Th!rdeye Posted August 9, 2012 Share Posted August 9, 2012 *fist on chestplate* Salute brother Wolves! I must confess that when i first saw your Codex and army, I thought it was kind of silly. But as I read more and more of Lord Kelly's work the more your Legion grew on me. Then a read through of The Emperor's Gift. I saw my first dialouge of a Space Wolf talking and really showing their personality. After hearing Lord Grimnar and the other wolves speak, I was hooked. Your freedom, honor and brutal fighting prowess are very respectable. I have a detachment of Grey Knights as allies, but would like some battle brothers as allies. And who better than the furious Wolves! To give you a rough idea of my Templar force (for now), it consists of some Crusader squads for objective holding(until our next codex...), and many Terminator squads to do the heavy lifting (shooty and poundy) with a Chaplain leading a Terminator Command squad, plus some attack bikes, and heavy support. The Terminator squads are going to be arriving by pods (2-3 pods). So my force will consist of a defensive part, and then a podding assault element. I would like to compliment my force with some Wolves, and am curious to what is the best thing to take to help my Templars. As you know we can't ally with Psykers, so Rune priests are out. I like the Wolf Priests (fluff wise) and being able to confer Fearless, Stealth, and Outflanking by giving him Saga of the Hunter is pretty boss. Plus I like the fluff aspect of hunters, and sneaky wolves. Lone Wolves are a favorite of mine too. So quickly i thought of this to compliment a 1500-1850pt force. Wolf Priest with Saga of the Hunter, Runic Armour - 130pts 10x Grey Hunters with PF, 2x Meltas, Wolf Standard, Mark of Wulfen(because this is boss) - 205pts 5x Long Fangs, 4x MLs, SL with Flamer - 120pts 455pts total Long Fangs help me with LRAT, and the Priest joins the Grey Hunters to wreck house with my first turn pod assault. But I am open to more suggestions with other units! Thoughts? Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/ Share on other sites More sharing options...
henrywalker Posted August 9, 2012 Share Posted August 9, 2012 lone wolves are a lot of fun and i find actually a really useful irritant. to get rid of them the enemy has to focus a disproportionate amount of fire but if they leave him alone he will be irritating as hell. in my experience spend points on a shield not on termie armour and give him two wolves. the lone wolf will quickly become your favourite character, especially if you keep track of his epic wins (mine has a tally on his shield) thunderwolf cavalry are fun, wolfy and actually really quite good, i run three with storm shields often joined by a lord on a wolf. lastly take 6 long fangs. its one of our major advantages that we can have 5 big guns so take it. also i wouldnt give the sergeant any weapon as he really shouldnt be shooting, he is there to die first and to give you split fire until then. enjoy the wolves Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3144644 Share on other sites More sharing options...
Wulfebane Posted August 9, 2012 Share Posted August 9, 2012 Aside from a Rune Priest, that's probably what I'd do... though I'd switch the fist for an axe (keep the +1A), and maaaybe meltas for plasma (considering the WP and BS will be giving you rerolls). If you can find room for 30pts (85 total), you could get a LW with 2x plasma pistol, motw, and two fen wolf ablative wounds. Alternatively, just one Thunderwolf Cav model at a flat 50pts is devastating if it gets into melee. As for the Long Fangs, don't overlook the part where we can take 5 heavy weapons, instead of 4. Also, ditch the flamer - that sergeant better not be anywhere near anything to warrant a template reaching them. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3144663 Share on other sites More sharing options...
Forté Posted August 9, 2012 Share Posted August 9, 2012 Don't forget to pick a Great Company too. Add a bit of flavour. Swap the melta for plasma. Give the WP a plasma pistol too and don't forget about his Preferred Enemy rerolls. Lastly, burn those self serving Grey Knights. They have no respect for the lives of those they claim to protect. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3144671 Share on other sites More sharing options...
henrywalker Posted August 9, 2012 Share Posted August 9, 2012 as a knights player too we arent protecting we are trying to kill daemons, in doing so we protect the species, not the people. humph :devil: Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3144725 Share on other sites More sharing options...
Forté Posted August 9, 2012 Share Posted August 9, 2012 as a knights player too we arent protecting we are trying to kill daemons, in doing so we protect the species, not the people. humph :) Lol don't you mean protect the interests of which ever self serving Inquisitor is giving the orders :) Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145169 Share on other sites More sharing options...
Lord Ragnarok Posted August 9, 2012 Share Posted August 9, 2012 We will not debate GK vs SW viewpoints here. Stay on topic please. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145182 Share on other sites More sharing options...
henrywalker Posted August 9, 2012 Share Posted August 9, 2012 the inquisitor is HUMAN, so we are helping a human HA Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145184 Share on other sites More sharing options...
-Volsung- Posted August 9, 2012 Share Posted August 9, 2012 Don't grab mark of the wulfen or thunderwolf. Not very fluffy, methinks, to have them in an allied force with Templars. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145208 Share on other sites More sharing options...
Russ Brother 92 Posted August 9, 2012 Share Posted August 9, 2012 I'd drop both Mark of the Wulfen on the GHs and the Flamer on the LFs leader, this gives you the points to change those two Meltas into Plasmas (much more useful having 4 AP2 shots at 24" rather than 2 AP1 at 12") - if you can find the points within your templar force without losing anything key I'd man-up the LFs to 6 man and either have all MLs for the mixed diversity of being able take take on light tanks and infantry or go more specialised (what I personally do) with 2 Lascannon & 3 Missile Launcher for mainly anti-tank OR 2 Plasma Cannon & 3 Heavy Bolter for mainly anti-infantry :( Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145249 Share on other sites More sharing options...
Th!rdeye Posted August 9, 2012 Author Share Posted August 9, 2012 Thanks for the advice brothers! Remember my list was just a quick thing i thought of. Unless you agree its the best way to spend points (and in the future, money) then great! But if you have other ideas with other HQs and tactics I would love to hear them! So for with that list and the recommendations you gave... Wolf Priest SoH, Runic Armor - 130 10x Grey Hunters, Power Weapon (Axe), 2x Plasma Guns - 175 6x Long Fangs, 5x MLs - 140 Total - 445pts Got rid of the Wulfen, Its awesome (and cool to model) but don't think my Templar would get along with it too well.... Also got rid of the Wolf Standard because I am rerolling ones already and it was a good way to get extra points for a extra long fang. I had the flamer on the SL because, A. It was only 5points, and B. Since they will sit back I thought it would help incase something gets behind my lines and assaults them... But i needed points so i nix'd it. Then i changed the power fist to a power axe. So if anyone has other ideas or fun combos that would be good as a ally force then speak up! You have like 500pts and under to work with. :D Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145287 Share on other sites More sharing options...
Xeenos Posted August 10, 2012 Share Posted August 10, 2012 You could consider taking advantage of the SW HQ rules, that let you have 2 HQ per slot. Thus as an Ally, you can have not 1, but 2 HQs. My first thought is at adding a Rune Priest for some Psychic def/off but i dont know what kind of tricks the Templar has. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145338 Share on other sites More sharing options...
Th!rdeye Posted August 10, 2012 Author Share Posted August 10, 2012 You could consider taking advantage of the SW HQ rules, that let you have 2 HQ per slot. Thus as an Ally, you can have not 1, but 2 HQs. My first thought is at adding a Rune Priest for some Psychic def/off but i dont know what kind of tricks the Templar has. I only want to use 1 HQ so I don't waste points. Anymore than a cheap Wolf Priest would be a waste. Templars cannot ally with Psykers (Because they are filthy warp taint.) so no Rune Priest (as i said in my OP). We have a Vow that gives a extra 5+ to nullify Psychic attacks, before the 5+ DtW roll. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145343 Share on other sites More sharing options...
Forté Posted August 10, 2012 Share Posted August 10, 2012 Think about Plasma Cannons too. The AP2 is worth the risk now. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145417 Share on other sites More sharing options...
Lord Ragnarok Posted August 10, 2012 Share Posted August 10, 2012 Got rid of the Wulfen, Its awesome (and cool to model) but don't think my Templar would get along with it too well.... Well, the Curse will most often manifest itself in the heat of battle, so maybe there will be some issues after the battle is won. If the BT's are grappling with an unclean one, and a SW, who just had the wulfen manifest, jumped on its back to gnaw the puss off it's hide, then I'm sure the BT's will wait until the chaos beast is down. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145608 Share on other sites More sharing options...
Vor Posted August 10, 2012 Share Posted August 10, 2012 You could consider taking advantage of the SW HQ rules, that let you have 2 HQ per slot. Thus as an Ally, you can have not 1, but 2 HQs. My first thought is at adding a Rune Priest for some Psychic def/off but i dont know what kind of tricks the Templar has. I only want to use 1 HQ so I don't waste points. Anymore than a cheap Wolf Priest would be a waste. Templars cannot ally with Psykers (Because they are filthy warp taint.) so no Rune Priest (as i said in my OP). We have a Vow that gives a extra 5+ to nullify Psychic attacks, before the 5+ DtW roll. It'd be 6+ for the Templars. But I don't think you can take both of those saves. One or the other. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3145654 Share on other sites More sharing options...
Th!rdeye Posted August 11, 2012 Author Share Posted August 11, 2012 You could consider taking advantage of the SW HQ rules, that let you have 2 HQ per slot. Thus as an Ally, you can have not 1, but 2 HQs. My first thought is at adding a Rune Priest for some Psychic def/off but i dont know what kind of tricks the Templar has. I only want to use 1 HQ so I don't waste points. Anymore than a cheap Wolf Priest would be a waste. Templars cannot ally with Psykers (Because they are filthy warp taint.) so no Rune Priest (as i said in my OP). We have a Vow that gives a extra 5+ to nullify Psychic attacks, before the 5+ DtW roll. It'd be 6+ for the Templars. But I don't think you can take both of those saves. One or the other. Yes its a 6+, forgot about that. But we do get both. Check the BT forum. It is legal until FAQ'd otherwise. Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3146228 Share on other sites More sharing options...
Blacksad Posted August 13, 2012 Share Posted August 13, 2012 plasmapistol for the wolf priest would be ace, and a pack of 5 Fenrisian Wolves to hunt enemy heavy fire units, or screen your men would bump the total up to 500 Link to comment https://bolterandchainsword.com/topic/258621-call-to-the-wolves-of-fenris-from-a-knight/#findComment-3147448 Share on other sites More sharing options...
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