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SW: SLINGSHOT TACTICA?!


MaveriK

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I just noticed something while looking through the 6th edition BRB. In the movement phase (pg 10), under different movement distances within a unit. It says that each model can move up to its maximum allowance, so long as it remains in unit coherency. We also know that under the Unit Types: Beast (pg 48), they can move up to 12" inches during the movement phase, and are not slowed down by difficult terrain. While under the upgrades and equipment section in our codex (pg 62), we are told that Fenrisian Wolves, bought as wargear are separate models with their own profile and the unit type "beast". Now imagine a footslogging Lone Wolf along with two Fenrisian Wolves who are able to move 12"inches instead of the 6" inch.

 

So now my question is... is this legal? :)

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meaning you can have them behind the lone wolf, then your turn comes and you think assault might be possible, you sling the first wolf up 2 inches, base is about an inch, with next wolf 2 inches further up, gives you an extra 5 inches of movement for a more likely assault.

 

Effectively the 3 man squad leaps forward 11 inches instead of just 6.

Going against tanks just just more fun, especially now that they aren't as durable in this edition. Not to mention, characters with Saga of the Hunter will find it allot easier to close-in on their targets using this slingshot, while having a nice added cover-save, outflanking the enemy.
I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone
I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone

 

If I understood you corectly I think that is ilegal. They both need to be 2" close to the character.

I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone

 

If I understood you corectly I think that is ilegal. They both need to be 2" close to the character.

They do not. They simply need to be in unit coherency.

Legal or not it sounds like a cheat. You should move your lone wolf x inches then plonk your wolves within 2" of him. Spirit of the game and all that.

 

They don't both need to stay within 2" of the character, they all just need to maintain unit coherency, which does add a bit of flexibility when member of a unit move at different rates.

 

The removal of the 5e restriction that models within a unit no longer have to move at the rate of the slowest model is a significant, and intentional change. It adds flexibility in the same way that individual models (e.g. with heavy weapons) now count as stationary, if they don't move, even if others in the same unit do move.

 

Don't fight the 6e changes, just go with it and think about the ways in which they change how you fight.

 

Valerian

It adds flexibility in the same way that individual models (e.g. with heavy weapons) now count as stationary, if they don't move, even if others in the same unit do move.

 

Bwuh? Where's this written? I'd love to implement this!

"Whether or not a model moves can change how effectively it will be in the Shooting phase...", BRB, Pg.10

It carries on from there, making it clear that it is an individual models movement which affects that models Shooting ability with its weapon.

"the effect movement has on shooting is applied on a model-by-model basis.", BRB, Pg.13

Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ

 

A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master.

 

 

So, the wolves have to stay within 2 inches of the character, even when in another squad.

Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ

 

A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master.

 

 

So, the wolves have to stay within 2 inches of the character, even when in another squad.

 

Yes, the FAQ does address this albeit in an odd sort of way, saying the FW's "still have to remain," when there was no earlier codex requirement for that (that I can recall) to justify the use of the term "still".

 

Wulfebane, I'm glad that this thread allowed me to point out a completely unrelated, however, a quite useful 6e rules change for you; it's nice not having to lose the shooting from a whole Long Fangs pack, just because the wrong guy dies and your coherency is broken. Now, just move the model(s) necessary to regain coherency and Snap Fire with them, while the ones that stayed still shoot as normal.

 

V

I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone

 

If I understood you corectly I think that is ilegal. They both need to be 2" close to the character.

They do not. They simply need to be in unit coherency.

 

 

Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ

 

A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master.

 

 

So, the wolves have to stay within 2 inches of the character, even when in another squad.

 

Yes, the FAQ does address this albeit in an odd sort of way, saying the FW's "still have to remain," when there was no earlier codex requirement for that (that I can recall) to justify the use of the term "still".

 

Wulfebane, I'm glad that this thread allowed me to point out a completely unrelated, however, a quite useful 6e rules change for you; it's nice not having to lose the shooting from a whole Long Fangs pack, just because the wrong guy dies and your coherency is broken. Now, just move the model(s) necessary to regain coherency and Snap Fire with them, while the ones that stayed still shoot as normal.

 

V

 

DS, it does indeed say that they must remain within 2" and Val, the reason why it says, "still" is because of the rules entry for Loyal Companions on page 31,

 

Fenrisian Wolves that are chosen as part of a character's wargear must always stay within 2" of their master. Fenrisian Wolves bought as part of a character's wargear allowance may enter vehicles with a transport capacity, though they will count as two models.

 

So one FW 2" away from the LW and then another FW 2" away from that FW iis breaking the rule for Loyal Companions.

 

Seriously, we don't need to play idiotic Stelek type rules games to be successfu. Not calling anyone here an idiot, that is more directed to the skidmark of Warhammer 40k that calls himself Stelek.

You are right on the mark, BR. Serves me right for posting off of (poor) memory while away on vacation; should have just waited to get back and check the codex myself.

 

V

Agreed. I checked the wargear entry for Fen.Wolves and misremembered the Loyal Companion rule.

I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone

 

If I understood you corectly I think that is ilegal. They both need to be 2" close to the character.

They do not. They simply need to be in unit coherency.

 

 

Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ

 

A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master.

 

 

So, the wolves have to stay within 2 inches of the character, even when in another squad.

 

Yes, the FAQ does address this albeit in an odd sort of way, saying the FW's "still have to remain," when there was no earlier codex requirement for that (that I can recall) to justify the use of the term "still".

 

Wulfebane, I'm glad that this thread allowed me to point out a completely unrelated, however, a quite useful 6e rules change for you; it's nice not having to lose the shooting from a whole Long Fangs pack, just because the wrong guy dies and your coherency is broken. Now, just move the model(s) necessary to regain coherency and Snap Fire with them, while the ones that stayed still shoot as normal.

 

V

 

DS, it does indeed say that they must remain within 2" and Val, the reason why it says, "still" is because of the rules entry for Loyal Companions on page 31,

 

Fenrisian Wolves that are chosen as part of a character's wargear must always stay within 2" of their master. Fenrisian Wolves bought as part of a character's wargear allowance may enter vehicles with a transport capacity, though they will count as two models.

 

So one FW 2" away from the LW and then another FW 2" away from that FW iis breaking the rule for Loyal Companions.

 

Seriously, we don't need to play idiotic Stelek type rules games to be successfu. Not calling anyone here an idiot, that is more directed to the skidmark of Warhammer 40k that calls himself Stelek.

 

Ok but what about a situation where they are not loyal companions, but rather have been joined by an IC? i.e. Bran Redmaw joining a group of Fen Wolves?

 

Does he not then just become a part of the unit and the unit must remain in coherency?

 

That FAQ would then only be affecting those that are taken as wargear, correct?

 

~BtW

 

Of course though, I am not sure if it would make any difference at this point than it would for any other type of unit, so.....

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