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Dreadnaughts Fire up !


Canis Majoris

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Hi all, been away for a bit not been posting but had a nice 4 way today 1k points each.

 

My wolves and friends BA vs Tau and eldar.

 

And for the first time i ran 2 dreds both with TL-Heavy Flamer and DCCW with built in heavy flamer, both podding in.

 

I had a pack of grey hunters podding in also.

 

But what i was wondering is do any of you take full advantage of our being the only dreds to take 2 heavy flamers? 1 of them being TL?

 

Our first go, i possed both dreds in...and wiped out a whle unit of 10 pathfinders in covor :teehee: no silly 2+ covor save for them muaahaa :P

 

And the other dred wiped out a full unit of fire warriors also in covor :P

 

Simply pod in...2 templates 2's to wound no saves all die :(

 

Turn 2 i lost 1 dred to being charged by 2 wraithlords but that was expected i just wanted to get rid of those anoying pathfinders.

 

But my other dred only lost a hull point ! so i moved towards another unit of firewarriors also hiding behind covor ;) toasted the whole unit again in 1 round of shooting from my dred :)

 

Then he lost another hull point and in turn 3 he charged and wrecked his hammerhead :) then he lost his last hull point and went boom!...

 

But all in all TL-heavy Flamer, with dccw/heavy flamer is an awesome weapon against any lightly armour foe ! no point at all against anything with a 3+ save though you will still cause lots of saves to be made.

 

But seriously give it a try...no roll to hit 2 templates per dread 2's to wound usually no save :)

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i could be really stupid here but .. doesn't twin linking work as to Hit? wouldn't that make it pointless for flamers?

 

Also, dreads with two heavy flamers isn't a SW only thing. C:SM has the ability to use them as well. I'd have to check the others but i am sure that they would as well.

i could be really stupid here but .. doesn't twin linking work as to Hit? wouldn't that make it pointless for flamers?

 

Also, dreads with two heavy flamers isn't a SW only thing. C:SM has the ability to use them as well. I'd have to check the others but i am sure that they would as well.

 

Twin-linked templates get to re-roll to wound.

I'm by no means an expert in codex's but i dont recall seeing that normal marines can have a tl=heavy flamer arm...

 

Everyone at my local store acts suprised when they see 2 h.flamers on 1 dread.

 

But i could easily be wrong i dont have the marine dex <_<

I'm by no means an expert in codex's but i dont recall seeing that normal marines can have a tl=heavy flamer arm...

 

Everyone at my local store acts suprised when they see 2 h.flamers on 1 dread.

 

But i could easily be wrong i dont have the marine dex ;)

If i recall correctly codex: SM get twin linked HF for free if swapping ou the Multi-melta.

I'm by no means an expert in codex's but i dont recall seeing that normal marines can have a tl=heavy flamer arm...

 

Everyone at my local store acts suprised when they see 2 h.flamers on 1 dread.

 

But i could easily be wrong i dont have the marine dex :)

If i recall correctly codex: SM get twin linked HF for free if swapping ou the Multi-melta.

 

DeathKnight is indeed correct - C:SM and GKs can have two heavy flamers, idk about DAs (not got their dex), BAs and BTs on the other hand can't have two heavy flamers.

Well there ya go :)

 

In anycase i would really recommend you give the 2 heavy flamer podding dred a try in 2 or even 3's if you are up against an army with 4+ or worse saves generally.

 

They kick ass :)

 

And with the new 6" deploying from vehicles and pods...you have more chance of getting into the position you need.

 

You should have seen his face when his 10 pathfinders all hold up in covor with there 2+ save suddenly turn 1 just did'nt exist anymore :)

I'm by no means an expert in codex's but i dont recall seeing that normal marines can have a tl=heavy flamer arm...

 

Everyone at my local store acts suprised when they see 2 h.flamers on 1 dread.

 

But i could easily be wrong i dont have the marine dex :(

If i recall correctly codex: SM get twin linked HF for free if swapping ou the Multi-melta.

 

DeathKnight is indeed correct - C:SM and GKs can have two heavy flamers, idk about DAs (not got their dex), BAs and BTs on the other hand can't have two heavy flamers.

Nope, DA cannot do that. Only one flamer on a dread based on the codex.

I'm by no means an expert in codex's but i dont recall seeing that normal marines can have a tl=heavy flamer arm...

 

Everyone at my local store acts suprised when they see 2 h.flamers on 1 dread.

 

But i could easily be wrong i dont have the marine dex :(

If i recall correctly codex: SM get twin linked HF for free if swapping ou the Multi-melta.

 

DeathKnight is indeed correct - C:SM and GKs can have two heavy flamers, idk about DAs (not got their dex), BAs and BTs on the other hand can't have two heavy flamers.

 

Blood Angel's can take a heavy flamer and a frag cannon, giving them 3 templates, 2 of which are rending. It is 20 more points, but you get +1 front AV, and one more template and rending.

Well there ya go :)

 

In anycase i would really recommend you give the 2 heavy flamer podding dred a try in 2 or even 3's if you are up against an army with 4+ or worse saves generally.

 

They kick ass :)

 

And with the new 6" deploying from vehicles and pods...you have more chance of getting into the position you need.

 

You should have seen his face when his 10 pathfinders all hold up in covor with there 2+ save suddenly turn 1 just did'nt exist anymore :)

 

well there's a chap at my LGS who runs a nice nid army (admittedly with el trygon and carni's but ehwell) so I'll have to trial dual flamers on them :) otherwise it's a case of hunting guardsmen :D

So I´m currently experimenting with a Dreadnought in a Drop pod list (never been a fan of dreads before, although they´ve always seemed so stylish to me!) and after reading this, I tried to field a TLHF + HF podding dread against Eldar today. And by Russ, was it AMAZING! In its opening shot, it toasted the entire 10-man squad of Dire Avengers (scoring 14 wounds in total), soaked up some firepower and then killed a 6 man squad of Pathfinders in its following shooting phase. I believe it will also be awesome against MEQ armies, although not as much as against Xeno scum.
Seems a bit like overkill vs eldar etc to me. In all the situations it shines (killing lightly armoured things in cover) a single heavy flamer does nearly as well, auto hitting and 2s to kill. And then you also have a long range weapon for tougher targets or when your drop pod scatters etc.
Seems a bit like overkill vs eldar etc to me. In all the situations it shines (killing lightly armoured things in cover) a single heavy flamer does nearly as well, auto hitting and 2s to kill. And then you also have a long range weapon for tougher targets or when your drop pod scatters etc.

 

The funny thing is that with the brand new 6" disembark, it is very easy to land your templates when you want them to.

 

And what is this... overkill :lol: ?

I'm pretty much allways giong tgo leave the long range killing to other things and use my dreds for up close flaming action :lol: they just kick ass, but only if you drop them right in the middle of the enemy, because once you done that first punch of flaming you dont wanna end up far away from your next victim as range is there main dissadvantage using only template weps.

 

But i would not call 2 h.flamers overkill...with 1 you might be lucky enough to get enough hits to kill the entire unit if you dont roll any 1's which your likly to do...but if you have 2 templates needing 2's to kill no saves with half of those hits as reroll to wound...you just slaughter anything you aim at :devil:

 

I hope to see more flamer dreds in the future :lol:

 

Plus after that turn 1 and your opponent just lost a whole unit to 1 dred...or 2 units to 2 dreds ;) they will suddenly be thinking...ok crap...i better kill those damn things...and they arn't that expensive so the other threats in your army are off the hook for taking enemy fire for a bit ;) if your lucky like i was and a dred survives 3 turns he killed almost 4 times his points value in that time!

Plus - in a drop pod list, it is often better to leave the dreadpod in reserve. After the opponent responds to your 30-40 marines landing in front of him, he often ends up bunched up (after consolidations, after disembarking from a transport, after his 2nd turn deep strike etc.) - which is when the dread does its best, especially if there are not that many meltas left to bring it down.

I'm going to try out this dual flamer variant. Farseer w/ rangers or dire avengers are popping up as the ally in 50% of the armies I fight now. being able to knock the RoW off the table turn one with this guy is totally worth the points, since I have 2 psykers in my force.

 

Plus the other army I fight all the time now is nids, so yeah...

If the flamer dread gets charged does he get to fire both weapons in overwatch?

 

yes, he would fire both on overwatch.

 

 

Dreads are an exception to the rule of vehicles not getting overwatch.

 

I found the page in the rulebook about walkers being able to use overwatch but I can't seem to find anything that says walkers fire all of their weapons in overwatch. Unless otherwise stated i am going to assume that the dreadnought can only fire his TL HF or his DCCW flamer

 

Edit: Also, does twin linked affect overwatch?

If the flamer dread gets charged does he get to fire both weapons in overwatch?

 

yes, he would fire both on overwatch.

 

 

Dreads are an exception to the rule of vehicles not getting overwatch.

 

I found the page in the rulebook about walkers being able to use overwatch but I can't seem to find anything that says walkers fire all of their weapons in overwatch. Unless otherwise stated i am going to assume that the dreadnought can only fire his TL HF or his DCCW flamer

 

Edit: Also, does twin linked affect overwatch?

 

That is very simple - p.21 of the BRB: "An Overwatch attack is resolved like a normal shooting attack (albeit one resolved in the enemy´s Assault phase) and uses all the normal rules for range, line of sight, cover saves and so on. Unlike a normal shooting attack, Overwatch cannot cause Morale checks or Pinning tests . Any shots fired as Overwatch can obly be fired as Snap Shots. Therefore, weapons and models that cannot fire Snap Shots cannot fire Overwatch."

 

p.426: "How Many weapons can a vehicle fire at full Ballistic Skill => Walker => All (both when Stationary and when moving Combat Speed)"

 

p. 52: "Wall of Death - Template weapons can fire Overwatch, even thouh they cannot fire Snap Shots. Instetad, if a template weapon fires Overwatch, it automatically inflicts D3 hits on the charging units, resolved at its normal Strentgh and AP value."

 

 

So - a Walker can normally shoot from all its weapons. In Overwatch, it fires as normally, although only as Snap shots. Since our TLHF/HF Dreadnought only has these weapons, it automatically inflicts 1xD3 hits from a TLHF (re-rolling wounds) and 1xD3 hits from a HF. If it had, for example, a Twin-linked Lascannon and a Missile launcher, it would fire from the lascannon (re-rolling to hit rolls, so with two attempts to get the 6) and even from the Missile launcher (needing a 6 to hit). As I said, I believe it really is crystal clear.

I really like this idea and if nothing else the imagery of dropping a gigantic template dropping dread into the midst of the xenos scum is pure win.

Is there a twin-linked heavy flamer arm for the Dreadnought?

 

There is I believe a twin multi-melta arm that serves equally well as a twin heavy flamer ^_^

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