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Anti-Flyers


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Hi guys,

 

Since 6th made both the StormChicken and Vendetta into true flyers they've been a pain in the backside as half the stuff I've got can't damage them even though I have the quantity and the half that can I simply don't have the numbers needed to reliably take them out (my opp. usually just keep them turbo-boosting so I need 6s to hit) - any advice on how to take them out is most helpful (besides "take a hydra as allies" as I'm not buying pricey models just for that).

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I was debating this myself. I was thinking of drop podding everything like I did during 4th since reserves have changed but anti flyer is giving me pause. If I deployed normally 1 or 2 aegis defense lines would be ok, but not sure about podding. Anything I placed in there would be shot to the warp and back before the pods arrived.

 

(besides "take a hydra as allies" as I'm not buying pricey models just for that)

no way to counter flyers then .

 

jeske, this is very unhelpful. Provide guidance why you are making a bold and finite statement or please provide alternative suggestions.

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I had this problem with my Draigowing, and came upon a solution. I added a psyker with the divination power prescience that grants reroll to hit, shooting and melee (primaris power so you can always take it). I had 20 psycannon shots (str 7 assault cannon) rerolling to hit, plus a bunch of str5 storm bolters. And combat was more of a blood bath then usual).

 

For my renegade Loganwing I can imagine using a squad of longfangs, with a cyclone WG and a rune priest, maybe even logan himself for tank hunters. 7 str 9 missiles, or even some str 6 heavy bolter shots. Or a bunch of combi plasma WG (I also want to try and take out a flyer with Arjac, thats gotta be possible right? one in six chance of hitting right? :) ).

 

I guess you could also take a twin autocannon dread, or go play nice to another army (yes flak tanks work against flyers, but they got no soul). Use models you like, and have fun doing that :pinch:

 

In lieu of this, my terminator armies have no need of fortifications nor want for an ally, they don't need no stinking help!

 

However, when I go back to my chaos I can see them allying with a dark eldar for a razorwing fighter (cos they are evil like that), and hopefully my friends will let me use my hellblade B)

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unfortunatly as it stands now there is no dedicated flakk unit in our codex. this means you'll want to get acces to a flakk unit or a flyer yourself eithers through allies, forgeworld or through the purchase of a fortification.

 

However I've recently started an imperial guard army and from my couple of games with my vendetta I've learned a few tactics to counter them. first of all a flyer is heavely handicaped by it's manouverability (as it should be! afterall it's a flyer). even when moving at your minimum movement it's a hell to stay on the board but most importantly to maintain targets when in flyer mode. this means that after 2 turns either you send your flyer of the board again to do another run in the next turn or you go into hovermode, after which he's just as hard to hit as a skimmer.

you can take advantage of this by only advancing on a single side and/or simply ignoring the flyer when you have no dedicated flakk unit in your army.against vendettas and valkyries this is a viable tactic since whatever they deploy should be easely taken care of and they can only engage a single target (against vendettas this means you'll risk the chance of losing 1 tank each turn). stormchickens on the other hand often contain half an army themselves and will be a pain in the *** when arriving inside your DZ. as soon as a vendetta becomes a skimmer you can easely glance him to death

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Whirlwind Hyperios. Assuming your group is not anti-Forge World.

 

They are far from anti-forge world haha one of the members plays a purely FW 1500pt list including LR Achilles :) but we're cool <_<

 

Thanks for the advice everyone :lol: I happily await the day when we get flakk missiles :D would be rather nice with scouts - sniper rifles + flakk missile at mid-ground and long fangs with pure missile at the back = massive no fly zone ;)

 

I have ordered a full strong point set which comes with 2 bastions and 3 aegis lines so I should have a ton of anti-air soon :) although due to aiming for an Elysian Drop Troops style force (build/paint as British Paras) with vendettas and veterans I'll do a small armoured company detatchment with Hydras and possibly a coupla russ's for defence :rolleyes:

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jeske, this is very unhelpful. Provide guidance why you are making a bold and finite statement or please provide alternative suggestions.

he said no new models . and classed a hydras as too costly . this means SR is out of the question as is the talon . FW stuff too and buying/converting own fortification also costs more then a hydra . Ergo there is no viable way to counter flyers without buying new/high cost model . Truth is always helpful .

 

what are his other options ? try to spam aingle/double FoC LF and get 1530 Rocket launcher shots per turn hoping that the number of +6 to hit rolll is higher then the number of flyers used by opposing armies ? that is not a viable anwser to flyers.

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Razorspam 10 razors (1750)gives a lot of twin linked shots

+runePriest reroll hits(no cover save power as well if your lucky to remove jink) in long fang squad if you have to take them on

 

Hendricks advice is good and matches my findings with my vendettas

if you come forward they will struggle to line up Los on you and not be shot back and remember your snap shooting anyway so take advantage of that extra move or going to ground

Sometimes you just have ignore them destroy everthing else and Play the mission

Some lists necron 13 skimmer list I accept you have just take them on if you can't kill his small starting force first turn

Remember no models on the at the end of any game turn they lose seen it happen when all the flyers gointo reserve after coming on

 

@nurglez pretty sure tank hunters is a re roll now not +1 not that is bad combo

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jeske, this is very unhelpful. Provide guidance why you are making a bold and finite statement or please provide alternative suggestions.

he said no new models . and classed a hydras as too costly . this means SR is out of the question as is the talon . FW stuff too and buying/converting own fortification also costs more then a hydra . Ergo there is no viable way to counter flyers without buying new/high cost model . Truth is always helpful .

 

what are his other options ? try to spam aingle/double FoC LF and get 1530 Rocket launcher shots per turn hoping that the number of +6 to hit rolll is higher then the number of flyers used by opposing armies ? that is not a viable anwser to flyers.

But that's not true. A Whirlwind can easily be a Whirlwind Hyperios, and he stated that the group plays FW rules.

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How i ended up dealing with a swooping lord of change was I managed to draw him in with my HQ (MY hq died in the process) but i was able to fire both of my GH packs with their normal bolters so I had roughly 16 guys shooting, and a razorback and that was enough to bring him down and kill him. I was able to get away with it because I had nothing else really in the area that could take out my guys to worry about. Very situational dependent but still.
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