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Fighting Demon


Torin

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Good day brother

 

In 6th ed. Flyer are a real problem so what do you suggest i put in againts the following list. I find this chaos demon to be very nasty.. so how do we take these guys out.

 

HQ

BloodThirster - Unholy Might, Blessing of the Blood God

Fateweaver

 

TROOP

7 Plaguebearer - Instrument of Chaos

5 Plaguebearer - Instrument of Chaos

 

HEAVY

Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight

Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight

Slaanesh Daemon Prince - Breath of Chaos, Pavane of Slaanesh, Daemonic Flight, Iron Hide

 

TOTAL: 1498 points

 

 

cheers brothers.

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Good day brother

 

In 6th ed. Flyer are a real problem so what do you suggest i put in againts the following list. I find this chaos demon to be very nasty.. so how do we take these guys out.

 

HQ

BloodThirster - Unholy Might, Blessing of the Blood God

Fateweaver

 

TROOP

7 Plaguebearer - Instrument of Chaos

5 Plaguebearer - Instrument of Chaos

 

HEAVY

Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight

Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight

Slaanesh Daemon Prince - Breath of Chaos, Pavane of Slaanesh, Daemonic Flight, Iron Hide

 

TOTAL: 1498 points

 

 

cheers brothers.

 

Get into spaces their bases can't fit into.

Shoot them for all your worth with concentrated fire. As many shots as you can pack into the army.

Take out those troop choices as soon as you can so that he can only contest.

Aegis gunline around your objective and deny him with model's trickery. Buy a quad gun too if you have the points.

Rune Priests to deny him his powers.

 

If you don't mind allying, do so with either guard or GK.

 

In short take a look at how the sneaky eldar armies play and adapt it to your own army.

RP with Runic Armour (Tempest Wrath, Murderous Hurricane)

 

4x 10 Grey Hunters (double plasmagun, Wolf Standard, Mark of the Wulfen)

 

2x 6 Long Fangs (5 Missile Launchers)

 

2x Lone Wolf (TDA, Thunderhammer Wolf Claw, 2 Fenrisian Wounds)

 

5 TDA wolfguard

 

1500 pts, and he'll not stand a chance.

Ok, so the main problem in that list is going to be fateweaver. I have found that if you are willing to take allies fatweaver can be handled fairly easily.

 

Take Imperial Guard.

 

Hq Choice Primaris and take the psychic table where you can get the spell that forces the opponent to take a ld-test on 3d6 and take as many wounds as he fails it by.

 

Then take a veteran squad with weapons of choice in a chimera.

 

Combine the Primaris with a squad of 7 battle Psykers. The combination of -7 Ld on fateweaver and 3d6 Ld-Test should take him out no problems aswell as any other monstrous creatures par the blood thirster

 

The Wolves themselves you play fairly standard with longfangs, and plasma grey hunters. a runepriest with jaws and murderous hurricane might work quite well too. And as has been mentioned you could try to use some lone wolves.

 

My daemon opponent runs a similar list but plays daemon princes with just wings and no marks. Instead of the marks he prefers to take 2 squads of three flamers of tzeentch ;)

 

Hope this helps you :)

 

P.s how would the rune priest deny the daemons their powers? They don't count as psychic powers so you aren't able to block them with a matrix

Ok, so the main problem in that list is going to be fateweaver. I have found that if you are willing to take allies fatweaver can be handled fairly easily.

 

Take Imperial Guard.

 

Hq Choice Primaris and take the psychic table where you can get the spell that forces the opponent to take a ld-test on 3d6 and take as many wounds as he fails it by.

 

Then take a veteran squad with weapons of choice in a chimera.

 

Combine the Primaris with a squad of 7 battle Psykers. The combination of -7 Ld on fateweaver and 3d6 Ld-Test should take him out no problems aswell as any other monstrous creatures par the blood thirster

 

The Wolves themselves you play fairly standard with longfangs, and plasma grey hunters. a runepriest with jaws and murderous hurricane might work quite well too. And as has been mentioned you could try to use some lone wolves.

 

My daemon opponent runs a similar list but plays daemon princes with just wings and no marks. Instead of the marks he prefers to take 2 squads of three flamers of tzeentch ;)

 

Hope this helps you :)

 

P.s how would the rune priest deny the daemons their powers? They don't count as psychic powers so you aren't able to block them with a matrix

 

Bolt,breath and Pervane all need to do psychic tests to use them and are hence psychic powers.

That combination of the Primaris and the battle psykers is quite the scary combination.

Bolt,breath and Pervane all need to do psychic tests to use them and are hence psychic powers.

 

I'm not sure where you're getting this idea from, but it states quite clearly in the Daemon dex that these attacks are not psychic powers.

 

Mah bad if i led anyone astray with my mis-information.

Dunno why my meta tells Daemon players to roll for psychic powers then .. odd =/

The problem with focussing the plague bearers is that they can take alot of punishment. If you focus them the dp's are going to get into close combat and tear your army apart. Those plagues are T5 5++ 5+ fnp

Depending on what cover they're in it'll be very hard to wipe them out. Aswell as them being in the second wave and only entering play later or being placed far back out of your reach.

Vector Striking FMC's can really hurt, especially if they hit you in waves. Taking D3+1 ap3 hits from multiple sources a turn can quickly thin your forces. Unless I am mistaken, you can get cover saves only if you are in area terrain. Snap firing that many models down may be problematic.

 

If it's an objective game, then yes the plague bearers are moderately hearty, but a 5++ and a 5 up feel no pain isn't much to write home about. Couple that with the small unit sizes and those guys aren't as durable as they used to be. Remember fearless = never going to ground, so they are subject to the whims of terrain placement and the type of terrain placed. Also in non scoring games, they don't really seem to do that much so they can be ignored for the most part.

 

If you are taking allies, take one with a flyer and stay away from the bloodthirster. The rest will struggle to even strip hull points with vector striking. A twin linked assault cannon does a bang up job on taking those Daemon Princes out.

Ulrik might actually have a place in this army. His Slayer's Oath could prove useful since the entire army are all toughness 5 or higher ( correct me if im mistaken ).

 

Only thing i can see being an issue is.. are shooting attacks included in this wording?

 

“When Ulrik and any model

in his squad chosen from Codex: Space Wolves allocate their

attacks against a model with a Toughness of 5 or more, they

may re-roll all failed rolls To Hit and To Wound.”

 

Would make a unit of Long fangs or a pack of grey hunters that much more effective at bringing down any of those FMC.

Wow, you're having problems with daemonzilla as a SW player eh? Alright, well Fateweaver can be pretty easily handled with massed bolter fire as he is only T5 and only a few wounds. The same with Plaguebearers, they were nerfed with 5++ and 5+ FnP they're far more easy to take out with bolter fire as well. The MCs are the tougher part. Really though MLs or a squad of TH/SS WG or some thunderwolves would both make a mess of either. The BT you'd just have to gun down before he gets close to you.

Only 2 codex's have the ability to field FMC's. Tyranids can start theirs on the table which means they would be gliding. Chaos Daemons have no option to deploy other than via deep strike. A deep strike is NOT a zero distance move as no vehicle that can deep strike may fire all of it's weapons on the turn that it arrives as it is considered moving at cruising speed. Cruising speed happens to be at least 12 inches of movement. I realize this gets into RAI vs RAW, but as in epic GW fashion, you get a new edition, new unit types and the same old ambiguity when interacting with said rules. I would say to play it as they are flying on the turn they come in.

 

Regardless it would still only afford you one turn of shooting at ballistic skill,so you still need an answer for the fliers. The quad gun is good plus it alleviates the problem you always have of finding cover for your long fangs. There are other armies that can field multiple flyers too and can be absolute beasts to deal with. Sadly until more AA abilities/units are introduced specifically for space wolves, we will have look for answers through allies and fortifications.

Deepstrike is deepstrike, flight is flight- one is a deployment that counts as a move, the other is a type of movement. They are vulnerable the turn they come out from the warp, and thats part of the armies balance.

 

Id personally deepstrike a squad of Plasmahunters right next to fateweaver and hope for the best. If the army is close enough to get fateweavers reroll bonus I should be able to drop multiple squads- probly 30 GHs, or 20 and some TDA- on him turn 1, and keep saturating fire until hes down. Then continue to do the same on the tzeentchi daemonprinces- the slaaneshi one and the bloodthirster dont get to be called a threat, IMHO.

 

Now of course its daemons, so I have a 50-50 shot of not getting an alpha strike on him... so what now? Same plan, but with a twist... play the objectives, and play a solid game- dont go for annhilation, just for attrition.. Use my landspeeders to take on the biggest threat of a given turn and survive by weight of numbers. I should get two solid turns of shooting at anything that wants to get in close to the main body of my force thanks to Tempests Wrath, and maybe with some luck murderous hurricane will finish off one or two.

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