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Tac terminators en masse


John_f

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Has anyone tried 10+ tac terminator in 6:th? I'm thinking combined with a cheap priest and divination librarian you could really hold out against most deathstar units out there. What is your experience with this unit? Is it to expensive? Should you bring cyclones or assault cannons?
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Rending is AP 2 right?

 

I don't have my book handy to check, but the Asscan would be the best bet against other terminators, plus the Divination power would make sure you get plenty of hits in there. I would probably say run 8 termies, priest and libby. You should be able to soak up quite a lot of shots and dish out a lot of shots. The only problem is that the squad is so expensive, the 2+ save is nice, but even with FNP your going to be hurting. Plus, you need to have 6's to wound to get the benefit of the Asscan. This unit is 500 points without any other options.

 

If you take the same priest and libby, plus ten sternguard, then you could give the squad 2 plasmaguns and 8 combi-plasma's. This whole unit is only 460, and it will definitely kill off enemy 2+ saves. Plus, 3+ and 5++ is not a lot worse than 2+ 5++, the Divination power pretty much drops any real problem from using plasma weapons. Plus, depending on the opponent you have more options. Not to mention more bodies to boot.

 

The only big boost to the termies is that they can deepstrike, but you can't teleport the bare bones priest or libby. So they would have to be termies also to do this. ( And the Sternguard could do this as well, just have to drop it down a few members and buy them a drop pod. )

Well, those two units are really apples and oranges to be honest. I actually think the Hamnators is the best of the two and is even cheaper to boot, but they are two different units in every way.

The goal of the Shooty version gives you a bit of flexibility and will probably kill more in a wider area, not so great at taking on other terminators and certainly not against Hammernators. But, any units with 3+ or 4+ save within 24" of this unit is going to be in for a hurting. Most with a 2+ save will not really care and with shields, then even those Asscanns don't mean that much.

 

The Hammers are going to hit a lot harder and every attack with them will force an Invul save or die. But, they are going to be severly limited in what and how much they can hit. Most likely the opponent will just try to avoid them. If you run them in a Landraider, then that might get to hit their target. But, as a unit with just about all shields, they will be able to take whatever comes their way. Look for them to either take everything your opponent has or get none of it... since your opponent knows they are practically invincible.

 

Both units are good in their own aspects, just have totally different roles to play. The first doesn't really need or want a transport, since they want to be shooting every turn, though I would be tempted to teleport them in just get up close ( not too close, just midfield early) and personal.

Has anyone tried 10+ tac terminator in 6:th? I'm thinking combined with a cheap priest and divination librarian you could really hold out against most deathstar units out there. What is your experience with this unit? Is it to expensive? Should you bring cyclones or assault cannons?

 

I've used one in almost every game this edition (1500+) and it's unbeaten! I've had some real killer combo powers from Divination. I don't think it's going to be king for long as more people start to plasma spam. It also struggles a little against armour, but that's more the rest of the lists fault I think.

I don't have any terminators for my BA army, though I do plan to get some. I've used both types with my Ultras and the shooty ones are not bad ( I have Cyclones and not Asscans though), but they don't make it very long. Of course unlike BA, I don't have access to FNP or Divination for them. Every game has seen them get shot up by everything the opponent can put into them. Usually this means they are practically dead the turn after arrival, if they don't get assaulted that same turn. But, I'm also famous for rolling 'ones' back to back repeatedly. I've lost 4 or 5 termies in a row, to bolter fire. Not just once either, it happens a lot.

 

I'm pretty sure the BA shooty Termies with Priest and Libby are probably the best out there, at least for now that is. There is a good chance the new Deathwing might give them a run for the money.

I regularly take 10 tac termies with 2 assault cannons, 2 CF, PA priest, PA or TA Libby, this is my mobile fire base that goes to mid field and lays down dakka for me, it is a balanced unit, not a specialist unit, but specially with a Dreadnought in support, they are hard to get rid of, freeing my other stuff up to advance, they combo well with DC in a Rhino or sternguard in a rhino, looking to get an honor guard going to also add some plasma options in there and get a cheap priest bubble.

 

BTW Assault cannons are hell on 4+ or worse, you can blow through most xeno infantry with ease and deal with light armor reliably, as long as you can pop LR before they can drive in and unload the Hammer Boys the Tacs are king

I regularly take 10 tac termies with 2 assault cannons, 2 CF, PA priest, PA or TA Libby, this is my mobile fire base that goes to mid field and lays down dakka for me, it is a balanced unit, not a specialist unit, but specially with a Dreadnought in support, they are hard to get rid of, freeing my other stuff up to advance, they combo well with DC in a Rhino or sternguard in a rhino, looking to get an honor guard going to also add some plasma options in there and get a cheap priest bubble.

 

BTW Assault cannons are hell on 4+ or worse, you can blow through most xeno infantry with ease and deal with light armor reliably, as long as you can pop LR before they can drive in and unload the Hammer Boys the Tacs are king

 

Thanx for the input! But they are quite costly for a non-scoring unit..Do you feel you have issues when there are lots of obejctives on the field? Also, shouldn't they be able to take down say 5 hammernator if they have a libby? Overwatch 20 bolters, rerolling hits, plus cyclones/ass cannons and then 20 attacks, rerolling hits at str 8?

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