Ming Posted August 3, 2012 Share Posted August 3, 2012 OK - the BRB is vague on this (rolls his eyes)...or likely I did not see anything...BUT You go to a multigame tournament.... Does a librarian choose/roll for psychic powers before each game, or are they locked in with the first game choice? Noodle on that for a bit.... I'm trying the Feast of Blades Qualfier this weekend, and their packet says nothing, although they may have another rules summary somewhere (my compuuter hates their website)... So if you were/are a TO, where will you be on this? Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/ Share on other sites More sharing options...
dswanick Posted August 3, 2012 Share Posted August 3, 2012 It seems pretty clear to me - you pick your two psychic powers from the Codex when building the list. Before the armies are deployed you then make the decision as to whether you want to roll with those two or generate two new powers from the available BRB options. This happens before deployment for each game. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3140365 Share on other sites More sharing options...
eyeslikethunder Posted August 3, 2012 Share Posted August 3, 2012 It seems pretty clear to me - you pick your two psychic powers from the Codex when building the list. Before the armies are deployed you then make the decision as to whether you want to roll with those two or generate two new powers from the available BRB options. This happens before deployment for each game. Agreed Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3140532 Share on other sites More sharing options...
Axagoras Posted August 3, 2012 Share Posted August 3, 2012 Last time i went to a GW store (25th aniversary) the guy running the tournament said you pick for each match before deployment. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3140559 Share on other sites More sharing options...
DarkGuard Posted August 3, 2012 Share Posted August 3, 2012 Agreed with dswanick as well. And this is also more of a rules question than a tactics one, please post in the right forum. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3140616 Share on other sites More sharing options...
Seahawk Posted August 4, 2012 Share Posted August 4, 2012 The way they do it in WHFB is you pick your Lore (or Discipline for 40k) as part of building your army list, then you randomly roll for spells (powers) before each game. I'd do it similarly for 40k, as a TO. It'd be thus: - As part of your army list, you must choose whether you're going to be using chosen Psychic Powers from your Codex or rolling randomly from one or more Psychic Disciplines from the main rulebook. -- If you choose your Codex's powers, you must use the same powers throughout the event. -- If you choose to use the Psychic Disciplines, you must select the Disciplines you will be rolling on and you must use the same ones throughout the event. -- If you can take an odd number of spells and you chose more than Discipline, then you must choose how many rolls you're going to make on each table as part of your army list and it will be the same throughout the event. For instance, if you choose Smite and Force Dome from Codex: Space Marines, you must use those two powers in every game. If you have a Level 3 Psyker and you choose Biomancy and Telekinesis as your Disciplines, you must use only those two in every game. You can choose to get two rolls from Biomancy and one in Telekinesis or vice versa, but the number must stay the same in every game. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3140813 Share on other sites More sharing options...
dswanick Posted August 4, 2012 Share Posted August 4, 2012 The way they do it in WHFB is you pick your Lore (or Discipline for 40k) as part of building your army list, then you randomly roll for spells (powers) before each game. I'd do it similarly for 40k, as a TO. It'd be thus: - As part of your army list, you must choose whether you're going to be using chosen Psychic Powers from your Codex or rolling randomly from one or more Psychic Disciplines from the main rulebook. -- If you choose your Codex's powers, you must use the same powers throughout the event. -- If you choose to use the Psychic Disciplines, you must select the Disciplines you will be rolling on and you must use the same ones throughout the event. -- If you can take an odd number of spells and you chose more than Discipline, then you must choose how many rolls you're going to make on each table as part of your army list and it will be the same throughout the event. For instance, if you choose Smite and Force Dome from Codex: Space Marines, you must use those two powers in every game. If you have a Level 3 Psyker and you choose Biomancy and Telekinesis as your Disciplines, you must use only those two in every game. You can choose to get two rolls from Biomancy and one in Telekinesis or vice versa, but the number must stay the same in every game. While that's a pretty good Tournament House Rule, it does break almost every RAW on determining a models available Psychic Powers. You know that, right? ;) Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3140989 Share on other sites More sharing options...
Seahawk Posted August 4, 2012 Share Posted August 4, 2012 Just being consistent. Each and every Fantasy tournament operates this way, and has for years. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3141045 Share on other sites More sharing options...
Morticon Posted August 4, 2012 Share Posted August 4, 2012 It seems pretty clear to me - you pick your two psychic powers from the Codex when building the list. Before the armies are deployed you then make the decision as to whether you want to roll with those two or generate two new powers from the available BRB options. This happens before deployment for each game. Agreed Thats how its written and thats how my group plays it. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3141117 Share on other sites More sharing options...
ShinyRhino Posted August 6, 2012 Share Posted August 6, 2012 It seems pretty clear to me - you pick your two psychic powers from the Codex when building the list. Before the armies are deployed you then make the decision as to whether you want to roll with those two or generate two new powers from the available BRB options. This happens before deployment for each game. Agreed Thats how its written and thats how my group plays it. That's also how Ming's group plays it :devil:. Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3142311 Share on other sites More sharing options...
eyeslikethunder Posted August 8, 2012 Share Posted August 8, 2012 Just being consistent. Each and every Fantasy tournament operates this way, and has for years. Nova does not seem to have gone this way for 40k Hopefully other touries will follow Link to comment https://bolterandchainsword.com/topic/258160-psychic-powers-and-tournaments/#findComment-3144061 Share on other sites More sharing options...
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