jeremy1391 Posted August 18, 2012 Share Posted August 18, 2012 So I am thinking about sprinkling some wolves into my Imperial fists army, but was wondering the viability of my plan My HQ I plan on running is a wolf priest attached to a full squad of sniper wolf scouts to re roll their 1's to hit and wound. Is this a decent Idea or should I use the wolf scouts in a more wolfy way? For my two troops I was going to run two six man grey hunter units in razorbacks. Your thoughts? How should I kit them out? The rest of my army is a static gunline with multiple vindies. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/ Share on other sites More sharing options...
CainTheHunter Posted August 18, 2012 Share Posted August 18, 2012 So I am thinking about sprinkling some wolves into my Imperial fists army, but was wondering the viability of my plan My HQ I plan on running is a wolf priest attached to a full squad of sniper wolf scouts to re roll their 1's to hit and wound. Is this a decent Idea or should I use the wolf scouts in a more wolfy way? For my two troops I was going to run two six man grey hunter units in razorbacks. Your thoughts? How should I kit them out? The rest of my army is a static gunline with multiple vindies. Wolf scouts with sniper rifles actually are not the best way to use them. They excelled with the "Behind enemy lines" rule, which allows to come from any table edge on a roll of 3+, which can be rerolled now due to the Acute senses. Unfortunately, they cannot assault out of the outflank anymore in this edition. I'd suggest You to take either a Rune Priest as Your allied HQ or probably a Thunderlord - depending on which one You like better, we could shape the rest of the SW list. IMO, two 6 man GH packs are not the best choice either, since with two packs of 10 You will get extra free special weapon. Given that You only get two Troops for allied FOC, wolf guards are not an option, as their minimum size is 3. So two units of 10 with two meltaguns/plasmaguns, wolf standard, mark of wulfen and maybe a powerfist, both in Rhinos. Since the rest of Your army is static gunline, the overall synergie looks weird... Are You sure, You are not interested in TWC? :D Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152246 Share on other sites More sharing options...
jeremy1391 Posted August 18, 2012 Author Share Posted August 18, 2012 Ok so a proposed change for the allies from the wolves. Rune priest (because runic weapons are awesome) Long fangs x5 missile launchers (rune priest attaches and takes primaris divination power) 2 squads 10 grey hunters in rhino with 2 plasma guns power fist mark of the wulfen and a banner Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152255 Share on other sites More sharing options...
CainTheHunter Posted August 18, 2012 Share Posted August 18, 2012 Ok so a proposed change for the allies from the wolves. Rune priest (because runic weapons are awesome) Long fangs x5 missile launchers (rune priest attaches and takes primaris divination power) 2 squads 10 grey hunters in rhino with 2 plasma guns power fist mark of the wulfen and a banner Codex psi-powers are much better! Rune Priest, Living Lighting, Jaws of the World Wolf 10 GH, 2 x plasma, mark, standard, fist, Rhino 9 GH, plasmagun, (optional plasma pistol), mark, standard, Rhino - Rune Priest joins this pack. 5 x Long Fangs with rockets Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152260 Share on other sites More sharing options...
Wulfebane Posted August 18, 2012 Share Posted August 18, 2012 IMO axes > fists in GH packs anymore, but to each their own. Don't forget. You can have 2 HQ units per HQ slot. And although Cain's suggestion with the RP is viable, it is just as viable to leave him with the LFs and pop Living Lightning from across the table (much to your opponent's ire). There's still a decent amount of powers to choose from for your second option and maintain long distance viability, not to mention of all our HQs, I wouldn't think the RP being the best option for melee. Also, given that your main army is a static gunline, I'd put the GH packs in drop pods, or at the very least not have them riding inside their rhinos, as their range potential has increased by double, making them more effective on the advance, particularly with plasma. Wolf Scout snipers are still good (BS4), but they're better off taking an Infiltrate position, rather than OBELing, so that they're set up to fire their rifles in the first turn, rather than moving into position on turn 2+. Giving them a ML is also a good idea. Putting them with a WP is not, as the WP is designed mainly as a melee unit. If the scouts weren't snipers, then it'd be different. Despite our Swift- and Skyclaws improving this edition (jink and HoW, etc), TWC are still widely favored as the better option, and you can't get much more brutal than a WL on TWM to lead them.. food for thought when you start to consider a FA unit. As for non-scout Elite options, a single lone wolf can be a cost-effective, and lethal, option to get a quick, cheap Elite unit on the table via a single model; TDA + cf/ss and 2x fen wolves coming in at under 100pts (I believe) will soak up a massive amount of fire from your opponent, allowing him to earn back his points in the amount of fire taken from the rest of your advancing army. Alternatively, grabbing 3 WG for each of the packs you intend (2x GH, 1x LF) and giving TDA + SS to the GH WG will also soak a lot of incoming fire for the remainder of your packs, and should they fail a shield-save, they benefit from Characters' Look out sir! rule. The leftover WG with your LF also can act as a simple ablative wound, OR, should you acquire 5 or more with the remainder escorting say, a WL, then that LF WG can take a cml to pump out yet 2 more missiles. ...anyway, there's tons of variations and this forum in particular is in no short supply of opinions.. which is good, considering there is still no definitive way to play a Wolves army. I've no doubt you'll easily glean new ways to employ Wolves as allies and possibly grow your Company to stand on its own in the future, so at any rate, enjoy your stay here at the Fang. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152275 Share on other sites More sharing options...
jeremy1391 Posted August 18, 2012 Author Share Posted August 18, 2012 Ok so a proposed change for the allies from the wolves. Rune priest (because runic weapons are awesome) Long fangs x5 missile launchers (rune priest attaches and takes primaris divination power) 2 squads 10 grey hunters in rhino with 2 plasma guns power fist mark of the wulfen and a banner Codex psi-powers are much better! Rune Priest, Living Lighting, Jaws of the World Wolf 10 GH, 2 x plasma, mark, standard, fist, Rhino 9 GH, plasmagun, (optional plasma pistol), mark, standard, Rhino - Rune Priest joins this pack. 5 x Long Fangs with rockets But divination is so awesome! Primaris power is awesome for fangs, and 3 of the powers you can get from rolling are perfect for fangs! Perfect timing ignores cover for the units shooting, Misfortune makes and enemy unit re roll its saves (perfect for jinking speeders or bikes), and foreboding makes the unit not something you would want to assault...... Since wolves can use two HQ's per slot I might have to take two rune priests and stick one in a unit! Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152295 Share on other sites More sharing options...
CainTheHunter Posted August 18, 2012 Share Posted August 18, 2012 Since wolves can use two HQ's per slot I might have to take two rune priests and stick one in a unit! Just remember that they must be different in their loadout :whistling: Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152299 Share on other sites More sharing options...
Wulfebane Posted August 18, 2012 Share Posted August 18, 2012 Since wolves can use two HQ's per slot I might have to take two rune priests and stick one in a unit! Just remember that they must be different in their loadout :whistling: That's a simple enough thing.. different psychic powers, or just grab a CotS. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152303 Share on other sites More sharing options...
jeremy1391 Posted August 18, 2012 Author Share Posted August 18, 2012 Since wolves can use two HQ's per slot I might have to take two rune priests and stick one in a unit! Just remember that they must be different in their loadout :whistling: Almost forgot about that, Haven't played wolves since 2010. WTN on the one that goes with hunters COS on the one that goes with fangs :yes: Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152306 Share on other sites More sharing options...
CainTheHunter Posted August 18, 2012 Share Posted August 18, 2012 Since wolves can use two HQ's per slot I might have to take two rune priests and stick one in a unit! Just remember that they must be different in their loadout :whistling: Almost forgot about that, Haven't played wolves since 2010. WTN on the one that goes with hunters COS on the one that goes with fangs :yes: Or WTT instead of WTN for a triple psychic power denial :) Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152309 Share on other sites More sharing options...
Wulfebane Posted August 18, 2012 Share Posted August 18, 2012 That reminds me.. the GH RP should absolutely have Runic Armor. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152324 Share on other sites More sharing options...
jeremy1391 Posted August 18, 2012 Author Share Posted August 18, 2012 Ok So here is the latest change to the allies list Rune priest 1 COS Rune priest 2 WTN, Runic armor 10 GH, 2 x plasma gun, mark, standard, axe, Rhino 9 GH, plasma gun, axe, mark, standard, Rhino - Rune Priest 2 joins this pack. 5 x Long Fangs with rockets- Rune priest 1 joins this squad. *Maybe a unit of thunderwolf cavalry...... I like the way they look! As I dont have my codex space wolves on me at the moment about how many points is that? Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152337 Share on other sites More sharing options...
CainTheHunter Posted August 18, 2012 Share Posted August 18, 2012 Depending on how much is the power axe (which I can't find now), assuming the points cost of power fist and without TWC this runs into 855 points. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152347 Share on other sites More sharing options...
Wulfebane Posted August 18, 2012 Share Posted August 18, 2012 Is it a 5-man LF pack or 6-man, 5 of which carrying MLs? And the power axe is 15pts, down from 25 for the fist. So its... Rune priest 1 COS - 110pts Rune priest 2 WTN, Runic armor - 130pts 10 GH, 2 x plasma gun, mark, standard, axe, Rhino - 235pts 9 GH, plasma gun, axe, mark, standard, Rhino - 220pts 5 x Long Fangs (4ML) - 115pts OR 6 x Long Fangs (5ML) - 140pts Total = 810 (835) points. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152354 Share on other sites More sharing options...
CainTheHunter Posted August 18, 2012 Share Posted August 18, 2012 OK, then with 5 ML Long Fang pack it is 835 points. Quite a lot for an allied detachment... Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152358 Share on other sites More sharing options...
Wulfebane Posted August 18, 2012 Share Posted August 18, 2012 OK, then with 5 ML Long Fang pack it is 835 points. Quite a lot for an allied detachment... Considering that a lot of SW players intend to take BA for Wulfen + Stormravens/alternate flyers + Baals, I imagine we'll see a lot of SW allied detachments getting up in cost as well. Just so long as his main army equals 836+ pts, it'll be fine/legal. Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152368 Share on other sites More sharing options...
jeremy1391 Posted August 18, 2012 Author Share Posted August 18, 2012 With some tweaking and dropping a few units out of my main list I can make this work!!!! so with your guy's help this is my Imperial Fist/ Space wolves face rocking awesome sauce list! Alternate Imp fists 2k Librarian Force sword, bolt pistol 100 Vanguard x5 sergeant power sword, 2 vets power sword bolt pistol, 2 vets bolt pistol chain sword -155 Tactical squad Plasma gun, missile launcher- 180 Tactical squad Plasma gun, missile launcher- 180 Scout squad x10 sniper rifles, camo cloaks- 170 Vindicator Siege shield 125 Vindicator Siege shield 125 Vindicator Siege shield 125 Total =1165 Allied detachment Rune priest 1 COS - 110pts Rune priest 2 WTN, Runic armor - 130pts 10 GH, 2 x plasma gun, mark, standard, axe, Rhino - 235pts 9 GH, plasma gun, axe, mark, standard, Rhino - 220pts 6 x Long Fangs (5ML) - 140pts Total = 835 points. Any other tweaks???? or maybe I should just turn this into a space wolves list with Imperial fist allies!!! Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152413 Share on other sites More sharing options...
Runesch Posted August 19, 2012 Share Posted August 19, 2012 Alternatively, grabbing 3 WG for each of the packs you intend (2x GH, 1x LF) and giving TDA + SS to the GH WG will also soak a lot of incoming fire for the remainder of your packs, and should they fail a shield-save, they benefit from Characters' Look out sir! rule. The leftover WG with your LF also can act as a simple ablative wound, OR, should you acquire 5 or more with the remainder escorting say, a WL, then that LF WG can take a cml to pump out yet 2 more missiles. You just have to do the LoS before the save, since they are using different saves. Rune Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3152744 Share on other sites More sharing options...
Blacksad Posted August 20, 2012 Share Posted August 20, 2012 I'd actualy drop the Rhinos for your Grey Hunters, and have them footslog, upping the second pack to 10 and double plasmagun aswell... you could use the spare points to add in eighter a Long Fangs pack of 3 men with 2 heavy bolters Fenrisian Wolf pack (5 bodies), CotS for the other Rune Priest, and a Wolf Tail Talisman 1 Thunderwolf Cavalry with meltabombs a Land Speeder and a wolf tail talisman for one of the RP's a TDA lone wolf with a wolfclaw and a combi-plasma an Iron Priest with WTT Link to comment https://bolterandchainsword.com/topic/259184-space-wolves-as-allies/#findComment-3153303 Share on other sites More sharing options...
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