calgaryBA Posted August 21, 2012 Share Posted August 21, 2012 We've got Tycho, who is amazing for shooty armies, but what about for more speed oriented armies? Our own captains are crap, and fast characters are expensive - meph, dante, sanguinor and astorath. They're all 220-275 points Is anybody using an allied captain with artificer armor, jump pack and a relic blade? This comes out to 180 points. Thoughts? Link to comment Share on other sites More sharing options...
Mebeeclarence Posted August 21, 2012 Share Posted August 21, 2012 I hear ya thre. It's crazy that we can't buy Artificer armor for our Captains. Just about everyone else has it but no soup for them Link to comment Share on other sites More sharing options...
JamesI Posted August 21, 2012 Share Posted August 21, 2012 Honestly, I can't see a reason to spend 180 for an allied jump pack captain. Spend 220 for Astorath. The extras are worth the 40 points. Same stats. Relic blade with bonus rules. Chaplain reroll to hit. Plus the Red Thirst bonus. Link to comment Share on other sites More sharing options...
Fortunate Son Posted August 21, 2012 Share Posted August 21, 2012 Or put a cheaper BA character on a bike. Makes them fast and T5. Link to comment Share on other sites More sharing options...
calgaryBA Posted August 21, 2012 Author Share Posted August 21, 2012 Honestly, I can't see a reason to spend 180 for an allied jump pack captain. Spend 220 for Astorath. The extras are worth the 40 points. Same stats. Relic blade with bonus rules. Chaplain reroll to hit. Plus the Red Thirst bonus. Astorath's axe doesn't strike at I1? Link to comment Share on other sites More sharing options...
JamesI Posted August 21, 2012 Share Posted August 21, 2012 Honestly, I can't see a reason to spend 180 for an allied jump pack captain. Spend 220 for Astorath. The extras are worth the 40 points. Same stats. Relic blade with bonus rules. Chaplain reroll to hit. Plus the Red Thirst bonus. Astorath's axe doesn't strike at I1? Not according to GW, it is clearly an Unusual power weapon (strength 6 plus reroll to enemy invul saves is clearly a unique CC rule). Link to comment Share on other sites More sharing options...
CitadelArmyGuy Posted August 21, 2012 Share Posted August 21, 2012 The only HQ I'd consider over Meph, Dante or Astorath would be a Wolf Lord @200pts. JP, PF, SS, Runic Armor. Maybe Saga of Bear for 235pts. But that's Meph territory right there ;) Link to comment Share on other sites More sharing options...
Leonaides Posted August 21, 2012 Share Posted August 21, 2012 Basic premise is flawed. A ba capt with jp and twin claws is better since he has more attacks, can re-roll to wound, can get fnp and fc from a priest and will make mincemeat of any sergeants with power weapons before they attack, so his 3 plus save is no worse than the artificier armour. Link to comment Share on other sites More sharing options...
MadMek83 Posted August 21, 2012 Share Posted August 21, 2012 Basic premise is flawed. A ba capt with jp and twin claws is better since he has more attacks, can re-roll to wound, can get fnp and fc from a priest and will make mincemeat of any sergeants with power weapons before they attack, so his 3 plus save is no worse than the artificier armour. I agree. BA can make better JP captains. If allied captains is needed then I would go for shooty captain from codex that is no name, gets special issue ammos for bolter, digital weapons, artificier armour and expensive but still useful relic blades and basicly all those stuff BA's don't get. There's always Kayvaan Shriek though who IMHO would make good allied captain and is with Jump Pack and Twin Lightning claws. Great looking model. There's still exception to almost any rule though. Link to comment Share on other sites More sharing options...
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