MaveriK Posted September 1, 2012 Share Posted September 1, 2012 I just noticed something while looking through the 6th edition BRB. In the movement phase (pg 10), under different movement distances within a unit. It says that each model can move up to its maximum allowance, so long as it remains in unit coherency. We also know that under the Unit Types: Beast (pg 48), they can move up to 12" inches during the movement phase, and are not slowed down by difficult terrain. While under the upgrades and equipment section in our codex (pg 62), we are told that Fenrisian Wolves, bought as wargear are separate models with their own profile and the unit type "beast". Now imagine a footslogging Lone Wolf along with two Fenrisian Wolves who are able to move 12"inches instead of the 6" inch. So now my question is... is this legal? :) Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/ Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 Appears so, but if the lone wolf is moving 6, and the wolves are moving 12, how on fenris do you maintain coherency? Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3163958 Share on other sites More sharing options...
Grey Mage Posted September 1, 2012 Share Posted September 1, 2012 If theyre on the other side of the lone wolf- say so he can absorb firepower using his TDA vs some targets- they can then charge past him to assault, no problemo. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3163961 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 hmm... it would be a way to get an extra 4-5 inches out of your charge distance too. One way to look at it. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3163969 Share on other sites More sharing options...
Grimtooth Posted September 1, 2012 Share Posted September 1, 2012 Doesn't the wargear entry for Fenrisian wolves also say they need to remain within 2" of the model that bough them? Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3163981 Share on other sites More sharing options...
dswanick Posted September 1, 2012 Share Posted September 1, 2012 Doesn't the wargear entry for Fenrisian wolves also say they need to remain within 2" of the model that bough them? Not as such, but since that is normal Unit Coherency it still applies. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3163992 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 meaning you can have them behind the lone wolf, then your turn comes and you think assault might be possible, you sling the first wolf up 2 inches, base is about an inch, with next wolf 2 inches further up, gives you an extra 5 inches of movement for a more likely assault. Effectively the 3 man squad leaps forward 11 inches instead of just 6. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164009 Share on other sites More sharing options...
Wulfebane Posted September 1, 2012 Share Posted September 1, 2012 Not to mention the 6 inch pile in (if I'm remembering right?). Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164021 Share on other sites More sharing options...
MaveriK Posted September 1, 2012 Author Share Posted September 1, 2012 Going against tanks just just more fun, especially now that they aren't as durable in this edition. Not to mention, characters with Saga of the Hunter will find it allot easier to close-in on their targets using this slingshot, while having a nice added cover-save, outflanking the enemy. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164035 Share on other sites More sharing options...
7 Mile Posted September 1, 2012 Share Posted September 1, 2012 I think a shrewd player will be fielding many more pocket wolves in foot slogging lists, add a good bit of utility, so long as they don't get shot to death by overwatch. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164056 Share on other sites More sharing options...
maverik_girl Posted September 1, 2012 Share Posted September 1, 2012 as Russ intended! get in fast and close then unleash the murder-make Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164061 Share on other sites More sharing options...
Blackmane Posted September 2, 2012 Share Posted September 2, 2012 I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164434 Share on other sites More sharing options...
Niiai Posted September 2, 2012 Share Posted September 2, 2012 I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone If I understood you corectly I think that is ilegal. They both need to be 2" close to the character. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164492 Share on other sites More sharing options...
dswanick Posted September 2, 2012 Share Posted September 2, 2012 I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone If I understood you corectly I think that is ilegal. They both need to be 2" close to the character. They do not. They simply need to be in unit coherency. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164512 Share on other sites More sharing options...
Lone Scout Posted September 2, 2012 Share Posted September 2, 2012 Legal or not it sounds like a cheat. You should move your lone wolf x inches then plonk your wolves within 2" of him. Spirit of the game and all that. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164519 Share on other sites More sharing options...
Valerian Posted September 2, 2012 Share Posted September 2, 2012 Legal or not it sounds like a cheat. You should move your lone wolf x inches then plonk your wolves within 2" of him. Spirit of the game and all that. They don't both need to stay within 2" of the character, they all just need to maintain unit coherency, which does add a bit of flexibility when member of a unit move at different rates. The removal of the 5e restriction that models within a unit no longer have to move at the rate of the slowest model is a significant, and intentional change. It adds flexibility in the same way that individual models (e.g. with heavy weapons) now count as stationary, if they don't move, even if others in the same unit do move. Don't fight the 6e changes, just go with it and think about the ways in which they change how you fight. Valerian Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164715 Share on other sites More sharing options...
Wulfebane Posted September 2, 2012 Share Posted September 2, 2012 It adds flexibility in the same way that individual models (e.g. with heavy weapons) now count as stationary, if they don't move, even if others in the same unit do move. Bwuh? Where's this written? I'd love to implement this! Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164760 Share on other sites More sharing options...
dswanick Posted September 2, 2012 Share Posted September 2, 2012 It adds flexibility in the same way that individual models (e.g. with heavy weapons) now count as stationary, if they don't move, even if others in the same unit do move. Bwuh? Where's this written? I'd love to implement this! "Whether or not a model moves can change how effectively it will be in the Shooting phase...", BRB, Pg.10 It carries on from there, making it clear that it is an individual models movement which affects that models Shooting ability with its weapon. "the effect movement has on shooting is applied on a model-by-model basis.", BRB, Pg.13 Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3164808 Share on other sites More sharing options...
7 Mile Posted September 2, 2012 Share Posted September 2, 2012 Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master. So, the wolves have to stay within 2 inches of the character, even when in another squad. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3165011 Share on other sites More sharing options...
Valerian Posted September 3, 2012 Share Posted September 3, 2012 Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master. So, the wolves have to stay within 2 inches of the character, even when in another squad. Yes, the FAQ does address this albeit in an odd sort of way, saying the FW's "still have to remain," when there was no earlier codex requirement for that (that I can recall) to justify the use of the term "still". Wulfebane, I'm glad that this thread allowed me to point out a completely unrelated, however, a quite useful 6e rules change for you; it's nice not having to lose the shooting from a whole Long Fangs pack, just because the wrong guy dies and your coherency is broken. Now, just move the model(s) necessary to regain coherency and Snap Fire with them, while the ones that stayed still shoot as normal. V Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3165068 Share on other sites More sharing options...
Grimtooth Posted September 5, 2012 Share Posted September 5, 2012 I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone If I understood you corectly I think that is ilegal. They both need to be 2" close to the character. They do not. They simply need to be in unit coherency. Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master. So, the wolves have to stay within 2 inches of the character, even when in another squad. Yes, the FAQ does address this albeit in an odd sort of way, saying the FW's "still have to remain," when there was no earlier codex requirement for that (that I can recall) to justify the use of the term "still". Wulfebane, I'm glad that this thread allowed me to point out a completely unrelated, however, a quite useful 6e rules change for you; it's nice not having to lose the shooting from a whole Long Fangs pack, just because the wrong guy dies and your coherency is broken. Now, just move the model(s) necessary to regain coherency and Snap Fire with them, while the ones that stayed still shoot as normal. V DS, it does indeed say that they must remain within 2" and Val, the reason why it says, "still" is because of the rules entry for Loyal Companions on page 31, Fenrisian Wolves that are chosen as part of a character's wargear must always stay within 2" of their master. Fenrisian Wolves bought as part of a character's wargear allowance may enter vehicles with a transport capacity, though they will count as two models. So one FW 2" away from the LW and then another FW 2" away from that FW iis breaking the rule for Loyal Companions. Seriously, we don't need to play idiotic Stelek type rules games to be successfu. Not calling anyone here an idiot, that is more directed to the skidmark of Warhammer 40k that calls himself Stelek. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3166845 Share on other sites More sharing options...
Valerian Posted September 5, 2012 Share Posted September 5, 2012 You are right on the mark, BR. Serves me right for posting off of (poor) memory while away on vacation; should have just waited to get back and check the codex myself. V Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3166994 Share on other sites More sharing options...
dswanick Posted September 5, 2012 Share Posted September 5, 2012 You are right on the mark, BR. Serves me right for posting off of (poor) memory while away on vacation; should have just waited to get back and check the codex myself. V Agreed. I checked the wargear entry for Fen.Wolves and misremembered the Loyal Companion rule. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3167005 Share on other sites More sharing options...
Nadir Posted September 5, 2012 Share Posted September 5, 2012 BUT, the model base which is within 2" still has got it's own size (lenght in this matter), so it give us additional distance. Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3167162 Share on other sites More sharing options...
Bearingtheword Posted September 5, 2012 Share Posted September 5, 2012 I actually used it in my very first battle of 6th. The thing you do is to move the first wolf. To be in coherency with the Lone wolf. Then you move the second wolf up so it is in coherency with the first. This way you get approximately 2+1.5+2+1.5=7'' longer charge than he would alone If I understood you corectly I think that is ilegal. They both need to be 2" close to the character. They do not. They simply need to be in unit coherency. Ok, hate to end the fun but the most you can get is an extra 2 inches, This is from Space Wolves FAQ A-yes in fact you could have a unit of several independent characters, all of whom have fenrisian wolves, though each set of fenrisian wolves must still remain within 2" of their independant character master. So, the wolves have to stay within 2 inches of the character, even when in another squad. Yes, the FAQ does address this albeit in an odd sort of way, saying the FW's "still have to remain," when there was no earlier codex requirement for that (that I can recall) to justify the use of the term "still". Wulfebane, I'm glad that this thread allowed me to point out a completely unrelated, however, a quite useful 6e rules change for you; it's nice not having to lose the shooting from a whole Long Fangs pack, just because the wrong guy dies and your coherency is broken. Now, just move the model(s) necessary to regain coherency and Snap Fire with them, while the ones that stayed still shoot as normal. V DS, it does indeed say that they must remain within 2" and Val, the reason why it says, "still" is because of the rules entry for Loyal Companions on page 31, Fenrisian Wolves that are chosen as part of a character's wargear must always stay within 2" of their master. Fenrisian Wolves bought as part of a character's wargear allowance may enter vehicles with a transport capacity, though they will count as two models. So one FW 2" away from the LW and then another FW 2" away from that FW iis breaking the rule for Loyal Companions. Seriously, we don't need to play idiotic Stelek type rules games to be successfu. Not calling anyone here an idiot, that is more directed to the skidmark of Warhammer 40k that calls himself Stelek. Ok but what about a situation where they are not loyal companions, but rather have been joined by an IC? i.e. Bran Redmaw joining a group of Fen Wolves? Does he not then just become a part of the unit and the unit must remain in coherency? That FAQ would then only be affecting those that are taken as wargear, correct? ~BtW Of course though, I am not sure if it would make any difference at this point than it would for any other type of unit, so..... Link to comment https://bolterandchainsword.com/topic/260011-sw-slingshot-tactica/#findComment-3167203 Share on other sites More sharing options...
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