wolf363839 Posted August 22, 2012 Share Posted August 22, 2012 Let me know what you guys think of this: Rune Priest w/ Chooser and Master of Runes (mastery level 2) - Living Lightening and Prescience WG w/ no additional weapons Long Fangs w/ 3 ML and 2 LC I can split fire with Living lightening, 1 ML, and 1 LC at one target; and then 2 ML, and 1 LC at another. Mastery level 2 means I can use Prescience to allow the LF's to reroll misses, effectively making their weapons twin linked. Should help crack open some transports for my wolves to feed upon. Thoughts? Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/ Share on other sites More sharing options...
Bradimus Prime Posted August 22, 2012 Share Posted August 22, 2012 Let me know what you guys think of this: Rune Priest w/ Chooser and Master of Runes (mastery level 2) - Living Lightening and Prescience WG w/ no additional weapons Long Fangs w/ 3 ML and 2 LC I can split fire with Living lightening, 1 ML, and 1 LC at one target; and then 2 ML, and 1 LC at another. Mastery level 2 means I can use Prescience to allow the LF's to reroll misses, effectively making their weapons twin linked. Should help crack open some transports for my wolves to feed upon. Thoughts? Unfortunately we can't mix codex and rule book powers so you need to choose living lightning or prescience. Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155124 Share on other sites More sharing options...
Russ Brother 92 Posted August 22, 2012 Share Posted August 22, 2012 OR have two rune priests - one with Codex powers (I'd choose LL and Jaws if he's with LFs) and one with BRB powers - probs either divination or biomancy :unsure: Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155203 Share on other sites More sharing options...
wolf363839 Posted August 22, 2012 Author Share Posted August 22, 2012 bummer, but thanks for setting me straight! Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155620 Share on other sites More sharing options...
Belfast Posted August 22, 2012 Share Posted August 22, 2012 OR have two rune priests - one with Codex powers (I'd choose LL and Jaws if he's with LFs) and one with BRB powers - probs either divination or biomancy :) I actually prefer taking divination spells with my LF's RP in TDA for prescience. I'm currently running 2 LF squads with 3xML and 2XLas cannon with a WG in TDA with a CCML in one of them. The reason I prefer this is since SW don't have any real anti air atm, being able to reroll those shots is huge for dealing with air units I'd say this would combo well with a RP in PA riding in a rhino using LL and what ever else you want. My load outs are: (Forwarning, misfortune, or perfect timing) + prescience Prescience + (enfeeble or endurance) - warp speed may be worth taking if you roll it Prescience + Smite (worst option imo) Edit - Blast weapons don't roll to hit... thanks wolf363839 Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155657 Share on other sites More sharing options...
wolf363839 Posted August 23, 2012 Author Share Posted August 23, 2012 Prescience won't allow you to reroll blast weapons because they don't roll "to hit" per the description in the special rules section. Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155707 Share on other sites More sharing options...
Belfast Posted August 23, 2012 Share Posted August 23, 2012 Prescience won't allow you to reroll blast weapons because they don't roll "to hit" per the description in the special rules section. yup, that definitely is correct... Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155753 Share on other sites More sharing options...
Wolfsbane Posted August 23, 2012 Share Posted August 23, 2012 I have two rune priests that I like to run. Ordin Wyrmbreaker, 1 in Terminator armor escorted by 4 TDA wolfguard with combi-plasma. I take the default divination power and roll on biomancy, hoping to get a melee buffer. They drop down in a pod. Get that runic staff nice and close, rapid fire tons of plasma shots and re-roll misses. Thorgrim Wyrmbreaker, 1 in power armor, lightning lightning and jaws. Usually attach him to Longfangs, sometimes more aggressive and foot slog him with some bloodclaws. Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155780 Share on other sites More sharing options...
wolf363839 Posted August 23, 2012 Author Share Posted August 23, 2012 Thanks for the advice all. I'm going to try Master of Runes with Prescience and [hopefully] Perfect Timing. I get two chances to roll for Perfect Timing. Going to attach him to a pack of LF's with ML and 4 x LC along with a WG to soak up wounds. Against transports that's a potential game changer because I can get the troops inside on turn 2 with my Thunderwolves. Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3155963 Share on other sites More sharing options...
MalachiOfRuss Posted August 23, 2012 Share Posted August 23, 2012 Prescience won't allow you to reroll blast weapons because they don't roll "to hit" per the description in the special rules section. yup, that definitely is correct... Yup, that is definitely NOT correct. If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the palyer must re-roll both the scatter dice and the 2D6. So Prescience does help Blast weapons, you can re-roll the "whole result" - scatter die and the 2D6 dice. Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3156110 Share on other sites More sharing options...
Belfast Posted August 23, 2012 Share Posted August 23, 2012 So Prescience does help Blast weapons, you can re-roll the "whole result" - scatter die and the 2D6 dice. you sir are correct... I think when I went to corroborate the rule, i must have stopped reading have "models do not roll to hit" which was slightly moronic on my part since there's a whole bolded section under blast weapons about rerolling them. Thiis just makes me happy though since I want rerolls on my frag missiles. Edit - Frag not Krak... I claim no responsibility for posts I make right after work lol Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3156394 Share on other sites More sharing options...
MalachiOfRuss Posted August 23, 2012 Share Posted August 23, 2012 you sir are correct... I think when I went to corroborate the rule, i must have stopped reading have "models do not roll to hit" which was slightly moronic on my part since there's a whole bolded section under blast weapons about rerolling them. Thiis just makes me happy though since I want rerolls on my krak missiles. You mean frag missiles. :D Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3156409 Share on other sites More sharing options...
wolf363839 Posted August 23, 2012 Author Share Posted August 23, 2012 sometimes I like being wrong... will come in handy for my not-so-reliable vindicator... Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3156415 Share on other sites More sharing options...
MeatGrinder Posted August 24, 2012 Share Posted August 24, 2012 I love the Divination table. I really do. There are a lot of powers on that table that are just so strong in a variety of situations. The downside however is the random generation. You really want to be taking more than one RP though really, psykers are very strong this edition. My current list doesnt have any but thats more based towards the way the list works. Theres no overally best way, its whatever works best with your current list comp. Link to comment https://bolterandchainsword.com/topic/259394-6th-ed-psychic-powers/#findComment-3156507 Share on other sites More sharing options...
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