TheSniperMonkey Posted September 2, 2012 Share Posted September 2, 2012 Brothers, I have 4 packs of Grey Hunters to make up and thought I'd see what peoples mileage had been with their loadouts before putting them together. My thinking at the moment is to have the following: 2 x 10 GH with 2 Plasma Guns, Mark Of The Wulfen, Wolf Standard in a Rhino, 1 x 10 GH with 2 Meltas, MOTW, WS in a Rhino, 1 x 10 GH with 2 flames, MOTW, WS in a Rhino. What are people's thoughts? I'm not sure wether to add Plasma Pistols or specialist close combat weapons. Seeing as my 2k force will be built around my GH packs points are flexible but I obviously don't want to waste them. What are your experiences and thoughts? What loadouts are working for you in 6th? Thanks, TSM Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/ Share on other sites More sharing options...
Wulfebane Posted September 2, 2012 Share Posted September 2, 2012 Magnets. Magnetize the special weapons (and/or arm joints), so you won't have to worry about changes in lineup. That said, the first pack choice is the current favorite (2x plasma), along with a power axe hidden in the middle. If it were me though, I'd go with 3/4 drop pod. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3164818 Share on other sites More sharing options...
7 Mile Posted September 2, 2012 Share Posted September 2, 2012 I also use 3 pods. Power axe now is a nice touch, I typically save motw for smaller squads that are starved for attacks. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165006 Share on other sites More sharing options...
Nrthstar Posted September 3, 2012 Share Posted September 3, 2012 Magnets are handy, if I a bit tedious to put in, but they make for bad poses. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165047 Share on other sites More sharing options...
Valerian Posted September 3, 2012 Share Posted September 3, 2012 Figure out what you want those four packs to do, first, then build them to do it. Valerian Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165049 Share on other sites More sharing options...
d@n Posted September 3, 2012 Share Posted September 3, 2012 i have found 10 grey hunters with a power axe wolf standard and 2xplasma guns in a drop pod to work best for me. this is fairly cheap and pretty good all round. the power axe and plasma guns are really good against vehicles and elite units like mega nobs and terminators. the wolf standard makes them pretty good in close combat against average assault based troops like assualt marines and ork boyz and the drop pod lets you put them where you want. the only problem over taking a wolf guard is the lower leadership. i tend to just drop them on an objective so my oponent has to try and move them. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165272 Share on other sites More sharing options...
DAWARIS1 Posted September 3, 2012 Share Posted September 3, 2012 i made my 2 current squads with 11 guys, i know u can't have 11 guys in them at once but i have 1 model of each special weapon, i.e. flamer plasma gun and meltagun. that way i can take one of each in whatever combo without magnetizing. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165390 Share on other sites More sharing options...
MeatGrinder Posted September 3, 2012 Share Posted September 3, 2012 Grey hunters are just good all round. Give em a meltagun or a plasmagun and a power axe. Stick a WG with them with fist and a melta and then pop em in a transport. Jobs a good un. They're good enough to take an almost anything in their own weight class and a few tanks while they're at it. Great versatile unit. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165392 Share on other sites More sharing options...
-Volsung- Posted September 3, 2012 Share Posted September 3, 2012 Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet. But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons? Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165432 Share on other sites More sharing options...
MeatGrinder Posted September 3, 2012 Share Posted September 3, 2012 Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet. But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons? They have differant rules, which I won't ruin the surprise of. Now it matters how they're mhey also have differant ap values. Which all close combat weapons now have. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165443 Share on other sites More sharing options...
Wulfebane Posted September 3, 2012 Share Posted September 3, 2012 Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet. But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons? They have differant rules, which I won't ruin the surprise of. Now it matters how they're mhey also have differant ap values. Which all close combat weapons now have. Well I will. AP matters now. As does the modelling of your power weapon. A power sword has a different stat profile than an axe, or lance, or maul, etc. With that are different AP values and initiative modifiers, etc. Therefore, power weapons no longer necessarily automatically negate armor saves and it goes off their individual AP. Swords are AP3 and axes are AP2, meaning a TDA or runic armor model will still get a save on a power sword, but not an axe. The catch are axes drop your Initiative to 1, so you want to pray that your axe model doesn't die before striking. This is also why it has become nigh mandatory for all our HQ units to now have runic armor, as well as WYSIWYG becoming more important to designating what is an axe versus a sword versus a maul so as to avoid confusion, rather than claiming they have power "weapons" anymore. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165473 Share on other sites More sharing options...
-Volsung- Posted September 3, 2012 Share Posted September 3, 2012 So I'm assuming WYSIWYG standards have changed drastically, no? Power Axe and Power swords, Chain Axes and Chainswords and all that? EDIT- Oh dang, posted as Wulfenbane posted. Gotcha! Thanks for the info! Damn... so now gotta be more careful modelling. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165475 Share on other sites More sharing options...
Grey Mage Posted September 3, 2012 Share Posted September 3, 2012 Personally your 4 packs seem just fine. Doubled-up weapons let them keep focus, MOTW for some CC boost, and the wolf standard for a pinch. While I run powerweapons instead of the MOTW in my packs, those are basicly the same GHs Ive been running since we got this codex, and Ive yet to be dissapointed. I had been putting PFs in my flamers and plasma, but with the changes to grenades Im no longer seeing that as a needed item. I do prefer Drop Pods, but theres nothing wrong with rhinos. They still die as easily as ever, but extra armor is even less of a consideration than ever before. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165493 Share on other sites More sharing options...
Heretic_EOD Posted September 3, 2012 Share Posted September 3, 2012 I run pretty much the exact same with my grey hunters on special weapons. Sometimes I throw in a powerfist if I need some points to spare. I switch it up between drop pods and rhinos, depends on if I know what i'm getting into or not. I did a game vs chaos marines recently where I used two rhinos and two squads on foot. I just consolidated around three objectives and let them try to take them. It didn't work out well for them. Between that much concentrated fire and my long fangs in the back raining down missle and lascannons he didn't stand a chance. I don't really use MOTW or the standard so I can't lend any advice on that. I haven't really ran into a situation where I needed it yet. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165504 Share on other sites More sharing options...
Bearingtheword Posted September 3, 2012 Share Posted September 3, 2012 Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet. But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons? They have differant rules, which I won't ruin the surprise of. Now it matters how they're mhey also have differant ap values. Which all close combat weapons now have. Well I will. AP matters now. As does the modelling of your power weapon. A power sword has a different stat profile than an axe, or lance, or maul, etc. With that are different AP values and initiative modifiers, etc. Therefore, power weapons no longer necessarily automatically negate armor saves and it goes off their individual AP. Swords are AP3 and axes are AP2, meaning a TDA or runic armor model will still get a save on a power sword, but not an axe. The catch are axes drop your Initiative to 1, so you want to pray that your axe model doesn't die before striking. This is also why it has become nigh mandatory for all our HQ units to now have runic armor, as well as WYSIWYG becoming more important to designating what is an axe versus a sword versus a maul so as to avoid confusion, rather than claiming they have power "weapons" anymore. Also, some now add a Str bonus now... Axes add +1, Mauls/crozii/staves add +2, our frost swords now add +1, and our frost axes add +2.... 6th ed is interesting......I'm liking it. I recommend the book for some light reading :D Oh and I'm running my GH in two 10 man packs: First one with a power fist, plasma pistol, flamer, plasma gun, Wolf standard and MotW with a WGPL in TDA w/ TH/SS and a Rune Priest attached. Second one with a power fist, plasma pistol, flamer, plasma gun, MotW with a WGPL in TDA w. a Frost Axe /SS and a Wolf Priest attached. Seems to be working ok :D ~BtW Edits: forgot to add in the Power Fists.... Doh Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165519 Share on other sites More sharing options...
Hear da Lamentation Posted September 3, 2012 Share Posted September 3, 2012 Wow BtW, that's some expensive GH units you have there. I like my Grey Hunter add-ons, but you've gone the whole hog there :tu: I dont know what points you play, but I would be interested to see the army you have with those 2 bad boy grey hunter packs. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165626 Share on other sites More sharing options...
Wulfebane Posted September 3, 2012 Share Posted September 3, 2012 Wow BtW, that's some expensive GH units you have there. I like my Grey Hunter add-ons, but you've gone the whole hog there :thanks: I dont know what points you play, but I would be interested to see the army you have with those 2 bad boy grey hunter packs. 220pts seems pretty close to par to me. 185pts without the rhino, which to my mind seems rather cheap considering all they offer. Maybe that's just my mindset as being a Wolf player for so long.. We've never much needed massive amounts of models; quality over quantity, etc. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165653 Share on other sites More sharing options...
Kem Posted September 3, 2012 Share Posted September 3, 2012 220pts seems pretty close to par to me. 185pts without the rhino, which to my mind seems rather cheap considering all they offer. Maybe that's just my mindset as being a Wolf player for so long.. We've never much needed massive amounts of models; quality over quantity, etc. you don't have force wpnz or str 5\8 assault shooing for quality... so... Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165663 Share on other sites More sharing options...
Grey Mage Posted September 3, 2012 Share Posted September 3, 2012 Thank goodness we dont need it right? Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165705 Share on other sites More sharing options...
Brom MKIV Posted September 3, 2012 Share Posted September 3, 2012 Its worth noting that now GHs in pods have the benefit over rhinos of adding a terminator armoured wgpl for only 5 pts extra. Thats a steal for getting ap3 protection in the squad. All my 6th edition wolf lists have a tda guard attached to each squad with power axe and combi weapon, plus full squad bling. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165706 Share on other sites More sharing options...
Grey Mage Posted September 3, 2012 Share Posted September 3, 2012 Its not a bad idea depending on what your local shooting gives. Alot of people running plasmaguns can make him a bit redundant compared to the extra wound. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165709 Share on other sites More sharing options...
Bearingtheword Posted September 4, 2012 Share Posted September 4, 2012 Wow BtW, that's some expensive GH units you have there. I like my Grey Hunter add-ons, but you've gone the whole hog there ;) I dont know what points you play, but I would be interested to see the army you have with those 2 bad boy grey hunter packs. 220pts seems pretty close to par to me. 185pts without the rhino, which to my mind seems rather cheap considering all they offer. Maybe that's just my mindset as being a Wolf player for so long.. We've never much needed massive amounts of models; quality over quantity, etc. I run Bran Redmaws Company at just under 2k. Footslogging, using Patient Hunter and Saga of the Hunter on those 2 units. I run Bran himself with a group of 8 Fenrisian wolves, and a 2nd Wolf Priest on a bike with a group of swiftclaws. Still trying to nail down the most effective backup for these guys. Testing out Long Fangs, a pair of AC, LC sponson Preds, a pair of podded Dreds, a few speeders. All work effectively but still trying to find that "magic" combo, lol.. Anyhow pack to the GH......They may be expensive but they are hella effective. I am also pondering trying out a unit that looks like this: 10 GH, 1 Powerfist, Plasma Pistol, 2 Plasma Guns, Wolf Standard, MotW, a WGPL with a Combi-Flamer or 10 GH, 1 Power Axe, Plasma Pistol, Flamer, Plasma Gun, Wolf Standard, MotW, a WGPL with a Combi-Flamer ~BtW Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3165901 Share on other sites More sharing options...
captain fabian Posted September 4, 2012 Share Posted September 4, 2012 Sorry to ask this here but is the power axe equal to the power sword in points terms? I mean you pay .... pts and say that the pack will have a power axe/sword? Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3166083 Share on other sites More sharing options...
MeatGrinder Posted September 4, 2012 Share Posted September 4, 2012 Sorry to ask this here but is the power axe equal to the power sword in points terms? I mean you pay .... pts and say that the pack will have a power axe/sword? +1 str and Ap2 at I1, Vs ap3 I4, I think theyre about equal. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3166090 Share on other sites More sharing options...
Captain Juan Juarez Posted September 4, 2012 Share Posted September 4, 2012 EDIT: This Is Not THe Post You Are Looking For. Link to comment https://bolterandchainsword.com/topic/260073-grey-hunters-in-6th-edition/#findComment-3166094 Share on other sites More sharing options...
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