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Best IC for a challenge


IK Viper

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I usually stay away from running any of our big charactors as my HQ. I usually use a naked Libby as my HQ just for the cheap Div. buff. but I have started to wonder about having a good combat IC that I can put in a squad and go consistanty win challanges with against enemy IC's and warlords.

 

In my estimation a TDA Epistilary Librarian with a Power Sword is basically king against anything without a 2+ save becasue you strike before or the same as most things, if you suspect using the Liby as a challanger you take powers to support that, and still have a Warp Charge left over to Force Weapon somone if you get a wound on.

 

If my aim is to fight TDA IC's Dante seams to be the option of choice.

 

What I am looking for are different people's ideas on IC combat charactors from C:BA I know Mephie and the Sanguinor are nasty in a fight against 3+ or worse but what other options are out there that can accompany my troops instead of running around doing other things?

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dante's ax is not an ax, so he's not any better against +2.

 

Disagree but thats a different thread... I play and most ppl I play with play, what it looks like is what it is... seams logical to me and the FAQ has not specifically adressed it.

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Rec with JP

Rec with Termie

Captain Thunder Hammer / SS in Termie

 

The Recs job is to instagib none t4, or stun anything else and survive.

Next turn, he refuses challenge, and the enemy HQ is pummeled senseless by three PF Death Company (and how many other DC survived last turn) :P

 

Captain just hopes to survive until he hits back, and then hopes to go "Kapow"

 

Generaly, I prefer to avoid enemy super HQ's

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dante's ax is not an ax, so he's not any better against +2.

 

Disagree but thats a different thread... I play and most ppl I play with play, what it looks like is what it is... seams logical to me and the FAQ has not specifically adressed it.

 

Fantastic.. REMODEL TIME!

 

:lol:

 

But, that is another thread. Play whatever your local group decides until a FAQ is issued. Just be aware, it might not be Axe Mortalis specific (i.e. a BRB FAQ about power weapons with USR's).

 

The Recs job is to instagib none t4, or stun anything else and survive.

Next turn, he refuses challenge, and the enemy HQ is pummeled senseless by three PF Death Company (and how many other DC survived last turn) :to:

 

As for this, I thought that shy of the Glorious Intervention, both characters were stuck in the challenge until one of them dies, or one side fled. Page 65, under the heading Round Two.

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Yes, but that does make the reclusiarch tagged with a standard powerfist sergeant quite a tasty combination. Reclusiarch stuns it down to initiative 1 and hopefully survives thanks to his rosarius or termy armour, then the sergeant does a heroic intervention and trades off since the fist will be simultaneous. Can even do it with a standard chaplain, or in fact any character with a power maul, but I've yet to see a BA player field and elites chaplain because our elites slot is the largest in the codex by a comfortable margin and is jam packed full of win.
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Tycho is freakin excelent, goes straight through 2+ and has 2+ himself.

as a beat stick you could take a captain with a lightning claw and a thunder hammer or power fist in termy armour. that way you can swap between one or the other and still gain the extra attacks with both being specialist weapons.

 

you don't need to wait for a faq dealing with power weapons with usr's[universal special rules?] there already is one, it's in the BRB stating what special rules are, where to find them and if you have one it can't use the wysiwyg table.

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I thought challenges ended at the end of the turn?

 

Oh well, whoops....

 

A chaoppy and three PF DC WOULD be an awesome combo if it were legal ;)

 

In that case, hope your chappy concusses the enemy, and dies, so the PFDC can play ka'splatty

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He's refering to the tactic he thought up about chaplain stuning an enemy in a challenge then next turn declines challenge and leaves the pf dc to beat up on the still stunned enemy. Which is an illegal tactic since you cannot just decline a challenge in a subsequent round... Keep up guys!
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He's refering to the tactic he thought up about chaplain stuning an enemy in a challenge then next turn declines challenge and leaves the pf dc to beat up on the still stunned enemy. Which is an illegal tactic since you cannot just decline a challenge in a subsequent round... Keep up guys!

Even if it was legal, it's still a dumb idea. You're relying on the chaplain wounding with a crozius (unlikely in a challenge VS a character that you would try this on), but you're spending 235pts minimum to kill a single character.

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Allied Lysander, Allied Calgar, Allied Arjac, Allied Grimnar, Allied Black Templar with Adamantine Mantle, Allied SW Lord with Saga of Bear.

 

Common Denominator? Eternal Warrior comboed having AP2 attacks are the most powerful attributes when it comes to winning challenges... just my opinion. A 3++ save can attempt to replicate EW, and if they have both then they are godly.

 

Edit: Just rechecked original post-- you only want BA characters. Umm... Tycho is ok but only has 3 attacks at Strength4. I think that's pretty limiting IMO.

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Chapter Master Seth is one too. 5 attacks on the charge with Str 8 that can rend and if the other character misses attacks he auto hits them back at Str 4 for each miss. I think he was made for challenges.

 

Yeah but he's better at massacring units, and he's only T4 so you can always dare him out with a PF sarge. For him it's always a lose-lose, even if he wins.

 

For Tycho, it's the opposite. He is better at taking out 2+ units than he is at massacring infantry.

 

Any model you would rather NOT engage in a duel with, you don't want to be called to one. With Tycho, you would initiate the duel even if they don't.

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I just realized the Techmarine is also a great duelist.

 

Give him a Power Sword and a Servo-Arm, then throw him at something.

 

He's got 2+, power attacks at I and a bonus S8 attack at I1.

 

Except he's not an Independent Character. Servitors can be... underwhelming... as well. Please note I didn't say anything was bad. Just not something I'd see myself ever using.

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I just realized the Techmarine is also a great duelist.

 

Give him a Power Sword and a Servo-Arm, then throw him at something.

 

He's got 2+, power attacks at I and a bonus S8 attack at I1.

 

Except he's not an Independent Character. Servitors can be... underwhelming... as well. Please note I didn't say anything was bad. Just not something I'd see myself ever using.

 

From what I gathered from the rules for characters, If it has it's own stat line from the rest of the unit it's considered a character. In the unit section in the back under the Generic Space Marine units (seeing as how Blood Angels have only 6 units mentioned), all Techmarines are characters, just not independent characters. Unless I'm wrong. Don't have the book in front of me.

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