ssjcloudx Posted July 14, 2012 Share Posted July 14, 2012 did anyone else just notice this little gem in the new faq that came out? "Note that two combat squads split from the same unit can embark in the same transport vehicle, providing its transport capacity allows" so we can combat squad our tacticals and keep both units in the rhino at the same time, potentially allowing to move up the board and disembark 2 seperate units seems like an interesting idea, now i just gotta try out some new tactics to use this to our advantage. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/ Share on other sites More sharing options...
Toasterfree Posted July 14, 2012 Share Posted July 14, 2012 way old hat. WAY Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3121450 Share on other sites More sharing options...
ssjcloudx Posted July 14, 2012 Author Share Posted July 14, 2012 yeah im not as fast at getting through the rulebook as some, a hazzard of having little kids at home and not being able to read the book at work Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3121512 Share on other sites More sharing options...
LoreDraconis Posted July 15, 2012 Share Posted July 15, 2012 :) cmon toaster... yeah, great change. and overdue. Takes a away a really annoying aspect of combat squadding. Combat squads are nice for offering you a split fire option, or giving mini specialties based on the loadouts. However, keep in mind that if an enemy charges a single squad, only that combat squad will get overwatch shots, so they weather charges worse than if they stay blobbed. On the other hand, if you split and they choose to charge both, they will lose their charge attack bonus because of "disorderly attack" (or whatever the name is) for charging multiple units. It's really up to the situation, but some things to keep in mind. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3121819 Share on other sites More sharing options...
Brother Casman Posted July 15, 2012 Share Posted July 15, 2012 So, my question is: given a ten man unit with a Rhino, split into combat squads - can the two combat squads disembark and later re-embark into the same transport later in the game? At a first glance it appears that this can be done, however the paragraph mentioning the part about combat squads and transports is discussing pre-deployment and deployment and not the course of the game. Further, the BRB transport rules indicate that only one unit can be embarked on a transport at a time. So, within the context of the rules, can we have the two combat squads re-embark into the same transport in a game? (I'll be honest, I would really like this to be true, but I don't want to misinterpret it, either!) Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3122161 Share on other sites More sharing options...
Grey Mage Posted July 16, 2012 Share Posted July 16, 2012 That would appear to be exactly what it is saying.... wich is interesting. Ill need to read up on it more though. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3122619 Share on other sites More sharing options...
legoss Posted August 1, 2012 Share Posted August 1, 2012 With the FAQ now allowing combat squads to both embark on the squads dedicated transport, would this mean that from the top hatch of the rhino I can have one marine from each combat squad fire out? And since they are two separate units, can they choose different targets? What do you guys think? Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3138817 Share on other sites More sharing options...
dswanick Posted August 1, 2012 Share Posted August 1, 2012 Search is your friend. http://www.bolterandchainsword.com/index.p...howtopic=256544 Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3138821 Share on other sites More sharing options...
legoss Posted August 1, 2012 Share Posted August 1, 2012 Oops, now you all should laugh and jeer at the chucklehead. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3138826 Share on other sites More sharing options...
Kastor Krieg Posted August 2, 2012 Share Posted August 2, 2012 Search is your friend. http://www.bolterandchainsword.com/index.p...howtopic=256544 Link broken? Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3139760 Share on other sites More sharing options...
DarkGuard Posted August 2, 2012 Share Posted August 2, 2012 Search is your friend. http://www.bolterandchainsword.com/index.p...howtopic=256544 Link broken? Yup, because the threads have been merged to keep everything in one place and tidy. We like tidy on here. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3139776 Share on other sites More sharing options...
Venemox Posted August 3, 2012 Share Posted August 3, 2012 -_- cmon toaster... yeah, great change. and overdue. Takes a away a really annoying aspect of combat squadding. Combat squads are nice for offering you a split fire option, or giving mini specialties based on the loadouts. However, keep in mind that if an enemy charges a single squad, only that combat squad will get overwatch shots, so they weather charges worse than if they stay blobbed. On the other hand, if you split and they choose to charge both, they will lose their charge attack bonus because of "disorderly attack" (or whatever the name is) for charging multiple units. It's really up to the situation, but some things to keep in mind. With judicious model placement, it is possible to make it impossible to charge one unit without coming within 1" of another units models; thereby necessitating a 'disorderly charge' if they wish to charge at all. Of course, this is not limited to combat squads, but combat squads probably stand a better chance of pulling this tactic off. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3140335 Share on other sites More sharing options...
SeattleDV8 Posted August 3, 2012 Share Posted August 3, 2012 With judicious model placement, it is possible to make it impossible to charge one unit without coming within 1" of another units models; thereby necessitating a 'disorderly charge' if they wish to charge at all. The 1" rule does not apply to assaulting models BRB pg.21 ....following the same rules as in the Movement phase, with the exception that they can be moved within 1" of enemy models. Link to comment https://bolterandchainsword.com/topic/257995-combat-squads-and-transports/#findComment-3140372 Share on other sites More sharing options...
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