rodgambit Posted July 30, 2012 Share Posted July 30, 2012 I have been away from the game since last years Ard Boyz and decided to pick things back up with 6th edition. I have modeled my army after the 13th Co. and decided to try and be a bit more fluffy with my army list and a bit less competitive (min/max). I was just looking for some input on what people might think is a fun fluffy list. My original thought to try and replicate the old EoT rules would be to run long fangs with grey slayers on foot led by a terminator wg and then outflank 2 units to represent their old scout/infiltrate abitlies. I would use a BL or WP and SotH for one unit and then ally Shrike as a counts as character of my own creation and attach him to another unit (they would have the option to infiltrate or outflank). I use TWC to represent wulfen and have modeled them as such using old wulfen models. If anyone has any thoughts or suggestions please feel free to respond. Thanks. Link to comment https://bolterandchainsword.com/topic/257874-13th-company-suggestions-for-6th/ Share on other sites More sharing options...
Spacefrisian Posted July 31, 2012 Share Posted July 31, 2012 If you are up for it you could test our 13th co remake, you can find it at the 13th co section of this board. Link Link to comment https://bolterandchainsword.com/topic/257874-13th-company-suggestions-for-6th/#findComment-3137175 Share on other sites More sharing options...
Grimtooth Posted July 31, 2012 Share Posted July 31, 2012 With allies, the popular choice to represent 13th Co looks to be BA. You can do a primary SW force with an allied 13th Co mysteriously appearing to help. Link to comment https://bolterandchainsword.com/topic/257874-13th-company-suggestions-for-6th/#findComment-3137529 Share on other sites More sharing options...
Schertenleib Posted July 31, 2012 Share Posted July 31, 2012 I was thinking that Legion of the Damned might work for 13th Co as well. That would also give you access to the Stormtalon if you need air support. Link to comment https://bolterandchainsword.com/topic/257874-13th-company-suggestions-for-6th/#findComment-3137630 Share on other sites More sharing options...
rodgambit Posted August 2, 2012 Author Share Posted August 2, 2012 Well I play my normal wolf codex as 13th Co. My models are painted as such. I plan to run no vehicles and no flyers so it's going to be a footslogging army. I originally had pf+cm wg leading my units but I'm thinking with the changes to 6th it might be worth changing that model to a terminator for the 2+. The BA DC idea as wulfen isn't bad, however, my TWC are currently modeled to represent wulfen but I'm not ruling out another unit done this way. I really like the idea of Kor Kan guy from white scars and a 5 man biker unit as troops because 13th did use bikes, but I don't own any and I've never been a huge fan, however, it would give my army more mobility beyond the TWC wulfen. Lastly, I like shrike as a counts as SW character of my own design so that I can infiltrate a grey slayer unit or outflank them. Shrike counts as+Logan with relentless LF's outflanking may not be a bad idea. Link to comment https://bolterandchainsword.com/topic/257874-13th-company-suggestions-for-6th/#findComment-3139060 Share on other sites More sharing options...
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