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Footslogging lists in 6th Ed


SamaNagol

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We have some of the cheapest troops in Marine-dom, and with reliable cover saves, Overwatch AND Counter Attack we are even less reliant now on getting a charge off than in 5th. 2 rounds of Rapid Fire shooting and 3 Attacks per model is nothing to turn a nose up at anyway.

 

So I ask, is footslogging massed numbers of Marines at all viable in this edition?

 

Backed up by Long Fangs of course.

 

I'm just wondering as I want to try out a '13th Company' army again and with Death Company as allies it would work 'fluff' wise.

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We have some of the cheapest troops in Marine-dom, and with reliable cover saves, Overwatch AND Counter Attack we are even less reliant now on getting a charge off than in 5th. 2 rounds of Rapid Fire shooting and 3 Attacks per model is nothing to turn a nose up at anyway.

 

So I ask, is footslogging massed numbers of Marines at all viable in this edition?

 

Backed up by Long Fangs of course.

 

I'm just wondering as I want to try out a '13th Company' army again and with Death Company as allies it would work 'fluff' wise.

It is. Add a WGPL in TDA for some extra durability and to accept challenges in the place of any attached ICs.

Also, 1 Grey Hunter squad with WGPL in TDA with Assault Cannon plus attached Wolf Priest in Runic with Saga of the Hunter can mitigate your mobility disadvantage.

As for the DC allies, I've been running a BA Captin, 5 Death Company, and a DC Furioso to good effect. If you have the points, you can DoA the Captain and DC.

I posted a list in the Army List forum but as is the norm, lots of views no replies.

 

But yeh, I was running 3 x 10 man Grey Hunter squads with a TDA WG in each. 3 5 man Long Fang missile squads. A Rune Priest. And a Reclusiarch w 8 Footslogging DC plus 2 Multi Melta Attack Bikes from the BA dex as allies.

 

We only play 1500pts here in tournaments so it is a bit meagre. Would've liked to try some Scouts but alas. Or maybe some Fenrisian Wolves as a skirmish screen

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