RastlinD Posted August 14, 2012 Share Posted August 14, 2012 I admit it my 6th edition rule-fu is weak. Does the unusual power weapon rule affect this weapon making Khârn strike in initiative order. Or is Khârn slowed by the fact that Gorechild is a power axe. Thanks guys. Link to comment Share on other sites More sharing options...
Brother Ambroz Posted August 14, 2012 Share Posted August 14, 2012 Check the CSM FAQ. I can't access it here at work but it goes into detail on Gorechild. I think, if I remember correctly he goes at I1. Link to comment Share on other sites More sharing options...
nurglez Posted August 14, 2012 Share Posted August 14, 2012 aye, the faq classed it as a power axe. Chaos faq Change the text of the last sentence to read: "In addition, Gorechild is treated as a power axe and, against vehicles, adds an extra D6 to Khârn's armour penetration rolls" Link to comment Share on other sites More sharing options...
ExNoctemNacimur Posted August 15, 2012 Share Posted August 15, 2012 That's stupid. So to use Khârn properly will I have to use gamey squad formations so he doesn't die in 30 seconds? Link to comment Share on other sites More sharing options...
Morollan Posted August 15, 2012 Share Posted August 15, 2012 That's stupid. So to use Khârn properly will I have to use gamey squad formations so he doesn't die in 30 seconds? If you mean, will you have to position your models intelligently, then yes. Link to comment Share on other sites More sharing options...
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