hrafnkel Posted August 22, 2012 Share Posted August 22, 2012 Hile brothers, Hrafnkel here to seek advice again. As stated above, between: A) a full set of 10 GH with a maxed loadout; standard, MotW, 2 meltas, power fist (roughly 240 pts); B) a 9 man pack with melta, standard, MotW, plus a WG in PA, given a WC and meltabombs; which would be the better option? Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/ Share on other sites More sharing options...
Stormbrow II Posted August 22, 2012 Share Posted August 22, 2012 Hile brothers, Hrafnkel here to seek advice again. As stated above, between: A) a full set of 10 GH with a maxed loadout; standard, MotW, 2 meltas, power fist (roughly 240 pts); B) a 9 man pack with melta, standard, MotW, plus a WG in PA, given a WC and meltabombs; which would be the better option? It depends what you want them to do. Are they footslogging, Podding or hitching a ride in an APC? If it is the first then I'd suggest getting the full 10 and instead of MotW and Fist get a Wolf Guard in TDA with a Fist for 3 more points. If the second, go with the unit of 10 plebs, although I would advise against them being your only Pod unit as you'll want to have the option of dropping in something more expendable so they don't get murdered too early. If the third option is what you're after I reckon you can get by without the WG and you'll really want a 2nd special weapon. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155282 Share on other sites More sharing options...
hrafnkel Posted August 22, 2012 Author Share Posted August 22, 2012 Thanks, Brother Stormbrow, I was going to have them drop in a pod, alongside two other pods filled with WG in TDAs. Thanks man._ Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155289 Share on other sites More sharing options...
dswanick Posted August 22, 2012 Share Posted August 22, 2012 Hile brothers, Hrafnkel here to seek advice again. As stated above, between: A) a full set of 10 GH with a maxed loadout; standard, MotW, 2 meltas, power fist (roughly 240 pts); B) a 9 man pack with melta, standard, MotW, plus a WG in PA, given a WC and meltabombs; which would be the better option? C) 10-man pack - Flamer, Plasma Gun, MotW, Power Axe, Standard w/ WGPL - C-Melta, Wolf Claw, Melta Bombs & either PA or TDA = 233/238pts. Throw in a 35pt Rhino as a mobile LoS block. Seriously though, it depends on what you want to do with the unit as well as your local meta. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155292 Share on other sites More sharing options...
Blacksad Posted August 22, 2012 Share Posted August 22, 2012 10 man double plasmapacks with poweraxe, mark and standard and 9 man melta packs with WG, the meltaguys to land near his long distance firing platforms, the plasmaguys to target his infantery. mixing those 2 up seems like a wining combination Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155299 Share on other sites More sharing options...
Wulfebane Posted August 22, 2012 Share Posted August 22, 2012 Meltas are fine for podding, but imo plasma is nigh mandatory for footslogging. And if your pack is given a leader (WG or IC), switch the fist for an axe. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155362 Share on other sites More sharing options...
Marmande Posted August 22, 2012 Share Posted August 22, 2012 I keep finding myself building squads like this for lists: -About 8 Grey Hunters -Plasmagun -Plasma Pistol -Wolf Banner -Power Axe -Rhino With an attached Wolf Guard (Wolf Claw for challenges and a Melta Bomb to taste). Let's you take two Plasma Weapons and all you lose is the second shot (which may be a good thing, depending on how you look at it) while enjoying the better leadership and extra attacks from the Wolf Guard. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155400 Share on other sites More sharing options...
narf Posted August 23, 2012 Share Posted August 23, 2012 Drop pod - 8 men, melta, MOTW, WGPL,TDA,CombiM, ChainFist, drop pod 228, add the standard as an option if needed. gets you 2 melta guns the turn they arrive (after which point you will prob be in combat, or start losing men) and a nice pile of Inititive attacks, possibly at ap2, and some TDA saves, with some more AP2 goodness, and better against vehicles. Note that the power fist + MB is not as good as a chainfist, they cost the same points but a chainfist always gets 2d6 penertration at attack value (2/3) at ap2, whilst MB's only get 1 attack, but at ap1. against living creatures they function the same, and again repeat this, they cost the same points! Footslogging - 10 GH, 2 plasma, MOTW, wolf stadnard, HQ choice (Rune priest is best), WG in TDA with cyclone & chainfist - pump out alot of AP2/AP3 shots, and the RP can increase the chances of them hitting, or gaining cover saves with prescience. I dont see the rhino being a useful tactic anymore as you loose the ability to charge out of it, most of the time you move your only getting snap shots, HOWEVER buying a razorback for the above unit provides some more heavy firepower and cover as they advance however a landraider crusader can be very useful for the above unit too, but at that point there is not point in the plasma and cyclone, and you might as well go flamer, and claws Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3155883 Share on other sites More sharing options...
Wolfsbane Posted August 24, 2012 Share Posted August 24, 2012 Ten man pack, double plasma, WG with plasma pistol and bolt pistol, Wolf Priest with plasma pistol and saga of the hunter. Trust me, it's fun. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3156564 Share on other sites More sharing options...
Hotdogg Posted August 24, 2012 Share Posted August 24, 2012 Im still new to 40k and play moderately competitive, but I have been having great success with 8 Grey Hunters - MotW, Plasgun, WStandard, + WG in terminator with Combi (usually plasma) with power axe for ap 2. -- Two of these units, both in pods. The wolf guards' 2+ and LOS helps the unit live through a bit more than i suspect they would without a different save style save roll. The power axe is my ap2. My only trouble with this setup is the wolfanator occasionally dies before combat. But i feel this could me avoided with better placement. I like the idea of GH with Power Axe, but WG terminator is same cost and comes with. If points permit, I add the APC rhino of 10 GH with 2x plasgun, motw, wstandard. Working fairly well now, the real test will be surviving the ever changing meta in my area. For Russ! Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3157309 Share on other sites More sharing options...
Lord Ragnarok Posted August 25, 2012 Share Posted August 25, 2012 If he's in a drop pod I say take TDA. Ap3 power weapons, LC's and the like will have a harder time offing him. (Plus TDA WG leading GH packs in pods just look good! :( :) Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3157313 Share on other sites More sharing options...
Olgerth Istaarn Posted August 25, 2012 Share Posted August 25, 2012 I've said it before and I'll say it again... unless you're attaching a special character in Runic Armor, PA WGPL are worse than worthless in the 6th. If they have a PF or an axe, they will get challenged and killed by anything this side of Tau (you'll cry bloody tears when your WGPL gets skewered by an IG character with a power sword who costs less than half). If you give them a power weapon, they will not make enough of a difference to even bother. For Rhino packs, 10 GH, 2 special weapons of your choice, maybe MoTW and Wolf Standard. Expect to get slaughtered in CC, the only difference between you and vanillamarines now is that you'll MAYBE take down a few more enemy models as you get cut to pieces. Shoot whatever you can as long as you can, run away like a little girl from walkers, characters and MCs, and hope that when you die in close combat you sell your life dearly. For drop pod packs, it makes sense to jam a TDA WG in there, with a power fist, at least he won't die to power sword-wielding IG. If you are attaching a special character in runic armor, you can attach a PA WGPL as well and it works just like it did before, but you're getting into serious points (200 for the squad, at least 100 for the character... and it's still just ten guys in PA that can get splatted by one pie plate). The question here is whether you have the cajones to make your troops squads so expensive and bank on them rocking the game. In general, the more shooty the better. Even with the IC and WGPL with power fist, shooting rules the day in the 6ths and marines of any stripe suck in close combat. You don't have the huge amount of bodies or a gigantic number of attacks, you're solidly middle of the road veering into mediocre. If it's not another marine army and you can't shoot it to death, you're probably dead anyway. So, the name of the game is plentiful, cheap, shooty squads that you won't miss too much when they die. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3157341 Share on other sites More sharing options...
Wulfebane Posted August 25, 2012 Share Posted August 25, 2012 Expect to get slaughtered in CC, the only difference between you and vanillamarines now is that you'll MAYBE take down a few more enemy models as you get cut to pieces. We have had vastly different Assault phase experiences... Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3157350 Share on other sites More sharing options...
hrafnkel Posted August 26, 2012 Author Share Posted August 26, 2012 For Rhino packs, 10 GH, 2 special weapons of your choice, maybe MoTW and Wolf Standard. Expect to get slaughtered in CC, the only difference between you and vanillamarines now is that you'll MAYBE take down a few more enemy models as you get cut to pieces. Shoot whatever you can as long as you can, run away like a little girl from walkers, characters and MCs, and hope that when you die in close combat you sell your life dearly. For drop pod packs, it makes sense to jam a TDA WG in there. In general, the more shoty the better. Even with the IC an WGPL with power fist, shooting rules the day in the 6ths and marines of any stripe suck in close combat. Best advice i've heard on this issue and indeed the SW playing style as a whole, brother, thank you. I've heard, and I completely agree with a local vet's comment that quantity, not quality, is the name of the game in 6th. Plugging in the hole in my line with a Land Raider seems to be a option worth taking, I could place my WG terminators while 3 other 10 men squads as stated above drop in. Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3158442 Share on other sites More sharing options...
Wolfsbane Posted August 26, 2012 Share Posted August 26, 2012 Expect to get slaughtered in CC, the only difference between you and vanillamarines now is that you'll MAYBE take down a few more enemy models as you get cut to pieces. We have had vastly different Assault phase experiences... 100% agree with Wulfebane. My combat with vanilla marines are usually vastly different for multiple reasons: 1. Mark of the Wulfen 2. Wolf Standard activation 3. Each Grey Hunter has an extra attack 4. TDA wolfguard challenges and slaughters fist sarg 5. Counter-attack and rapid fire if vanilla is ever stupid enough to charge us. So how exactly does this come out to be "about" the same as vanilla? Link to comment https://bolterandchainsword.com/topic/259402-full-packs-of-10-gh-vs-9-man-gh-1-wg/#findComment-3158574 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.