Lord Ragnarok Posted September 1, 2012 Share Posted September 1, 2012 How viable is this in 6th? Are any of you lords fielding them this way and finding it effective? I started staring at all my WG terminators and just can't resist the temptation to field as many of them at one time as possible. Even if only moderately effective (meaning I always give as good as I get but never lose or win overwhelmingly) I think I'd like to field it as my first list in 6th. I came up with a list of 5 pods with terminators (and a couple of gun slinging WG) and a 11 man scout pack(with WG) that I'll post in the army list section as well. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/ Share on other sites More sharing options...
MeatGrinder Posted September 1, 2012 Share Posted September 1, 2012 I havent given my loganwing any love recently, but I used to play an all-terminator list in 4th ed. Terminators have a metric ton of mobile firepower, and as you'll be significantly outnumbered, you may need it. In 6th ed, this may be a non-issue, with how durable terminators have become. Drop pods may give you some opportunities for some wicked plays involving much combiplasma. I personally think that pods are the way to go this edition (I'm currently painting up 4 of them), provided you have the initial support on the feild. What I can imagine the problem may be with your list is the lack of said support, with 3/5 pods coming in on turn 1, leaving you with just 15 models on the board to take the firepower of an entire list. You need long fangs, bikes, speeders, something at least to pressure your opponent early while the rest of your pods make it down. Of course, you know this already Rags, so stop stalling and throw up a link to your list. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163822 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 Don't forget wolfguard are all characters too, meaning they can do a lot of precision strikes... even storm bolters can kill. Which will help mitigate badness like plasma guns, cannons, lascannon troopers, etc. Def need some long fangs in support, something in an Aegis defense line with the quad gun to pick off enemy flyers. Also, consider a wolf priest in a WG squad wielding combi plasmas... you get to re-roll ones to hit and to wound... If you catch my drift. Serious marine death there. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163826 Share on other sites More sharing options...
Lord Ragnarok Posted September 1, 2012 Author Share Posted September 1, 2012 up a link to your list. Done! :confused: the lack of said support, with 3/5 pods coming in on turn 1, leaving you with just 15 models on the board to take the firepower of an entire list. You need long fangs, bikes, speeders, something at least to pressure your opponent early while the rest of your pods make it down. Yeah, that's what I worry about having to do as I want don't want anything on the field deployed. So looking for strategies assuming no fangs, speeders, bikes etc... Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163835 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 Wont be able to hold the scouts in reserve as they have the option of starting on the board. Squads with dedicated drop pods don't count towards this limit, since the drop pod must start in reserve. Any independent characters will also be hurt in this way too, its why you need at least something on the board to start out with. Now you round up to get this half of your forces, so having an odd number coming down, counting your IC means the IC can ride in one of the pods... but you wont be able to have scouts held in reserve. So say you have 5 pods as dedicated transports and 1 IC, since you only have 1 you get to round up from 0 to 1, and he gets to ride along now... just don't take two, or else one of them will be sitting on the board game turn one if your opponent knows his rules. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163899 Share on other sites More sharing options...
Wolf Guard Nostromo Posted September 1, 2012 Share Posted September 1, 2012 I've been using mostly pods so far in 6th, with much success, and have tried a loganwing a few times with mixed results. My key observations would be: - Keep you terminators cheap - Logan himself needs 4 terminators with combis and thats it. I would suggest at least two other 'cheap' squads - I would see cheap as being under 208 points pre pod. - Invest your luxury points in cyclones - they are your only long ranged AT so you will need them. 2 at 1500 is an absolute minimum. - You won't have alot to deal with flyers, but hey, you're a space wolf so your used to that anyway. - Logan himself is now really overpriced - still useful, but his combat abilities have been reduced greatly by 6th power weapon changes. Try to use the standard pod tactics of isolate and annihilate and use the pods themselves to block lines of fire. It can work but your opponents deployment and your alpha strike seem to usually decide the battle - whoever comes out on top after the first two turns is usually away when one army is deepstriking. Best of luck Nos Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163921 Share on other sites More sharing options...
Lord Ragnarok Posted September 1, 2012 Author Share Posted September 1, 2012 Wont be able to hold the scouts in reserve as they have the option of starting on the board. Squads with dedicated drop pods don't count towards this limit, since the drop pod must start in reserve. Any independent characters will also be hurt in this way too, its why you need at least something on the board to start out with. Now you round up to get this half of your forces, so having an odd number coming down, counting your IC means the IC can ride in one of the pods... but you wont be able to have scouts held in reserve. So say you have 5 pods as dedicated transports and 1 IC, since you only have 1 you get to round up from 0 to 1, and he gets to ride along now... just don't take two, or else one of them will be sitting on the board game turn one if your opponent knows his rules. Hmmm this reserve thing with the IC's is annoying. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163945 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 I've been using mostly pods so far in 6th, with much success, and have tried a loganwing a few times with mixed results. My key observations would be: - Keep you terminators cheap - Logan himself needs 4 terminators with combis and thats it. I would suggest at least two other 'cheap' squads - I would see cheap as being under 208 points pre pod. - Invest your luxury points in cyclones - they are your only long ranged AT so you will need them. 2 at 1500 is an absolute minimum. - You won't have alot to deal with flyers, but hey, you're a space wolf so your used to that anyway. - Logan himself is now really overpriced - still useful, but his combat abilities have been reduced greatly by 6th power weapon changes. Try to use the standard pod tactics of isolate and annihilate and use the pods themselves to block lines of fire. It can work but your opponents deployment and your alpha strike seem to usually decide the battle - whoever comes out on top after the first two turns is usually away when one army is deepstriking. Best of luck Nos I agree with everything except the evaluation of logan. Logan is awesome, and still very dangerous in cc. 2+4+ EW, frost blade and power fist, 5 attacks, and good abilities that he can choose to use that buff himself, his squad, and once per game everyone in 18". Hard to beat that. You can bring him down with a squad of multi melta longfangs in a drop pod using relentless and rip two target tanks open like tin cans too. If forced to snap shot a flyer, using his tank hunter squad choice means that if you do get that six to hit, your twice as likely to tear it open. Many uses for this old man. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163946 Share on other sites More sharing options...
Lord Ragnarok Posted September 1, 2012 Author Share Posted September 1, 2012 I've been using mostly pods so far in 6th, with much success, and have tried a loganwing a few times with mixed results. My key observations would be: - Keep you terminators cheap - Logan himself needs 4 terminators with combis and thats it. I would suggest at least two other 'cheap' squads - I would see cheap as being under 208 points pre pod. - Invest your luxury points in cyclones - they are your only long ranged AT so you will need them. 2 at 1500 is an absolute minimum. - You won't have alot to deal with flyers, but hey, you're a space wolf so your used to that anyway. - Logan himself is now really overpriced - still useful, but his combat abilities have been reduced greatly by 6th power weapon changes. Try to use the standard pod tactics of isolate and annihilate and use the pods themselves to block lines of fire. It can work but your opponents deployment and your alpha strike seem to usually decide the battle - whoever comes out on top after the first two turns is usually away when one army is deepstriking. Best of luck Nos I agree with everything except the evaluation of logan. Logan is awesome, and still very dangerous in cc. 2+4+ EW, frost blade and power fist, 5 attacks, and good abilities that he can choose to use that buff himself, his squad, and once per game everyone in 18". Hard to beat that. You can bring him down with a squad of multi melta longfangs in a drop pod using relentless and rip two target tanks open like tin cans too. If forced to snap shot a flyer, using his tank hunter squad choice means that if you do get that six to hit, your twice as likely to tear it open. Many uses for this old man. I yeah, I was wondering about Dping him with some LF's. That may help on some costs if taken with missile fangs. Hmmm ponders... Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3163970 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 Your going to be dropping into their face most of the time, multi melta's ap1 will tear stuff to pieces, missiles are good, but better for a standard deployment of fangs. Can toss a WG into the squad too, even in TDA, rounding out to 10 slots. Heavy hitting unit, and people are a whole lot less likely to assault fangs being escorted by Logan. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3164004 Share on other sites More sharing options...
Wolf Guard Nostromo Posted September 1, 2012 Share Posted September 1, 2012 I still re-iterate that Logan is overpriced - you are still only really getting him to make the wolfguard troops. Yes, he is a killing machine, but his points cost is 60 points more than one my regular 5 man wolfguard tda packs, or two standard ICs. I understand why he is here but am simply saying he is expensive. On the Long Fang idea... If you're going to go for the OTT alpha strike you may as well go for 8 power armour wolfguard with combi weapons - This has more wounds (survivability) than the Fangs (who will die super quick if you drop them in the middle of your opponents army), more options and in a Loganwing is scoring too as well as being much better in combat. The Long Fangs do work though (relentless heavy bolters are cheap and effective too) but I guess I just don't like the idea of it - It doesn't really save that many points compared to 4 tda anyway, especially if you give the fangs a WG, so its your choice of flavour really. I guess its splitting hairs, but it definitely won't be 'pure podding Loganwing' either if you use them. Meh, up to you I guess... My favourite bodyguard for Logan in a pod is the simple 4 tda with combi-meltas and power swords/axes (2 of each) - 187 with the pod. Give them tank hunters if there is a juicy target and watch it burn :devil:. Another amusing one is 8 power armour wolfguard with combi-plasma and either prefered enemy (to re-roll those ones) for heavy infantry evaporation or tank hunters if there is a light vehicle squadron. Other cheesy options are available :no: . The changes to prefered enemy are definitely favourable for a podding Logan unit of any kind - it can only help! Nos Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3164228 Share on other sites More sharing options...
Brother Captain Kezef Posted September 2, 2012 Share Posted September 2, 2012 Wolfguard in Terminator armour tend to be very pricey, keep them lean and mean. Once you start with the upgrades you'll end up with units too overpriced to be effective for their points cost. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3164836 Share on other sites More sharing options...
7 Mile Posted September 2, 2012 Share Posted September 2, 2012 LF are good alpha strikers because they are A, cheap with MM, and B, you can plink 2 targets instead of one. Along with the other pods hitting the deck they wont suffer too gruesomely, and even if they do they will probably have already made their points back. Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3164990 Share on other sites More sharing options...
d@n Posted September 3, 2012 Share Posted September 3, 2012 it works pretty well as long as you keep everything cheap Link to comment https://bolterandchainsword.com/topic/259994-pure-drop-podding-loganwing/#findComment-3165347 Share on other sites More sharing options...
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