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How do YOU model Mark of the Wulfen?


Bearingtheword

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As the title says, I am curious as to how you all have modeled/converted/designated your model that has Mark of the Wulfen?

 

I am looking for some ideas, and as the old cool Wulfen pack metal models are so hard to find/expensive I need some help....Thanks in advance!

 

~BtW

I recall, though I can't remember where, a bit of material saying the Mark of the Wulfen was represented with facial tattoos. So what I do is model the marine exactly like the rest of the pack but without a helmet and with facial tattoos.
Theres been a few threads on this, give it a search. Personally my wulfen all have suitably aggressive poses, feral looking heads and a bare right arm (usually from the maurauder kit). They stand out without being OTT, as I went with a subtle style for the latest incarnation of my SW army.

Pretty sure you dont need to do anything more to them then make sure you know which model has the mark. From a RP point of view their not mutated monsters, rather afaik they lose themselves in a rage when the fighting gets going. This does not mean claws, extra hair, lycanthropy or anything else. I think another term for them is Eye Bitten? Or something like that, i think the only real indicator is that their eyes are yellowish, rather then white. So sure, you can use the old Wulfen models if you like, but as far as the real lore is concerned, painting their eyes yellow should be more then enough.

 

>_> I use the Wulfen models, though, as i have about 15 of them.

Pretty sure you dont need to do anything more to them then make sure you know which model has the mark. From a RP point of view their not mutated monsters, rather afaik they lose themselves in a rage when the fighting gets going. This does not mean claws, extra hair, lycanthropy or anything else. I think another term for them is Eye Bitten? Or something like that, i think the only real indicator is that their eyes are yellowish, rather then white. So sure, you can use the old Wulfen models if you like, but as far as the real lore is concerned, painting their eyes yellow should be more then enough.

 

>_> I use the Wulfen models, though, as i have about 15 of them.

 

To be fair, that isn't "real lore". Its merely one interpretation given by a Black Library author. And as happens continuously, lore written in those novels often contradict either each other or GW codices. For instance, our current codex says MotW tear at their victims with claws and fangs... I find it very difficult to believe a Space Wolf can "claw" anything without atleast a small amount of lycanthropic mutation. The change from the canis helix also depicts an aspirant growing thick hair over their body, etc.

 

To the OP, if anything, I think this shows the varying degrees of "marked" you could portray your MotW models with. I personally have/use the old Wulfen models, but pg. 66 of the codex shows how you don't have to model them differently.

For one of my packs i used termie helms from my WGTDA so for the MoTW i used the helm from my chaos termie lord and cut the spikes off then turned them upside down and put them on the front to look like fangs then gave him a double sided axe,i'll take a pic tomorrow if i can get good lighting.

 

 

Are those beastman heads? or??.......and the hands are from?

 

Cuz they are awesome...

 

~BtW

 

Thank you kindly :lol:

 

They are Ungor heads, iIrc, and Ghoul hands. Both from the Fantasy range.

 

I aped Mjolnir's Wulfen: here

I like the description in the 'Battle of the Fang'. Doesn't look any different but loses himself completely when things got desperate. The mark of the Wulfen wasn't spoken about openly and wasn't something to be proud off. It's like a form of weakness (not so much in Bran Redmaw's GC) and something which the Priest take very seriously.

 

My only one so far has been modeled using running legs but lent further forward.

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