Jump to content

Becoming a Space Wolf


Spaniard

Recommended Posts

Hello everyone,

 

I've been thinking very deeply lately about joining the packs of the Space Wolves. I would just like to hear from anyone that has played with them, what makes them better then the ultramarines ( the army im playing with now) and the orks, chaos space marines and imperial guard which is usualy the forces i Play agianst. I would also like to which HQ and troop choices i should start with. Any thoughts?

Link to comment
https://bolterandchainsword.com/topic/257837-becoming-a-space-wolf/
Share on other sites

what makes them better than Ultramarines? or aby ither chapter for that matter? no such thing in my personal opinion. It's all about attitude and play style! not to mention, our fluff is rich with great sagas and savage nobility.

 

I'd start with Grey Hunters. Our HQs will all depend on you.

I want ot switch my play style to more close combat then anything.

 

SW's traditionally have been great at CQB (Close Quarters Battle) versus . Short range shooting, ability to take a charge and hold an objective, and troops who can fight typically better than most other SM troops.

 

If you want more of a tilt to combat you may want to consider Wolf Lords, Thunderwolves, lone wolves and fully kitting grey hunters and WG pack leaders with hard hitting assault weapons. You'll have to also find a way to get them to the front lines.

 

Elaborating more on how you want them to operate in CC will help more experienced SW players a better opportunity to assist. ;)

Hello everyone,

 

I've been thinking very deeply lately about joining the packs of the Space Wolves. I would just like to hear from anyone that has played with them, what makes them better then the ultramarines ( the army im playing with now) and the orks, chaos space marines and imperial guard which is usualy the forces i Play agianst. I would also like to which HQ and troop choices i should start with. Any thoughts?

We dont have a stick up our butt ;) :) joking aside we have better Tac marines,we can have 4 HQ's instead of 2,giant ride-able wolves,wolves that can be taken with HQ's or as a giant pack.I could probably list more but i havent read the SM codex.

Orks and IG are horde armies so you'd have alot of minis to paint and field.as you already know it takes along time for them to set up,do you really want to take 5+ mins setting up minis?

Chaos is apparently out of date but you could wait abit and see if their new dex comes out soon and if you'd like it

I get you want to put your toe in the water before you dive in, but really the hobby is about what calls to you, what draws you into spending countless hours and dollars on pieces of plastic that look like space toys.

 

Space Wolves are a versatile dynamic army that has strengths and weakness like most armies, however if after reading some fluff and knowing what you know and then you are still not sure whether the wolves are for you or not, then they are probably not.

 

We should not have to convince you of their worthiness.

Vrox

We should not have to convince you of their worthiness.

Vrox

 

I would disregard this.

 

I feel older players should convince newcomers if they have taken the time to present their case and ask why they would enjoy playing Space Wolves. It's not like we're local hobby store red-shirts forcing anything on anyone haha :(

 

Space Wolves, methinks, are intriguing for me because they have style. They are bad @$$es without being silly, unlike the Orks. They are not unsung heroes, rather they are fully sung and often with the loudest possible chant one can achieve when drinking and feasting with fellow warriors. They don't have emotional baggage or excessively dark secrets that they hide with melodrama, and they don't bend their knees to the Inquisition (which is the faction I hate the most). And they seem to be one of the few if only forces in 40K who actually and consistently thinks about the little people like a dozen Imperial guard soldiers left behind by their regiments, or Imperial civilians, or defenseless women and children and the likes.

 

Example- A Space Wolves, methinks, would not gun down cowering Imperial Guard soldiers for cowardice, as some of the most heroic and honored Space Marine chapters have done. They would probably make fun of them, but they would, in character with their style, tell them to flee and go back to their wives or children while they sacrifice their lives to ensure they get away, trading a super soldier's life for the life of a measly conscript, simply on a matter of principle and doing what's right. And because they are not silly, it wouldn't be surprising for said Imperial Guard to feel so ashamed of his cowardice that he picks up the lasgun he dropped and stands shoulder to shoulder with the Space Wolf, and, most likely, they both die gloriously in battle with proud smiles on their faces and pride swelling their hearts till the last heartbeat.

 

Fluff-wise, they are the kind of warriors (at least the 41st millennium wolves) who do the grandest and most ridiculous acts, and people look at it in unsurprising awe and respect and think "Damn... it would be a Space Wolves to do that."

 

So I think that's why I would play Space Wolves. My perspective leans on a roleplaying, fluff-based mentality while gaming. Mechanics-wise, the army seems to hold it's own, not underpowered or overpowered that I can tell, so I can't help ya if you're thinking of meta game and what not. Also painting is fairly easy. Gray is very easy to highlight and shade, but do note that Space Wolves will require more skin-tones then other Space Marine armies, so be prepare to paint eyes and mouths and what not.

 

Hope that helps! :)

Well space wolves grey is a good start, if you are going for the modern blue then there is also fenrisian grey but if you are going for a Horus heresy grey then I'm not sure sorry would love to start painting my army that colour though

 

I use what was Adeptus Battlegrey (now Mechanicus Standard Grey) as the base colour and then go a little brighter with Dawnstone and highlight with Administratum Grey :)

For me there was never any decission or question I needed to ask in regards to playing Space Wolves. I loved their models, lore/fluff/whatever, and the fact that they are space vikings all sold me hook, line, and sinker. I've had little affairs with my army over the years, but the Wolves are the lover I keep returning too. I guess maybe I get a little to impassioned by my hobbies, but I was only trying to make a point.

 

Listen to your own feelings about a codex, they are the ones that truly matter.

 

End of Line

Well space wolves grey is a good start, if you are going for the modern blue then there is also fenrisian grey but if you are going for a Horus heresy grey then I'm not sure sorry would love to start painting my army that colour though

 

I use what was Adeptus Battlegrey (now Mechanicus Standard Grey) as the base colour and then go a little brighter with Dawnstone and highlight with Administratum Grey ;)

 

Cool thanks Russ Brother

what appealed to me about space wolves is alot of what -volsung- said, but also the sheer amounts of custom work, and dynamism you can place into each and every member of each squad.

 

With "nearly" all other marines, you have sargeant minibling, and 9 blingless grunts, in static poses holding bolters.

 

With space wolves, each and every model can be its own characters, grey hunters jon wooing bolters and bolt pistols, wulfen leaping into combat, wolf guard in terminator armour leading there packs to glory. Each and every model is its own model, its own character and grows its own story.

 

with normal marines you might mix and match your painted models into squads each game you play... With wolves the pack may grow or shrink but you will find that you put the same models into the pack, rather than randoms, each game

Hello everyone,

 

I've been thinking very deeply lately about joining the packs of the Space Wolves. I would just like to hear from anyone that has played with them, what makes them better then the ultramarines ( the army im playing with now) and the orks, chaos space marines and imperial guard which is usualy the forces i Play agianst. I would also like to which HQ and troop choices i should start with. Any thoughts?

 

Are you in it for the fluff or for the abilities?

Ability-wise, SW brings the best tactical squads available, even after the mind-numbing shellacking that the 6th Edition delivered. The GH used to be the epitome of what Tactical Marines should be, now very much less so but still solidly better than vanilla Tacticals. Of course, Grey Knights still outclass SW in terms of both CQC and ability to bring sheer volume of fire to bear (storm bolter > regular bolter any day), but that was a given for a long time, so no surprises there. SW also supply some of the best psykers (of whom you can take many because of the "Leaders of the Pack" rule), and one of the best heavy support choices (Long Fangs).

 

Fluffwise, SW are the ultimate Mary Sue Chapter. For every story that portrays them as semi-sophisticated warriors who transcended their former life's barbarity there are ten that portray them as dirty gibbering savages who wear leather caps, howl at the moon and stink of ale and wet dog. There's very little consistency in the portrayal of this Chapter, other than "they wear grey, are loud and boisterous, have their own odd religion and really, really, REALLY hate the Thousand Sons." That, and Logan Grimnar cares about the common folk almost as much as the Green Carebear of 40K, the Salamanders. Everything else is up to the writer, really. I've seen incredibly squared-away armies that very tastefully balanced between barbarism and the traditional straight-laced SM look. And then I've seen some that included Land Raiders covered in beer kegs in viking shields. So in that sense you're free to cut loose as much as you damn well please at the moment, and it will all fly.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.