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HQ 500 Point Game


TrentL

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A Wolf Priest would be superior to both options.

 

TDA, combiwhatever. Gives preferred enemy (which now effects shooting), has a 4++ save basic, makes a unit fearless, comes with a power weapon by default. Pretty sweet value. Especially in 500pts.

 

Personally I'd lean towards a Rune priest with runic or terminator armour. They're just too versatile to ignore in a game of this size. Divination powers are just too strong. A whole unit rerolling successful saves? That will decimate a 500 point list. Rerolls to hit? When you've only got a few squads firing, this can mean the differance between a single casualty and half a dozen.

A Wolf Priest would be superior to both options.

 

TDA, combiwhatever. Gives preferred enemy (which now effects shooting), has a 4++ save basic, makes a unit fearless, comes with a power weapon by default. Pretty sweet value. Especially in 500pts.

 

Runic armour 95% always > TDA for a Wolf Priest. And not necessarily better than a WL as they excel in different areas.

 

My opinion was based on the options given, but if we're voting on preferred HQ, I'd go RP hands down. I tend to go with a more distance shooter RP in smaller games, as enemy long range options tend to not be taken (heavy weapons and tanks are expensive, yo!). Have him always out of range of the enemy and spam LL.

I agree a rune priest is the best way to go, but these are friendly games between starter armies.

 

And while I've noticed that I:5 is pretty good.... if your fighting a bunch of 2+ armor... I:5 means crap...

 

I could have chosen any gear for the WL or WGBL I magnetize things.

And while I've noticed that I:5 is pretty good.... if your fighting a bunch of 2+ armor... I:5 means crap...

 

True, but (especially) in smaller games, the likelihood of seeing many 2+ armor models on the field is low. Generally it's reserved for an HQ or elite, and unless your opponent drops a squad of tda, the sheer amount of fire-power and attacks you can pour on them should win out against their saving throws... GKs perhaps being the exception.

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