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Counts-As Wolf Standard


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Greetings sons of Russ,

 

My Chapter, the Sons of Tyr, follow SW rules whilst being derived from Raven Guard geneseed. Don't kill me yet, I don't run a 'wolfy' list (or at least avoid it as much as I can) - no Thunder/Fenrisian wolves, no special characters, no Blood Claws. The Chapter combined Scandinavian and Native American mythological influences in its history and its tabletop appearance. All 'wolfy' bits of wargear have to be modelled in a way that represents the Chapter's practical approach to warfare (as befits a Raven Guard successor), hopefully giving the appearance of a Chapter unique from most others and not just a SW copycat. Generally the two units I think of as the Chapter's backbone are their veteran Scout units (Wolf Scouts) and those few veteran Marines who survived the Chapter civil war (represented ably by the abilities of Grey Hunters). I'm including Wolf Standards in every counts-as-GH squad I run, and I don't think the concept of lugging a massive standard into combat suits the combat doctrine of the sons of Corax. Basically, I'm trying to brainstorm ideas for what I could model that could feasibly count as a Wolf Standard. Thus far, this is what I've come up with:

 

-A pair of 'sweeper' servo-skulls (think Jack from Gears of War) permanently assigned to the squad, combined with advanced sensory units on the squad leader's backpack (a little like a Signum). I like this idea a lot as the re-roll 1's rule of the Wolf Standard will generally be applied to To Hit rolls and armour saves. The presence of the servo-skulls and their advanced sensory capabilities, threat identification and battlefield observation would likely enable the squad to react to danger in such a way that would justify the re-roll 1's rule. What do you think?

-A trophy/totem pole. Both fit with the tribal theme of the Chapter, but it's still a little odd for a Chapter whose numbers are so reduced that they rely on lightning strikes and guerilla tactics to win engagements to carry what is essentially a glorified flag into a gunfight.

-Apothecary in the squad. Justifies re-rolling 1's for armour saves, and in CC, the re-roll could be justified by combat drugs he applies to his squadmates (?)

-A squad psyker. I don't really want to go down this route as the Chapter's already seconded indefinitely to the Inquisition (their servitude a condition of the Inquisition permitting their continued existence) and if the Chapter were that psyker-heavy, it'd likely have been deemed too unstable post-civil war to survive. Still a cool idea though.

 

Any other ideas? Would you find the servo-skull idea too much of a leap in logic? I actually think it makes more sense than the Wolf Standard itself, but I'm eager to hear your thoughts.

 

Many thanks,

 

Arkhan

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I like the servo skull idea a lot, though I very much dislike when people add additional, superfluous bases onto the table that can potentially interfere with assaults, coherency, or los, etc.

 

That said, I found these:

 

http://www.jrn-works.dk/blog/ServoSkullCollector/1f.jpg

http://images.dakkadakka.com/gallery/2009/3/21/24006_md-Chapter%20Master,%20Servo%20Skull,%20Space%20Marines,%20Warhammer%2040,000.jpg

http://images.dakkadakka.com/gallery/2012/5/19/368196_sm-Beastmen,%20Fang,%20Herdstone,%20Long,%20Servo,%20Skull,%20Space,%20Space%20Marines,%20Warhammer%2040,000.jpg

http://bloghammer.net/wp-content/gallery/ultramarine/hq-sirius-copy.jpg

http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/techpreist.jpg

 

I also think the apothecary model sounds cool, considering our Wolf Priests (since C:SW doesn't have chaplains or apo.'s) look nothing like apothecaries. The one that I don't care for is the squad psyker. People might not understand your intentions and potentially feel like you're trying to pull a fast one. Also, unlike a bright, shiny apothecary, a psyker ...or atleast a rune priest.. can potentially blend into a unit if not done right.

 

Ultimately, I think the counts-as standard should still be as central a focus and aesthetically striking as a sergeant in any squad, considering they're meant to rally and inspire simply by their presence, so they need to be seen. Adding a servo skull to a model in a similar way as the images above can potentially make your counts-as model larger/taller than his squadmates, and therefore allowing him to stand out.

Wow, some awesome miniatures there. The beastMarines with Tau bits are crazy! Whose are they/what are they?

 

I'm really keen on the servo-skull idea, yeah. I've gone with one servo-skull attached to the Sergeant and one on a separate base, but I fully intend to inform opponents that the model isn't there, doesn't count for anything, and is just for show (and will be well behind the unit when it's being played, can be picked up and taken away if LOS needs to be checked, etc).

Sure! Reproduced from the WiP forum...

 

Squad Vengeance so far:

http://i1269.photobucket.com/albums/jj598/Mjolnir771/P1000837.jpg

 

Sergeant Morcar:

http://i1269.photobucket.com/albums/jj598/Mjolnir771/P1000835.jpg

 

Brothers Barak and Mauriac:

http://i1269.photobucket.com/albums/jj598/Mjolnir771/P1000834.jpg

 

Brothers Molon and Ospak (note Solmund has a flamer mag-locked to his back - this is magnetised to be switched out with a bolter or plasmagun)

http://i1269.photobucket.com/albums/jj598/Mjolnir771/P1000833.jpg

these are your true-scale/tall-scale marines right? I had a nosey at them a coupla weeks back and must say they look awesome - plus a brilliant way to mix the servo-skulls into the force, allows you to have a somewhat more thematic Chooser than a simple marker :)
Maybe use a Razorwing model and say that its a rare bird that only the most relentless marine can tame so it inspires your other models to fight hard since they know that they are with a great marine.i know its not a servo skull but it does go with native theme and Raven guard.

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