EricBasser Posted July 30, 2012 Share Posted July 30, 2012 In 5th I played Fateweaver, Lord of Change, and 3 Daemon Princes in all my lists. With the new Screamer and flamer rules, along with 6th edition and flying creatures, I'll be changing my list slightly. I'll run Fateweaver, Lord of Change, 2 Flying Daemon Princes. All with have Breath of Chaos. Following them will be turbo-boosting Screamers. My cleaners will be Flamers. Then I'll have Horrors for objective holding. My idea is vector striking and the screamer's slashing attak to agitate units. I also believe that the screamers slashing attack can be used on flyers. Not sure though. After movement use Breath to clean up. I have still to play this list, but it feels like it would be fast and deadly. Anyone else have ideas on how to use the new Screamers? Well, besides point and charge. Link to comment https://bolterandchainsword.com/topic/257839-screamer-list-and-tactic-idea/ Share on other sites More sharing options...
Circus Nurgling Posted July 30, 2012 Share Posted July 30, 2012 Love mono-God lists. Sounds like a solid tactic, with all those fast movers. What are the new rules for screamers? I may have to go pick up the new WD, if the rules apply to 40k as well. I was under the impression the Daemons update was just for fantasy. Link to comment https://bolterandchainsword.com/topic/257839-screamer-list-and-tactic-idea/#findComment-3136713 Share on other sites More sharing options...
EricBasser Posted July 30, 2012 Author Share Posted July 30, 2012 Not sure that I can post actual stats and rules, but I can sum them up. New Slaanesh Chariots for Fast Attack and Heavy Support. They have Hammer of Wrath attacks that are str 4 and rending. Then they do d6 attacks for each hull point left. Flamer get +1 woind, +1 Int, lose their 4++ for Daemon Rules in the Rulebook. Can't take bolt. Are 12 points cheaper. Screamers gain +1 wound, +1 int, +2 attacks, lose 4++ for deamon rules. 9 points more. Lost meltabombs, gained a str 5 ap2 armorbane attacks in combat. And can essentially vector strike, just d3, when it turbo-boosts. Mods, if that isn't good, sorry and please remove it. Link to comment https://bolterandchainsword.com/topic/257839-screamer-list-and-tactic-idea/#findComment-3136776 Share on other sites More sharing options...
Circus Nurgling Posted July 30, 2012 Share Posted July 30, 2012 I'd say that's a definite improvement for the screamers, aside from the loss on the inv save. Are they 5+ now? Link to comment https://bolterandchainsword.com/topic/257839-screamer-list-and-tactic-idea/#findComment-3136858 Share on other sites More sharing options...
EricBasser Posted July 30, 2012 Author Share Posted July 30, 2012 Yeah. The chariots seem cool. Heralds of Slaanesh can take them instead of their mount. So you could spam about 16 Armor 11 chariots in a standard FoC. 4 Hearlds, 3 Hellflayers, 9 Chariots. However, the footprint that the chariots leaves are huge. Not sure if it would be a good idea to have that many in one army. Link to comment https://bolterandchainsword.com/topic/257839-screamer-list-and-tactic-idea/#findComment-3136929 Share on other sites More sharing options...
Circus Nurgling Posted July 30, 2012 Share Posted July 30, 2012 Crazy. That's going to be a popular model, with that much versatility. Link to comment https://bolterandchainsword.com/topic/257839-screamer-list-and-tactic-idea/#findComment-3136987 Share on other sites More sharing options...
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