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Slaaneshi Heralds on Chariots


Sception

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So... do the new chariot rules replace the previous chariot mount option for slaaneshi heralds? The little box of herald mount options in the update book certainly seem to indicate as much.

 

If so, what do the rest of you think this does to the Herald of Slaanesh as a unit? Chariot Heralds used to be pretty amazing, but the new seeker chariot just seems to be a pointless deathtrap, likely to collapse out from under the herald with a minimal peppering of bolter fire. The Exalted chariot seems better, but on the other hand it's also 80 points, and while it can bring a lot of hammer hits, it still doesn't strike me as being quite so versatile or effective as the old chariot.

 

So, is it just me, or, regardless of how the chariots may or may not function as a unit, does this seem to be a pretty painful nerf for slaaneshi heralds, and a bad sign of things to come for the chariot heralds of other alignments?

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So... do the new chariot rules replace the previous chariot mount option for slaaneshi heralds? The little box of herald mount options in the update book certainly seem to indicate as much.

 

If so, what do the rest of you think this does to the Herald of Slaanesh as a unit? Chariot Heralds used to be pretty amazing, but the new seeker chariot just seems to be a pointless deathtrap, likely to collapse out from under the herald with a minimal peppering of bolter fire. The Exalted chariot seems better, but on the other hand it's also 80 points, and while it can bring a lot of hammer hits, it still doesn't strike me as being quite so versatile or effective as the old chariot.

 

So, is it just me, or, regardless of how the chariots may or may not function as a unit, does this seem to be a pretty painful nerf for slaaneshi heralds, and a bad sign of things to come for the chariot heralds of other alignments?

 

The new chariots seem to have interesting rules but I suspect they may not live enough to make good use of them.

 

1d6 S4 rending hammer of wraith attacks per remaining Hull Point looks very alluring, especially for the exalted chariot with 4 hull points. However you will have a AV11 vehicle on a Dreadknight base that cannot charge in the turn it arrives and has no ranged weapon.

DS a squadron of chariots (if you want to field more of them for non-heralds' transport purposes) without an icon nearby would be very problematic. Beside once you suffered an imobilized damage your chariot becomes useless (and how difficult penetrating AV11 is? Not too much).

 

You may flat-out toword cover after deep striking but I think the chariot survivability is low. I believe Daemons have better units to flield.

Just my thought and direct experience may prove me wrong but right now I don't keep those chariots in high regard.

I think for Slaanesh Heralds become a way to give a squad (say of seekers) hit and Run, and access to pavaane.

 

Seekers currently have 12" move + 2D6" charge (with fleet) add Pavaane (only hits 50-50 unfourtunately) and in theory you can charge a squad 30" away. Then if you are still stuck in with that squad you can hit and run out on the following turn and charge into something else.

 

Not sure this will be the best use of Daemons, but I think it is the best use of a Slaanesh Herald at this point.

HQ: 4 Heralds on Exalted Seeker Chariots

Fast: 3 Hellflayers

Heavy: 9 Seeker Chariots or Exalted Seeker Chariots

 

By my count, naked, that's around 1500 points with the 9 exalted, or 1000 points if just 9 seeker chariots.

 

Of course you've got to find some troops, but you could feasibly run 16 chariots in under 1500 points.

 

I have no idea how good or bad this would be, but it'd be fun to play.

HQ: 4 Heralds on Exalted Seeker Chariots

Fast: 3 Hellflayers

Heavy: 9 Seeker Chariots or Exalted Seeker Chariots

 

By my count, naked, that's around 1500 points with the 9 exalted, or 1000 points if just 9 seeker chariots.

 

Of course you've got to find some troops, but you could feasibly run 16 chariots in under 1500 points.

 

I have no idea how good or bad this would be, but it'd be fun to play.

 

It will be fun but I don't know if it will be very effective.

 

1. The chariots units have a large foot print. Unless you buy several icons you will have a lot of trouble in deep striking all of them safely.

 

2. S7 or stronger weapons will make several of your chariots uselss in no time. Once you have an immobilized chariot it is useless. (Just think about long fangs or psycannons spam, for example)

The odd footprint of the regular chariots is what concerns me the most--the way they splay outward sideways is just bizzaro.

 

I think that I will hold off on these for a while, which is easy given that I run mostly Tzeentch with some Khorne and Nurgle flavoring here and there. When it comes time to add a Slaaneshi element, I'll have (hopefully) seen how others field them and get a better sense of it. They just seem to be too weak and crumbly to be solid unless the army sells out to them--taking 9x chariots in 3 slots and putting them all in the same wave.

 

Cheers.

That's not the regular chariot, that's the hellflayer.

 

Hellflayer

Seeker Chariot

Exalted Chariot

 

The hellflayer and seeker chariot are, as far as I can tell, completely useless. The exalted charriots could make an ok unit potentially, but suck as a character mount. The slaaneshi herald is at this point just an expensive option for giving daemonettes or seekers hit and run. It's really sad to see a model that players have wanted for so long, that looks (imo, anyway) so cool, and that was so awesome in the game, and then have GW rewrite its rules to be basically unplayable right as they finally release the model. In plastic even, like they think we're going to buy more of them after making them suck.

 

I hope they're decent in fantasy at least.

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