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Kitting out Bikes


MeatGrinder

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I'm curious as to what the best loadout for a unit of bikers might be this edition. With the buff to bikes, I'll be adding a few to my army.

My current loadout is something like this:

 

5 bikes with power wep, meltagun, attackbike with melta, WG with combimeltafist

 

Also, would axes or swords work better in this unit? I think axes work best in GH units, but I have a feeling bikes need to be striking hard and fast.

Your thoughts?

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Axe are nice, because now you have true T5 on bikers, so they will live enough time to strike. Drop meltagun (with BS3 is not so nice). I would also change multimelta into H.bolter. And if you want to hunt tanks, give them melta bombs.

 

Bikes always play an anvil for me (because of jink and T5), or fast seckond line for aiding my GH and securing LF.

I was planning on reserving a blood claw biker pack with Wolf Priest to support my pods.

 

Here's my config. I opted for the combi melta over gun slinging PP's for a little more armor damage. I opted for power axe on the BC's because of the cheapness, ap2 and getting additional attacks. Went for the wulfen on WG for the extra hands for shooty stuff but still being dangerous at combat and getting ap2 at initiative. It's risky but I want to test it out and see it through. Went with plasma/heavy bolter over melta for the re-rolls on 1's and hitting armor 2 stuff and increased range of the HB and PG.

 

 

Wolf priest on bike, melta bombs, runic armor, plasma pistol (oath of war on infantry)

 

 

WG:

WG on bike with mark of wulfen, combi melta and plasma pistol, melta bombs (was going to do gun slinger but I liked the ability to take out something really tough with combi melta (plus I like how its modeled lol)

 

 

Fast Attack

5xBC bikers with power axe, plasma Gun

Attached Attack Bike with Heavy Bolter

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