RastlinD Posted August 14, 2012 Share Posted August 14, 2012 I admit it my 6th edition rule-fu is weak. Does the unusual power weapon rule affect this weapon making Khârn strike in initiative order. Or is Khârn slowed by the fact that Gorechild is a power axe. Thanks guys. Link to comment https://bolterandchainsword.com/topic/258965-gorechild/ Share on other sites More sharing options...
Brother Ambroz Posted August 14, 2012 Share Posted August 14, 2012 Check the CSM FAQ. I can't access it here at work but it goes into detail on Gorechild. I think, if I remember correctly he goes at I1. Link to comment https://bolterandchainsword.com/topic/258965-gorechild/#findComment-3148958 Share on other sites More sharing options...
nurglez Posted August 14, 2012 Share Posted August 14, 2012 aye, the faq classed it as a power axe. Chaos faq Change the text of the last sentence to read: "In addition, Gorechild is treated as a power axe and, against vehicles, adds an extra D6 to Khârn's armour penetration rolls" Link to comment https://bolterandchainsword.com/topic/258965-gorechild/#findComment-3148977 Share on other sites More sharing options...
ExNoctemNacimur Posted August 15, 2012 Share Posted August 15, 2012 That's stupid. So to use Khârn properly will I have to use gamey squad formations so he doesn't die in 30 seconds? Link to comment https://bolterandchainsword.com/topic/258965-gorechild/#findComment-3149389 Share on other sites More sharing options...
Morollan Posted August 15, 2012 Share Posted August 15, 2012 That's stupid. So to use Khârn properly will I have to use gamey squad formations so he doesn't die in 30 seconds? If you mean, will you have to position your models intelligently, then yes. Link to comment https://bolterandchainsword.com/topic/258965-gorechild/#findComment-3149394 Share on other sites More sharing options...
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