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Chapter Organization


shin-ryu-ken

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I am currently sketching out a very rough IA of my DIY chapter, and need some help with a few things. I will post the IA when it is in a more presentable condition but for now I will give you a brief description to help you help me.

 

They are a (loosely) Asian/devout knight themed chapter who believe that the emperor is a god to be worshipped without question. I will not be changing everything's names to Japanese just for the sake of it or altering thier armour in any way. Chaplains will be chaplains, librarians will be librarians and so forth. They have preference for swords and close combat. The only changes I will make is that if the model has a sword/swords then I will model them with a scabard too because I think its stupid that they just mooch around with thier power weapon hanging out. Anyway, on to the reason for this post.

 

The main problem I have is that I want to collect the whole of my chapter because I'm annoying and anal like that. That being said I don't have the room/patience to get 1000 + marines so I would like my chapter to be around 50% or so. I realise that that is a very inefficient size for a chapter and would most likely not happen as it would be a waste of time and resources for a very small ineffective force so I don't really know how I can justify this. I have toyed with the idea of them being on a crusade and unable to replenish losses but I want them to be elite with all the shinniest new toys not some ragamuffin bunch of hobo's. Any ideas/suggestions?

 

Due to the new allies rules I can now field basically anything I want which is cool but they will mainly be based on the blood angels codex.

 

Each company will be able to function on its own sort of like a clan does for space wolves, each will have a company captain with an honour guard, a chaplain with an honour guard, a librarian with an honour guard and a techmarine as well as a death company and keep its own vehicles.

 

1st company will be all terminators Deathwing style

2nd company will be Ravenwing style

Scout company will be fairly standard

 

I will have no reserve companies, each company posses thier own fleet and is self sufficient. 1 company is always left to defend thier homeworld and they take it in turns to do this.

 

So the battle companies. I don't see 6 squads of tactical marines making much sense for my army. I am thinking of something like this -

 

2 x Vanguard Veteran squad

4 x Assualt squads

2 x Tactical squads

1 x Devestator squad

1 x Sternguard squad

 

After writing this I have realised that it would make much more sense to be organised like the space wolves and just have them in clans instead of companies. The only problem is that I don't really like the term clan much, it seems a bit ragtag and im wanting a much more structured thing.

 

Thanks for taking the time to read this, I look forward to your suggestions

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The main problem I have is that I want to collect the whole of my chapter because I'm annoying and anal like that. That being said I don't have the room/patience to get 1000 + marines so I would like my chapter to be around 50% or so. I realise that that is a very inefficient size for a chapter and would most likely not happen as it would be a waste of time and resources for a very small ineffective force so I don't really know how I can justify this. I have toyed with the idea of them being on a crusade and unable to replenish losses but I want them to be elite with all the shinniest new toys not some ragamuffin bunch of hobo's. Any ideas/suggestions?

 

The only explicit descriptions are old ones that say all the ships and vehicles are crewed by normal marines from the company. That is not the common view now, but if you count every rhino as one marine and every other vehicle as two, it saves you several hundred models.

 

I don't see 6 squads of tactical marines making much sense for my army.

 

What if they were close combat tactical squads?

 

If you had decide whether a grey hunter pack or a Black Templar crusader squad were more like a tactical squad or an assault squad, which would you say?

 

Assault squads' jobs are not being the marines that do close combat. They are squads that are fast, they come in land speeder and biker flavors, both of which are shooting units. When they wear jump packs it has nothing to do with fighting close combats and everything to do with being fast. Assault squads are fast, that is why they are in fast attack.

 

Tactical squads do enormous amounts of close combat. They probably do more than assault squads. It is because they are not as fast.

The smaller size is simple to explain. An aggressive chapter will often suffer losses at a higher rate then they can quickly replace. Add a big campaign with a spike in losses and poof your down 20 or three companies. Just ask the Ultramarines after the Battle of Macreege. As far as the company organization go with the Great Company idea and simple have them go tac/assault like the BA companies do.

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