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Black Templar Battlefleet Gothic Fleet


Brother-Ports

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Hi All

 

I would like some advise on battlefleet gothic, I am currently making a list to support my BT 40k army, at the moment I have 1 battle barge, 2 strike cruisers, 6 rapid strike vessels. I have had a look on the forum and I can't seem to find the article (spealist-games BFG Articles Black Templars Fleet List article), any help would be great.

 

I was thinking of creating a list that was mentioned in the back of the codex, but I would like to know what other ships are in the fleet.

 

At the moment I'm starting to organize a campaign which will incorporate BFG, space hulk, planetary empires and normal 40k games and I what my Templars to really stand out.

I just have to say I also have been wanting to throw together some background at least involving ships for my own crusade. Never played BFG but I have been interested.

 

As far as I know a fleet would consist of:

Battleships-

battle barges (Probably a maximum of one these are very rare and even our large chapter won't have an abundant ammount of them.)

 

Cruisers-

Strike Cruisers (Carries about a company of marines)

 

Escorts -

Gladius Frigate (manned mostly by serfs with maybe a squad on marines on board. Compared to Imperial Navy formations imagine at MINIMUM 2 alongside a battleship)

Hunter Destroyer (A variation on the Cobra Class Destroyer. Uses torpedoes, but mainly employed by the Dark Angels.)

Nova Frigate (PURE war. Lance weaponry. NO troop drop or transport capabilities)

 

And then you have your Assault and Landing craft

Thunderhawk

Storm Raven

Storm Eagle

Storm Talon

Drop Pod

Caestus Assault Ram

Etc.

I have a BFG fleet with 1 battlebarge 2 strike cruisers and 6 off every strike vessel for versatility.

If you want advise on what else to add the points you are aiming will be important, at 2000 you can have 2 battlebarges wich is good game wise but maybe not fluff wise, depends.

For 1000 to 2000 you need imperial cruisers or you will be completly outgunned and with very few hit points to take damage.

 

I believe that every Black Templar commander that know he will have to fight a space battle will take (or even force if necessary) help from imperial navy since the space marine fleets are not meant for long space battles.

That said i also have 2 imperial cruisers magnetized to help support the fleet. The gladius is not a very good choice, take the imperial escorts if you plan to keep imperials in the fleet and you want that kind of escort.

 

We also have forge-ships, I remember seeing the model for it

 

A link or any info on this would be great because i searched once and didn't find a thing. I was planning on making a cruiser count as for a forgeship but if there is a more suitable choice i really like to now.

Thanks it has helped, I have purchased a few more models

Now I have 2 Battle barges, 6 strike cruisers, 9 rapid strike vessels. I have done a little research and have found a few black Templar fleet names from the armageddon omnibus and I will use them to continue the fluff. But for tactics I was thinking of having the 2 barges and 3 strike cruiser and 3 rapid vessels as one battle group and the rest form the other battle group these ships will be used to out flank. While the main body lay down torpedo fire and thunder hawk fighters. I will post some battle reports once get everything up and running.

 

I asked a mate about a forge ship, he said use the mechanica ships but change the logo to the BT one.

It's pretty cool the guys at my local are mad keen on the game, we have Eldar, choas, imperial navy,tau and now space marines, one of the players is going to get a nids bio fleet. So we can combine all gaming systems in one.

 

We plan on have a sector in space with a number of planets each plant is owned or is controlled by a faction in generally roled for. From their the faction teams need to own tithe whole sector by moving around the board if the fleet is within a certain distance to a planet the attacker may conduct a planet strike on that planet playing normal 40k. If battleships conduct boarding mission the players play space hulk.

 

The winners of each game gains exp and role on the exp chart from the old 4th Ed rule book. That way if a squad live through a battle they can get better if not they lose exp.

 

If a faction gets wiped out they have the ability to come into the sector via BFG.

Sounds like lots of fun, to bad in my area we are only four playing BFG and two of us don't have a fleet to match their 40k armies :yes: so we can't have that kind of game.

The game is very nice but it has some balance issues and sometimes you need to be creative with some of the rules. It is also pretty cheap to colect a fleet, not many models needed unless you aim for a lot more than 2000.

sweet guys, thanks for the input. that does sound pretty awesome Brother-Ports. i thinking a battle-barge, 2-3 strike cruisers and then support craft would be a decent size fleet, yes? do you guys prefer lance frigates or torpedoes? i feel they both have their merit, but lances are just pure destructive weapons of awesome haha
Both the hunter and the nova classes are good options. For only 5 more points over the cobra and firestorm you gain a lot. More speed, all around lances, better armour for the destroyers. I would take the space marine ones over the imperial.

Here is my fleet list will test play this weekend most likely a chaos fleet. Let me know if it's workable

 

 

Battle barge Eternal Crusader 

425/50/50/25

Two re-rolls, terminators, master of the fleet

 

Battle barge Divine Fury

425

 

Strike cruiser Dorn's Sword

145

Strike cruiser Sigismund's Wrath

145

Strike cruiser No Pity

145

Strike cruiser Holy Crusade

145

Strike cruiser Apocalypton

145

Strike cruiser Majesty

145

Rapid strike vessel Cobra

You play at 2000 points then, so you got 4 cobras right?

That is a lot of strike cruisers!!!!

 

It's not like i can really comment on the list since you really can't do anything better with just space marines. I guess focusing only in strike cruisers and not putting any other strike vessels has its benefits. You got more than 60 hit points in total that is good for a space marine fleet. You also have insanly huge ordnance (i don't think you will be able to fire it all the time though) You don't have a lot of firepower so don't try shooting, get in boarding actions as soon as possible.

How do you plan on using the fleet, what tactics are you going to use? All fleet ahead full and hope you get for boarding as soon as possible?

 

Chaos is generally one of the toughest opponents the space marine fleet can face because of the amount of lances they can put on the table, it makes our 6+ armour useless, plus they also get +1 on boarding rolles so a strike cruiser alone will be at 50-50 against a chaos cruiser.

 

Now if only i had that fleet against Orks, Necrons or Tyranids... that would be awesome...

 

P.S. Today i will play a BFG game 3000 points Space marines + Imperial Navy against Chaos + Orks.

Black Crusader my tactic is to try and split my force in two and try and out flank the enemy fleet here is a pic of what I have built as this will be my first BFG game there are going to be a fare few play testing. The other Strike cruisers and battle barge are coming maybe tomorrow or monday. What other ships would suit. Let us know how you go with that battle I think with the imperial navy should give you enough lancer fire.

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Nice looking fleet!!!

 

I would suggest keeping the Battlebarges together in the center of the board and have all the strike cruisers run together from one side of the enemy fleet using any terain feature you can find for cover. If the enemy try to avoid the strike cruisers he will run onto the barges, if he goes after the cruisers the barges will get enough time to close in without damage to finish the job.

Chaos has fast ships and with lots of range so it could be easy for him to pick one part of your fleet and cripple it with focused fire before the other half can come in to support if you simply split it in two equal halves.

One other problem you may face by splitting your force could be the fact that you will bring both port and starboard batteries against your fleet if you try attacking from two sides.

I usually don't like splitting my force and this is true for normal 40k as well unless the unit doing the flanking has a special role.

 

As for what other ships to use, the space marine escorts Nova frigate and hunter destroyer and are better than the imperial navy escorts IMO.

For imperial cruisers in general i try long range lance bateries that give what the space marines don't have. I currently use two Armaggeddon class battlecruisers, they may be expensive but they are good at what they bring.

 

Actually it is a 2 vs 2 battle with 1500 each. The imperial navy fleet will probably bring lots of nova cannon and an Emperors battleship for more long range support but the trick is the torpedos.

Trying to fight chaos with lance against lance will not work well. Best think is to use a lot of torpedos to hit their 5+ armour and keep them from moving forward with lock on orders.

Torpedos is something you don't have and they are especially useful against chaos so i would try putting some of them in the fleet.

I will write a report maybe even try taking some picks as well.

Today saw the emperors finest Black Templar fleet go head to head with a choas fleet of Tzeentch total points 1225 points.

Black Templar Fleet; Battle Barge Divine Fury

Strike Cruiser Dorn's Sword

Strike Cruiser Apocalipton

4x Cobra class Rapid Strike Vessels

3x Sword Class " "

3x Firestorm Class " "

Chaos Fleet; Hades Heavy Cruiser

Acheron Heavy Cruiser

2x Devastation Class Cruiser

Murder Class Cruiser

Slaughter Class Cruiser

Idolator Class Raider

The first few turns saw my escorts taken out with lance fire however before they where taken down my cobra's manage a few hits on a few cruisers, with the amount of ordance and thunderhawks deployed, caused the Chaos fleet to split there forces. The divine Fury and Dorn's Sword closed in on the Chaos Fleet commander causeing devistating damage force him to run away. the Apocalipton and an escort servived a few bombing runs and layed down fire on a chaos cruiser with the ship damage the Apocalipton decided to ram and board the cruiser, after killing the crew the ship became a floating space hulk.

With the remaining Chaos fleet slowy getting critical damaged they wanted to bug out, trying to go the same way as their fleet commander. the Apocalipton made its final run on an enemy cruiser recieving a critical damage a becoming a wreck.

At the end it became a tie having recovered the Apocalipton for repairs and dragging the space hulk of the chaos cruiser back to a secure area for intel. With all the chaos ships destroyed or fleeing the sector was owned by the Black Templars

Ships remaining the Battle Barge, the 2x Strike Cruisers and 1 Escort. The High Marshal shall be pleased as word has been recieved that the High Marshal himself will arrive in a few weeks to personnel thank Marshal Brant from the Solemnous Crusade for the great victory.

Chaos beware the Emperors Finest will never stop to destroy you.

No Pity, No Fear, No Remorse.

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