too many armies too soon (~3.5k BT, 2k chaos, 1.5k Tau), assembling, but barely painting my force and then getting discouraged with how much work I needed to do which eventually lead to me dropping the hobby. The amount of unpainted stuff I have is daunting.

 

Basically, I'm trying to plan out my purchases ahead of time this time with the ultimate goal being to have a playable army at 1k, a competitive army for 1.5k and to have some versatility by the time I hit 2k (so probably 2.5k points)

 

Here's what I'm planning on having eventually in my SW collection as its base:

4x packs of grey hunters

2-3X rune priest (I really want to play with psychers since I mostly played BT and never really had a chance)

10 power armor wolf guard - probably using power weaps/frost weaps for challenge domination and some with melta bombs

1 box of wolf guard terms (one with cyclone missile launcher - I have 2 bit sets for the cyclone since they don't come with them)

2x long fang pack (going ML's. have 4x missile launcher bitz to use but would need to find up to 6 more)

2x land speeders (MM/HF)

3-4x Rhino's

2-3x razorbacks

1x Land raider (can't decide which one for optimization but according to fluff a basic LR is what egil iron wolf uses as his flagship transport.)

 

Now, I have no qualms with using a couple of counts as X substitutions to start playing early and I expect this to influence my purchases from the get go. Here are what I can use as subs to get started that would be viable imo.

4 - BT rhinos

a ton of BT crusaders - easily could count as blood claws. Don't have enough with bolters to represent grey hunters

4 guys with missile launchers

3 drop pods

1 landspeeder - MM/HF

10 assualt marines

1 vindicator

1 Land raider crusader

3 dreadnoughts with MM/HF/AC/LC (love dropping these with drop pods and can easily switch up the weaps)

8 Terminators - various load outs, no cyclone missile launcher though

 

 

I also have some unassembled stuff I could convert or just use for my SW's

1 drop pod

2 chaos rhinos

1 land speeder

1 chaos vindicator

6 SM bikes

Enough generic bitz to make 22 marines - 33 if I buy more legs

2 generic terminators

varioius chaos bitz - no bodies though

 

I know I don't want to use too many generic Marines for my grey hunters but having them really influences some of my purchases.

 

 

I think my first 3 purchases will be 2x space wolves pack and 1x rune priest. This should give me enough for about 25-30 grey hunter and 5 long fangs. I would still need a missile launcher for a full squad. I'm pretty lost as to where to go from here.

 

I'm looking for any criticism I can get as well as suggestions!!!

well i would then go for the devastator squad box set so that you have some heavy weapons for your long fangs as for where to get missile launcher from well you could do one of two things buy a normal space marine tactical box instead of one of the space wolves power armor box sets or you can buy a box of sniper scouts and use their missile launcher.

 

after that i my self would pick up some close combat scouts for wolf scouts.

 

with the Land raider you can get the redeemer crusader if you want and magnetize the sponsons and have a two for one also i have seen people also get the bits for the normal Land raider and also magnetize that so you have the option to field any of the 3.

well i would then go for the devastator squad box set so that you have some heavy weapons for your long fangs as for where to get missile launcher from well you could do one of two things buy a normal space marine tactical box instead of one of the space wolves power armor box sets or you can buy a box of sniper scouts and use their missile launcher.

 

I think I'm going to try and trade bitz first. I don't want to start buying devastators just yet especially since I don't foresee myself using their other heavy weapon options anytime soon and you only get 1 ML per pack.

 

after that i my self would pick up some close combat scouts for wolf scouts.

 

I'll have to check those out. I've never been a fan of scouts (except for my old BT neophytes) and I'm not really sure of their strat... I guess infiltrating and messing with the enemies back line? Would this be a better option than say running a wolf priest with saga of the hunter attached to wolf guard?

 

with the Land raider you can get the redeemer crusader if you want and magnetize the sponsons and have a two for one also i have seen people also get the bits for the normal Land raider and also magnetize that so you have the option to field any of the 3.

 

Thanks for the heads up on this. I think this is what I will end up doing since I love versatility and I won't be stuck with just 1 land raider

I'll have to check those out. I've never been a fan of scouts (except for my old BT neophytes) and I'm not really sure of their strat... I guess infiltrating and messing with the enemies back line? Would this be a better option than say running a wolf priest with saga of the hunter attached to wolf guard?

 

the way wolf scouts work is they have a modified outflank rule that allows them to come in on the right left or in your opponents deployment zone so most people use them as tank busters or as some thing to mess up your opponents heavy weapons teams that are sitting on the back of the board or near it. as you can have 2 wolf scouts replace their bolt pistol or close combat weapon with a plasma pistol or power weapon and one wolf scout with a melta gun and the entire unit can take melta bombs.

 

their rule operate behind enemy lines is the modified outflank rule and on a roll of a 1 they come in on your left edge on a roll of a two they come in on your right 3-6 they enter the board where ever you want them this can even be your opponents table edge.

 

Thanks for the heads up on this. I think this is what I will end up doing since I love versatility and I won't be stuck with just 1 land raider

 

also just be sure to use rare earth magnets and if you want to do it on the cheep get a small peace of sheet metal and some tin snips an d cut out small peaces and glue them to one part and have the magnet on the opposing peace. it saves you money on magnets and also you can use this trick on your terminators or any other models you want to have multiple weapon options on so you are not shelling out a ton of money to have models with differing options that you may not use often.

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