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Storm Talon employment?


templargdt

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So, I'm closing in on finishing the paint job on my Storm Talon and I'm trying to figure out how to effectively use it. For you guys that are trying it out, what are you doing?

 

I was considering putting a scout squad in my army and then outflanking with them, escorting them with the ST. That would give me the opportunity for some nice side armor shots and additional firepower to the scouts.

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Then again there is something to be said for having a Storm Talon, a Land Speeder Storm, and an embarked Scout Squad all coming in off of outflanking on one side on one single reserve roll. That's a lot of annoyance all at once depending on your opponents army formation.

 

Or perhaps escorting a unit of Scout Bikers.

No, the ST doesn't have the scout rule by itself. It has hover strike, supersonic, ceramite plating and escort craft for special rules. If it escorts a unit coming in from reserves (but not deep striking) the ST can move on the board with the escorted unit. It's a way to generate mass more effectively IMHO (but if you roll badly for reserves you can get pasted.)
  • 5 weeks later...
Put it in reserves with the 10 man bike squad and the Captain on a bike. There's next to nothing in the game that can withstand that hammer coming in from off the table edge. If you can sucker your opponent into being on your half of the table on turn 2/3, you can wipe out a significant part of his army and have some of your strongest elements still intact. It's awesome.
I'm just using mine as general air support. Coming from reserves I can use it to react to my opponent and provide valuable support in the right area.

Have you had the chance to use yours as anti air yet? If so, how did it perform?

 

I'd like to extend the question to everyone else for their insight as well.

I haven't actually. I've only had two games with it and neither army had a flier. The first game was against Nids, where it finished off a Tervigon and the some Biovores, while the second game was against Guard. The Guard game was annoying as he had a quad gun, so it spent the first turn evading, and then because of how it's worded it had to fire snap shots for two turns (evade last until the end of your next player turn, so doing it in your current player turn means two turns of snap shots). Due to time frame as well it didn't do much in that game.
Put it in reserves with the 10 man bike squad and the Captain on a bike. There's next to nothing in the game that can withstand that hammer coming in from off the table edge. If you can sucker your opponent into being on your half of the table on turn 2/3, you can wipe out a significant part of his army and have some of your strongest elements still intact. It's awesome.

 

Hey Warp Angel, haven't seen you in a while, glad to see you on the forum!

 

I had a chance to use my ST in a 1K game against Grey Knights. I just used it as a normal reserve and started applying its firepower when it came on where I thought it would do the most good.

 

It performed pretty well, took out a Rhino and then several PAGK. My opponent didn't bother trying to shoot it down since it was a low chance to hit and damage it, so it just went about its merry way for the whole game.

Put it in reserves with the 10 man bike squad and the Captain on a bike. There's next to nothing in the game that can withstand that hammer coming in from off the table edge. If you can sucker your opponent into being on your half of the table on turn 2/3, you can wipe out a significant part of his army and have some of your strongest elements still intact. It's awesome.

 

Hey Warp Angel, haven't seen you in a while, glad to see you on the forum!

 

I had a chance to use my ST in a 1K game against Grey Knights. I just used it as a normal reserve and started applying its firepower when it came on where I thought it would do the most good.

 

It performed pretty well, took out a Rhino and then several PAGK. My opponent didn't bother trying to shoot it down since it was a low chance to hit and damage it, so it just went about its merry way for the whole game.

What did you have it equiped with? Did you ever use hover mode for the BS5 and pinning? Or was that too risky?

Ran it with the Lascannons. Kinda strange to me that the lascannon is cheaper than the missiles with its higher strength and AP2, which now matters. I guess the Typhoon launcher has the frag option, FWIW. The Skyhammer just doesn't seem worth the points cost to me. I'm sort of considering just running it with the heavy bolters, but I dunno. I'm not hurting for ways to kill infantry in C:SM. Is the TLAC enough to take out armor without the Lascannons? I'll have to math hammer it out.

 

Never used the hover mode, no. In the face of psycannons and stormbolters with psybolts hovering seemed like a death wish. And besides, the extra point of BS wasn't a big deal. Pinning is too unlikely to be counted on IMHO. I really doubt I'll ever hover with a stormtalon.

Never used the hover mode, no. In the face of psycannons and stormbolters with psybolts hovering seemed like a death wish. And besides, the extra point of BS wasn't a big deal. Pinning is too unlikely to be counted on IMHO. I really doubt I'll ever hover with a stormtalon.

 

I haven't used it in every game, but hovering is a good late-game trick. You pull a Crazy Ivan, and now the guy that thought he was safe behind you or w/in your minimum move distance is suddenly facing your full wrath. :devil:

Never used the hover mode, no. In the face of psycannons and stormbolters with psybolts hovering seemed like a death wish. And besides, the extra point of BS wasn't a big deal. Pinning is too unlikely to be counted on IMHO. I really doubt I'll ever hover with a stormtalon.

 

I haven't used it in every game, but hovering is a good late-game trick. You pull a Crazy Ivan, and now the guy that thought he was safe behind you or w/in your minimum move distance is suddenly facing your full wrath. :devil:

This is one thing I had thought of as well. If you've got the last turn of the game there's no chance of retribution against your flier so hovering may be a good option.

Never used the hover mode, no. In the face of psycannons and stormbolters with psybolts hovering seemed like a death wish. And besides, the extra point of BS wasn't a big deal. Pinning is too unlikely to be counted on IMHO. I really doubt I'll ever hover with a stormtalon.

 

I haven't used it in every game, but hovering is a good late-game trick. You pull a Crazy Ivan, and now the guy that thought he was safe behind you or w/in your minimum move distance is suddenly facing your full wrath. :devil:

 

Whenever someone says Crazy Ivan it brings back fond memories of tnt flak tracks.

 

On topic, the ability to switch to hover mode for a turn is huge as it allows you to stop and switch directions. Which towards the end of a game can mean a lot. Just watch out for high powered AT. A friend of mine did that with his Vendetta once and watched my Tri-Las Predator blow it out of the sky next turn.

Ran it with the Lascannons. Kinda strange to me that the lascannon is cheaper than the missiles with its higher strength and AP2, which now matters. I guess the Typhoon launcher has the frag option, FWIW. The Skyhammer just doesn't seem worth the points cost to me. I'm sort of considering just running it with the heavy bolters, but I dunno. I'm not hurting for ways to kill infantry in C:SM. Is the TLAC enough to take out armor without the Lascannons? I'll have to math hammer it out.

 

Not really. RoF is still very important, being able to knock out vehicles quickly still by being able to quickly strip them of their Hull Points. Against other flyers RoF can sometimes be better, especially those with weaker AVs.

Hm, I am considering the Storm Talon more and more. The Skyhammer doesn't look too bad to me either - it has excellent range, which would help in both Vanguard Strike and Hammer and Anvil deployments, and though you might have to be incredibly canny with your point of entry and movement, it allows you to out-range the damned Quad-Guns that will make mincemeat out of the thing. Naturally, you could try to take the thing out first with other weapons at your disposal, but being able to wipe out the primary anti-air threat without retaliation is a potential bonus in its favour over the Twin-Linked Lascannon and the Typhoon Missile Launcher. Still not bad at anti-infantry either, particularly in Hover Mode (someone more maths-proficient might have to work out whether the higher strength/hits compares favourably to 2x small blast markers at lower strength/AP, particularly once the opponent spreads their unit out). Given we've not seen a Skimmer with an AV >12 it also makes the Storm Talon a great interceptor unit (the Typhoon and Skyhammer are equal vs AV12, and the Skyhammer is better against AV10/11). Relieves some of the obligation from Predators/Dreadnoughts too, allowing for other weapons than the Autocannon ;).

 

Still, 155 points for something that will shoot somewhere around 3 times per game? Not totally convinced, I must admit.

Was sitting around wondering this....don't have the rules with me...

 

Simple question...sorry if it was asked previously...

 

Can a Storm Talon be attached to escort drop pods that arrive Turn 1?

 

No, it cannot escort units or models that arrive by Deepstrike.

Then again there is something to be said for having a Storm Talon, a Land Speeder Storm, and an embarked Scout Squad all coming in off of outflanking on one side on one single reserve roll. That's a lot of annoyance all at once depending on your opponents army formation.

 

Or perhaps escorting a unit of Scout Bikers.

 

My question here... is who is escorting who? ... Seems to me the scouts are escorting the Talon to be honest. lol... I think GS08 should try out an idea like this for a wide left punch with his scouters.

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