Stormshadow Posted August 17, 2012 Share Posted August 17, 2012 Has anyone considered running a cc Ordo Malleus Inquisitor in 6th? I was thinking of using Daemonblade, Brain mine, Power armor and Force Weapon with pyromancy ore divination powers. That brings the character in at 88pts, which is ok I think. The character will be extremely random, but in an absolute worst case scenario it can alternate between 6+1 attacks that wounds daemons on a 2+ and 3+1 force weapon attacks, along with ether rerolling all failed to hit rolls or being able to flame the target before charging. I would say that the worst case scenario is still good enough, and the best case scenarios real gets me drooling :cuss . I was planning on running the inquisitor with a Techmarine and some assassins and crusaders in a Land Raider crusader. And basing the character on this model. http://www.maelstromgames.co.uk/index.php?...otc_mtr_121_000 Now I know there are Inquisitor builds that may be better, but do you think this one would be good enough? Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/ Share on other sites More sharing options...
Azevedo Posted August 18, 2012 Share Posted August 18, 2012 You should probably try it to see if it works, but combined with the techmarine it's a lot of points. I take it you have the techmairine there to give him all the fancy grenades? Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/#findComment-3151922 Share on other sites More sharing options...
Stormshadow Posted August 20, 2012 Author Share Posted August 20, 2012 Giving the techmarine some grenades is always a good thing :P. But the main reasons he is there is: 1, Hammer hand 2, S8 3, Repair the Land raider. 4, With a stave and one would, he will take the challenges issued by S6+ enemies in 2+ armor. (Exceptions will of course occur :P ). The squad will probably manage to handle most things without the techmarine though. But it is always nice to have a teachmarin around when you start rolling out the Land Raiders :devil:. Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/#findComment-3153281 Share on other sites More sharing options...
Reclusiarch Darius Posted August 20, 2012 Share Posted August 20, 2012 Tech-Marines are actually superior for attaching to close-combat warbands. Inquisitors just never come close, a nemesis weapon with AP3 and 2++ in close-combat make him a challenge god (you die if you're not in TDA, you flail uselessly against him if you are), his servo-arms dismember even TDA models, and his grenades+'Hammerhand' make Death-Cult insanely potent. You can build a close-combat Inquisitor if you want, but I'd go this instead; Terminator Malleus Inquisitor w/force sword+nemesis hammer, Divination (95 points) That gives you the flexibility of choosing between an AP3 force sword at Initiative, or an AP2 hammer at I1. I usually pay the modest upgrade to drop the sword for a psycannon, but if you just want pure combat ability thats pretty hard to beat. No other Inquisitor gets a 2+ armour save, its only Malleus. 2+ armour is pretty durable in melee now, anything that would kill you usually goes I1 anyway, and you still get a 5++. Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/#findComment-3153299 Share on other sites More sharing options...
Stormshadow Posted August 20, 2012 Author Share Posted August 20, 2012 Hmm… Interesting thought. Terminator armor and hammer or Daemonblade and the ability to make a swiping advance. The terminators 2+ is rely nice now in 6th and you always know where you stand with a good hammer, you can’t fit him in a rhino or make a sweeping advance thou. The Daemonblade is really random and 3+ with no Invul will mean that the inquisitor will probably dye quickly if he is forced to duel with certain enemies… Right now I am leaning towards the Inquisitor with Daemonblade if I am running him with a Techmarine. And Terminator armor and hammer if I am not. Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/#findComment-3153458 Share on other sites More sharing options...
worloch Posted August 20, 2012 Share Posted August 20, 2012 Maybe not the "best" option, but you can take 2x Daemonblades and choose which to use based on what powers you roll up :lol: Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/#findComment-3153683 Share on other sites More sharing options...
Stormshadow Posted August 21, 2012 Author Share Posted August 21, 2012 I have thought about that. But I am getting a Force Weapon for free, and using it gives me a guarantee that no matter how badly I roll for the Daemonblade ore psychic power, I will always be able to ignore 3+ armor and inflict instant death. Link to comment https://bolterandchainsword.com/topic/259106-cc-ordo-malleus-inquisitor-in-6th/#findComment-3154154 Share on other sites More sharing options...
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