Blackmonkey0 Posted August 24, 2012 Share Posted August 24, 2012 So the 6th Box set is here in a week or so. I'm planning using a couple of Cultist mobs to sit on objectives whilst he Zerkers do their magic. Anyone else thinking this is a valid tactic or am i just watering down my killy potential? Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/ Share on other sites More sharing options...
Machinehead Posted August 24, 2012 Share Posted August 24, 2012 I was thinking along the same lines, but mixing cultists in with a platoon of I.G. allies so make them something like the Blood Pact. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3156866 Share on other sites More sharing options...
Jiron Posted August 25, 2012 Share Posted August 25, 2012 I will definatelly take at least two squads of cultists to bolster my numbers. Maybe use them as a screen, maybe use them to capture objectives, maybe let them keep other units busy and not firing in my zerkers as soon as they leave combat. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3157567 Share on other sites More sharing options...
Cheex Posted August 26, 2012 Share Posted August 26, 2012 This is exactly what I'm planning to do :blink: Cultists are rumoured to be 4pts each, so I could see a 20-man squad with a couple of minor weapons upgrades being little more than 100pts, so it shouldn't eat into your "killy potential" too much. My plan, once the new codex hits, is to take three squads of those and three squads of Berzerkers in Rhinos as my core choices, and then fill out the rest of my points with killy elites choices (probably Daemon Engines and/or Hellbrutes, depending on points costs, etc.). Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3158614 Share on other sites More sharing options...
Lord Ferox Heartcleaver Posted August 26, 2012 Share Posted August 26, 2012 I too plan to use a squad or two to hold objectives, and I'm also considering a big squad to rush forward and hopefully absorb shots that would otherwise be aimed at my berserkers. If I give the running squad flamers, they may even have some use in taking objectives. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3158688 Share on other sites More sharing options...
Blackmonkey0 Posted August 28, 2012 Author Share Posted August 28, 2012 Well seems we are all in the same mind on this one. I'm looking to blag a second set from a buddy of mine as he's a SM player. Just hope the new box set gives the codex entry? i.e. points and options for the new models and they don't make us wait another month for the new dex. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160000 Share on other sites More sharing options...
Cmdr Shepard Posted August 28, 2012 Share Posted August 28, 2012 Just hope the new box set gives the codex entry? i.e. points and options for the new models and they don't make us wait another month for the new dex. I asked this question several times in the rumors topic but we didn't reach consensus on the matter. I suppose will get at least the point cost of the units in the box. Some players said it will be unlikely we'll get all the points cost for any option; just for the ones on the box minis. For example the Hellbrute's entry should give us the point cost of the base unit but not of any possible upgrade. Since cultists and Hellbrute are new units I think it would be logical to give us the list of every option so we can add those units to our armies before the new Codex is released. Otherwise we would be able to play only the "base" units with no upgrade. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160030 Share on other sites More sharing options...
Excessus Posted August 29, 2012 Share Posted August 29, 2012 The hellrute is hardly a new unit, it's just a renamed dreadnought... Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160899 Share on other sites More sharing options...
Cmdr Shepard Posted August 29, 2012 Share Posted August 29, 2012 The hellrute is hardly a new unit, it's just a renamed dreadnought... It has new rules, so it's a new unit. Maybe an evolution of a previuos unit but not the very same unit. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160931 Share on other sites More sharing options...
incinerator950 Posted August 29, 2012 Share Posted August 29, 2012 The hellrute is hardly a new unit, it's just a renamed dreadnought... It has new rules, so it's a new unit. Maybe an evolution of a previous unit but not the very same unit. Half-n-Half, it takes the place of the previous unit, including its role and its loadouts. Its an upgrade no doubt, it in reality its just a cliche named demon dreadnought. Can't even justify the name for less mutated versions of Chaos Dreadnoughts. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160945 Share on other sites More sharing options...
Excessus Posted August 29, 2012 Share Posted August 29, 2012 The hellrute is hardly a new unit, it's just a renamed dreadnought... It has new rules, so it's a new unit. Maybe an evolution of a previuos unit but not the very same unit. With that logic almost every single unit are new units when a new codex is released. Oh look, regular CSM have hatred(loyalists) in the new codex, they are a completely new unit! :) The only new rule it got is rampage. It still has crazed just like before(only changed in this codex too just like in the rest of the codexes), it got a few different equipment options, but that's it... Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160971 Share on other sites More sharing options...
Jiron Posted August 29, 2012 Share Posted August 29, 2012 However, this topic is about cultists! I will not use rhinos because in 6th you cannot assault out of them. I will rather make a cultist shield, working just as a rhino plating but with more guns and slower :-) I like the idea of cc guys with flamers clearing way for my zerkers and guys with heavy stubber on objective. However, I don't think there will be much of an upgrade to them. I believe there will be Autorifle/shotgun or autopistol+ccw option and one stubber/flamer per 10 models. Why more for a meatshield... these guys are not soldiers, they are cultists, remember? Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3160978 Share on other sites More sharing options...
incinerator950 Posted August 29, 2012 Share Posted August 29, 2012 Well we do get allied traitor guard no? Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3161021 Share on other sites More sharing options...
Jiron Posted August 29, 2012 Share Posted August 29, 2012 I preffer using our own cultists to traitor guard. I just don't like the idea. I would rather take daemons as allies and cultists as meat shield or for other jobs. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3161039 Share on other sites More sharing options...
Cmdr Shepard Posted August 29, 2012 Share Posted August 29, 2012 The hellrute is hardly a new unit, it's just a renamed dreadnought... It has new rules, so it's a new unit. Maybe an evolution of a previuos unit but not the very same unit. With that logic almost every single unit are new units when a new codex is released. Oh look, regular CSM have hatred(loyalists) in the new codex, they are a completely new unit! :wub: The only new rule it got is rampage. It still has crazed just like before(only changed in this codex too just like in the rest of the codexes), it got a few different equipment options, but that's it... The point is Hellbrutes and Cultists are not present in the current Codex so we need a "points cost booklet" with the starter if we want play them Otherwise they can be used only as "count as" models. Count as Dreads, Count as IG allies. The point was, once more, to play thos unit not use them as surrogates for other units. In order to do it we need points cost and option. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3161069 Share on other sites More sharing options...
Excessus Posted August 29, 2012 Share Posted August 29, 2012 The hellbrute can be used as a dreadnought in the current codex, MM+DCCW isn't really unique equipment. A namechange is just that, a change of name, nothing more. You can't really look at previous models either as the last one is one of the oldest current models in the chaos range from 2nd ed and is generally disliked(though it captured the baroque archaic feel they had back then pretty well)... Cultists have to be used as IG allies though, until the next codex is released. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3161260 Share on other sites More sharing options...
NemFX Posted August 30, 2012 Share Posted August 30, 2012 I want them to convert into scouts for my Fallout themed army (loyalists) but if need be, they can always be used as cultists.. .. space marine scouts suck both as models, and rule wise right now >.> Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3161759 Share on other sites More sharing options...
incinerator950 Posted August 30, 2012 Share Posted August 30, 2012 I want to use the Cultists for my Genestealer Cult. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3161910 Share on other sites More sharing options...
Killax Posted September 3, 2012 Share Posted September 3, 2012 I still hope that FW will make a Blood Pact sprue one time so we can simply buy that and a box of Cadian's mix it with Catachan and call it a Blood Pact. Still some very cool art: http://images3.wikia.nocookie.net/__cb20111115094745/warhammer40k/images/9/96/BloodPact.jpg Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3165649 Share on other sites More sharing options...
Redemption2994 Posted September 6, 2012 Share Posted September 6, 2012 Yeah, they just have stat lines atm. The sculpts are fantastic though. And I am in agreement about the objectives and meat shield idea. Rhinos are currently terrible and playing low point games makes it nearly impossible to field my Land Raiders... I can sometimes sneak one in here and there with Zhufor and some termies. I have a hard time playing small games as you can guess. Cultists will be great for me. I intend to field plenty of CCW and Autopistol ones when the time comes. I'm curious what the Squad Leaders are capable of honestly. I'm curious what their transport options will be. Perhaps Rhinos will be a good option for the Cultists. Drive on ahead to harass foes in the distance while Zerkers clamor forth to finish off the prey trapped in my cultist stranglehold. :) Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3167693 Share on other sites More sharing options...
Muskie Posted September 6, 2012 Share Posted September 6, 2012 If you play with Fearless Cult troops long enough suddenly having to take break tests or panic tests or whatever they are called now a days can come as a shock. You think 20 cultists or goblins will take a beating, but with magic, rapid firing weapons, blast markers etc, killing 5 isn't so hard. It also takes a long time to paint the big mobs... I'm not saying I won't try it. I've got ideas. But one of my ideas is a 5 man plaguemarine squad with say two plasma guns and rhino with a havoc launcher. Drive to the objective. Get out, hide behind the rhino, fire the havoc launcher and/or plasmas. 5 plaguemarines should be about 120 plus toys, comparable in cost to the big cultists mobs. Even if the rhino gets obliterated, it should leave a crater to hide in. I'm thinking 5 plaguemarines might be harder to kill and will never run away. I'm thinking of using the cultists more as an offensive wave, if they are BS 3 that is better than in IA7 rabble so they should hit half the time or whatever. ;-) But there weapons are so puny, I think I'd rather have the second attack in H2H and just try and tarpit whatever gets in there way. I'm also thinking of putting one of the new minor HQ choices in there to lead and attack sooner... Putting an independent character in the squad and then sitting at the back seems flawed unless there is a long ranger sorcerer power and/or something like the Thunderfire/conversion beamer things that the Tech Marine can have. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3167712 Share on other sites More sharing options...
TheDarkOne Posted October 10, 2012 Share Posted October 10, 2012 35 cultists. Mark of Khorne. CCW Autopistol. 3 flamers. Add a fearless character.. I dunno... Khârn?? CHAAAARGGEEEE! Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3203725 Share on other sites More sharing options...
Lord Asvaldir Posted October 10, 2012 Share Posted October 10, 2012 I think that may be effective. Only issue is they are weak and it won't take much sustained fire to do a lot of damage to them. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3203818 Share on other sites More sharing options...
Blackmonkey0 Posted October 11, 2012 Author Share Posted October 11, 2012 To keep the Cultists hanging around the Dark Apostle is the man for the job. Giving the mob Fearless and Hatred they might actually do something useful. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3204508 Share on other sites More sharing options...
Hrvat Posted October 11, 2012 Share Posted October 11, 2012 I am actually planing to use Cultists as my only Troops, while concentrating on elite CSM stuff to represent those ancient Heresy veterans using Cultists as a screen. Link to comment https://bolterandchainsword.com/topic/259487-cultists-anyone/#findComment-3204633 Share on other sites More sharing options...
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