Brother Krux Posted August 28, 2012 Share Posted August 28, 2012 I have been pouring over this section over and over. I still can not wrap my head around it. As I read it appears you can move the transport, then disembark and then make a standard move with your troops. Is this correct? If this topic is explained somewhere already please point me in the right direction. Link to comment https://bolterandchainsword.com/topic/259717-disembarking-and-transports/ Share on other sites More sharing options...
DarkGuard Posted August 28, 2012 Share Posted August 28, 2012 You can move the vehicle a maximum of 6" if you wish to disembark. When you disembark you then make a 6" move from the access point. And then that's it. Alternatively, you can disembark before moving the vehicle, again 6", and then move the vehicle normally. Link to comment https://bolterandchainsword.com/topic/259717-disembarking-and-transports/#findComment-3160011 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted August 29, 2012 Share Posted August 29, 2012 Also not that the unit that disembarks must end its move within 6 inches of an embarkation point. Link to comment https://bolterandchainsword.com/topic/259717-disembarking-and-transports/#findComment-3160757 Share on other sites More sharing options...
Zedrenael Posted August 29, 2012 Share Posted August 29, 2012 A good tactic for Blood Angels that I am adopting is that I drive a Rhino full of Death Company up first turn. Second trun move 6 inches and then turn side ways and deploy the 10 man squad. Then I will rapid fire bolters into the enemy and then Flat Out my rhino around the squad to block line of sight for my opponents next turn. If they happen to survive this then they will get something in the assault on turn 3 till the end of game. Link to comment https://bolterandchainsword.com/topic/259717-disembarking-and-transports/#findComment-3160842 Share on other sites More sharing options...
Acebaur Posted August 29, 2012 Share Posted August 29, 2012 A good tactic for Blood Angels that I am adopting is that I drive a Rhino full of Death Company up first turn. Second trun move 6 inches and then turn side ways and deploy the 10 man squad. Then I will rapid fire bolters into the enemy and then Flat Out my rhino around the squad to block line of sight for my opponents next turn. If they happen to survive this then they will get something in the assault on turn 3 till the end of game. Actually you can't do this. Page 79 under Disembarking. "If the vehicle had already moved before the unit disembarked, the vehicle cannot move further that turn." So not a legal tactic, sorry. Link to comment https://bolterandchainsword.com/topic/259717-disembarking-and-transports/#findComment-3161575 Share on other sites More sharing options...
Zedrenael Posted September 1, 2012 Share Posted September 1, 2012 Oh well I will have to refine that tactic to disembark then flat out around. Forget moving before. Link to comment https://bolterandchainsword.com/topic/259717-disembarking-and-transports/#findComment-3163653 Share on other sites More sharing options...
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