Shadow14_8 Posted August 4, 2012 Share Posted August 4, 2012 Lets assume I have a unit of ten terminators and I want to use Hammerhand, that would use up their 1 Warp charge point and then I couldn't use that point to affect their Nemesis force weapons correct? Or am i missing something? and how would this affect other units also (paladins etc). Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/ Share on other sites More sharing options...
Zeratul29 Posted August 4, 2012 Share Posted August 4, 2012 You are correct, for each warp charge point a unit has, they can attempt to use a psychic power Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140717 Share on other sites More sharing options...
Gentlemanloser Posted August 4, 2012 Share Posted August 4, 2012 /controversial  The GK Codex doesn't care about warp charges in the slightest.  The Codex gives all the rules required for the number of powers a GK unit can use per turn, regardless of the any WC cost.  ;) Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140718 Share on other sites More sharing options...
Toasterfree Posted August 4, 2012 Share Posted August 4, 2012 /uncontroversial The GK Codex uses warp charges just like in the BRB. there i fixed that for you Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140735 Share on other sites More sharing options...
Gentlemanloser Posted August 4, 2012 Share Posted August 4, 2012 It's a shame you're wrong. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140740 Share on other sites More sharing options...
Shadow14_8 Posted August 4, 2012 Author Share Posted August 4, 2012 Interesting so use both is what your saying. Thats can be fun trying to explain that one. ;) Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140741 Share on other sites More sharing options...
Gentlemanloser Posted August 4, 2012 Share Posted August 4, 2012 Well, can't recall the BRB version of Brotherhood of Psykers, so that might mention warp charges. Â But for characters with PML, Codex > BRB and the codex tells you exactly how many powers someone with a PML can use. Â Contraversial, as it should have been FAQed, but it wasn't. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140743 Share on other sites More sharing options...
dswanick Posted August 4, 2012 Share Posted August 4, 2012 It's a shame you're wrong. Do you even own a 6th Ed rulebook/Codex: Grey Knights? If so, have you read them?  Well, can't recall the BRB version of Brotherhood of Psykers, so that might mention warp charges. But for characters with PML, Codex > BRB and the codex tells you exactly how many powers someone with a PML can use.  Contraversial, as it should have been FAQed, but it wasn't. ;), just :P... Sorry but you're going back on my block list - I can't handle any more of this nonsense. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140746 Share on other sites More sharing options...
Gentlemanloser Posted August 4, 2012 Share Posted August 4, 2012 I own the GK dex. Sadly the BRB is back with a mate atm.  My OP was a tongue in check reference to my OR thread I made, that GM locked.  /shrug  GK Codex PML rules still > BRB Warp Charge rules. :P  Should have been FAQed, Wasn't.  Edit: Here's my OP.  http://www.bolterandchainsword.com/index.p...howtopic=256235  And it didn't seem to offend you as much then DS. ;) Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140750 Share on other sites More sharing options...
Shadow14_8 Posted August 4, 2012 Author Share Posted August 4, 2012 Well anyway I wasnt trying to open a can of worms. My real question hasnt been answered and that is related to nemesis force weapons. They use a warp charge to operate correct? therefore hammerhand would be out that turn if you wanted instant death in the case of terminators. Is that the consensous? Paladins may be different because they are characters. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140765 Share on other sites More sharing options...
Zeratul29 Posted August 4, 2012 Share Posted August 4, 2012 With the inclusion of warp charge points, it didn't really change how our psychic powers work, thats the point Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140768 Share on other sites More sharing options...
Zeratul29 Posted August 4, 2012 Share Posted August 4, 2012 yes, you need a psychic power to activate the weapons which cost a charge Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140775 Share on other sites More sharing options...
nurglez Posted August 4, 2012 Share Posted August 4, 2012 Having 1 warp charge to spend is the same as only being able to cast 1 psychic ability a turn, so its the same as it was in 5th pretty much. Â Paladins could either use holocaust, hammer hand or activate their force weapons. This hasn't changed. Strike squads could either use warp quake, hammer hand or activate their force weapons. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140819 Share on other sites More sharing options...
Toasterfree Posted August 4, 2012 Share Posted August 4, 2012 OP, you still need to use a warp charge to use a psychic power. PML basically gives you 1 warp charge per level. Think of the powers in the C:GK as a 1 WC power. If you are PML 3 you get 3 WC points, which you can use to cast 3 C:GK powers. OR! if you take BRB powers you can cast up to 3 WC points WORTH of powers in a turn. Â Â Cant get that wrong no matter how you look at it Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3140825 Share on other sites More sharing options...
Shadow14_8 Posted August 4, 2012 Author Share Posted August 4, 2012 Ok thanks, my confusion came from "unusual force weapons" and whether that still meant using a WC point to activate. This makes sense otherwise that would be brutal I guess. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3141085 Share on other sites More sharing options...
Toasterfree Posted August 4, 2012 Share Posted August 4, 2012 UFW just means that they have their own VERY detailed rules in the codex and are thus considered AP3 in all aspects. including the staff!! Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3141145 Share on other sites More sharing options...
Shadow14_8 Posted August 5, 2012 Author Share Posted August 5, 2012 Speaking of which I played my first game against Blood angels 1000pts. I killed his character (Ashtoroth i think flying angel wings, big axe) with ID on my force hammer. It was epic (well for me anyways). :D Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3141815 Share on other sites More sharing options...
Zeratul29 Posted August 5, 2012 Share Posted August 5, 2012 Indeed, many a champion has fallen prey to our force weapons Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3141832 Share on other sites More sharing options...
thade Posted August 6, 2012 Share Posted August 6, 2012 Indeed, many a champion has fallen prey to our force weapons Minor note here, but a Nemesis Daemon Hammer hits at S8, which would ID any of the T4 infantry in the BA codex even without activating Force Weapon mode. The only model with EW in the codex is the Sanguinor. :devil: Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3142321 Share on other sites More sharing options...
Zeratul29 Posted August 7, 2012 Share Posted August 7, 2012 Well if you use hammerhand, its S10! :D Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3142814 Share on other sites More sharing options...
thade Posted August 7, 2012 Share Posted August 7, 2012 Well if you use hammerhand, its S10! :) This is true. ;) You don't need S10 to ID a T4 model (which is every infantry model in the BA, if I'm not mistaken...save Mephiston, who's T6). There are other circumstances...rolling +1 on Iron Arm from Biomancy makes a Librarian T5. Also, S10 sounds cool. And makes tearing through a LR with your hands a reality. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3142875 Share on other sites More sharing options...
Shadow14_8 Posted August 7, 2012 Author Share Posted August 7, 2012 You made a valid point. I guess I was just excited to use powered up force weapons for the first time and intant kill his character. He didnt look happy, especially since I basically tabled him other then his predator which I ignored. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3143262 Share on other sites More sharing options...
Brovius Posted August 8, 2012 Share Posted August 8, 2012 If Gentlemanloser is going to use silly logic, then I will too. Â The codex says Grey Knights can use one psychic power per level of mastery that the unit/model has. This is in regards to the powers in the codex, which do not require warp charges. While the BRB says Grey Knights can access the Divination, Pyromancy and (Telekinesis?) disciplines, the codex makes no mention of the Grey Knights' access to these powers. Codex > BRB, so Grey Knights cannot use powers from the BRB. Â To reinforce this point, the BRB disciplines require warp charges to activate. According to Gentlemanloser, Grey Knights follow their own rules that don't use warp charges at all. Being a PML3 Librarian gives you no Warp Charges, because our BoP is different. Since these powers require a resource that Gentlemanloser is certain the Grey Knights do not have, they cannot use the BRB powers at all. Â (This post is made purely as a sarcastic response to Gentlemanloser and his many posts about his stance on this issue, and does not reflect my real opinions on this topic) Â -Brovius Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3143944 Share on other sites More sharing options...
Slyfox1990 Posted August 8, 2012 Share Posted August 8, 2012 I enjoyed the excessive but amusing response there from Brovius. Just reinforces the fact that we should all make sure we are right before acting arrogantly! Â My understanding was certainly a choice of charging weapons OR etc etc rather than AND. Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3143948 Share on other sites More sharing options...
Brovius Posted August 8, 2012 Share Posted August 8, 2012 Edit: double post Link to comment https://bolterandchainsword.com/topic/258197-warp-charge-allocation/#findComment-3143949 Share on other sites More sharing options...
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