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Grey Hunters in 6th Edition


TheSniperMonkey

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Brothers,

 

I have 4 packs of Grey Hunters to make up and thought I'd see what peoples mileage had been with their loadouts before putting them together. My thinking at the moment is to have the following:

 

2 x 10 GH with 2 Plasma Guns, Mark Of The Wulfen, Wolf Standard in a Rhino,

 

1 x 10 GH with 2 Meltas, MOTW, WS in a Rhino,

 

1 x 10 GH with 2 flames, MOTW, WS in a Rhino.

 

What are people's thoughts? I'm not sure wether to add Plasma Pistols or specialist close combat weapons. Seeing as my 2k force will be built around my GH packs points are flexible but I obviously don't want to waste them.

 

What are your experiences and thoughts? What loadouts are working for you in 6th?

 

Thanks,

TSM

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Magnets.

 

Magnetize the special weapons (and/or arm joints), so you won't have to worry about changes in lineup.

 

That said, the first pack choice is the current favorite (2x plasma), along with a power axe hidden in the middle.

 

If it were me though, I'd go with 3/4 drop pod.

i have found 10 grey hunters with a power axe wolf standard and 2xplasma guns in a drop pod to work best for me. this is fairly cheap and pretty good all round. the power axe and plasma guns are really good against vehicles and elite units like mega nobs and terminators. the wolf standard makes them pretty good in close combat against average assault based troops like assualt marines and ork boyz and the drop pod lets you put them where you want. the only problem over taking a wolf guard is the lower leadership. i tend to just drop them on an objective so my oponent has to try and move them.
Grey hunters are just good all round. Give em a meltagun or a plasmagun and a power axe. Stick a WG with them with fist and a melta and then pop em in a transport. Jobs a good un. They're good enough to take an almost anything in their own weight class and a few tanks while they're at it. Great versatile unit.
Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet.

 

But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons?

 

They have differant rules, which I won't ruin the surprise of. Now it matters how they're mhey also have differant ap values. Which all close combat weapons now have.

Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet.

 

But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons?

 

They have differant rules, which I won't ruin the surprise of. Now it matters how they're mhey also have differant ap values. Which all close combat weapons now have.

 

Well I will.

 

AP matters now. As does the modelling of your power weapon. A power sword has a different stat profile than an axe, or lance, or maul, etc. With that are different AP values and initiative modifiers, etc. Therefore, power weapons no longer necessarily automatically negate armor saves and it goes off their individual AP. Swords are AP3 and axes are AP2, meaning a TDA or runic armor model will still get a save on a power sword, but not an axe. The catch are axes drop your Initiative to 1, so you want to pray that your axe model doesn't die before striking.

 

This is also why it has become nigh mandatory for all our HQ units to now have runic armor, as well as WYSIWYG becoming more important to designating what is an axe versus a sword versus a maul so as to avoid confusion, rather than claiming they have power "weapons" anymore.

So I'm assuming WYSIWYG standards have changed drastically, no?

 

Power Axe and Power swords, Chain Axes and Chainswords and all that?

 

EDIT- Oh dang, posted as Wulfenbane posted. Gotcha! Thanks for the info!

 

Damn... so now gotta be more careful modelling.

Personally your 4 packs seem just fine. Doubled-up weapons let them keep focus, MOTW for some CC boost, and the wolf standard for a pinch. While I run powerweapons instead of the MOTW in my packs, those are basicly the same GHs Ive been running since we got this codex, and Ive yet to be dissapointed. I had been putting PFs in my flamers and plasma, but with the changes to grenades Im no longer seeing that as a needed item.

 

I do prefer Drop Pods, but theres nothing wrong with rhinos. They still die as easily as ever, but extra armor is even less of a consideration than ever before.

I run pretty much the exact same with my grey hunters on special weapons. Sometimes I throw in a powerfist if I need some points to spare. I switch it up between drop pods and rhinos, depends on if I know what i'm getting into or not. I did a game vs chaos marines recently where I used two rhinos and two squads on foot. I just consolidated around three objectives and let them try to take them. It didn't work out well for them. Between that much concentrated fire and my long fangs in the back raining down missle and lascannons he didn't stand a chance. I don't really use MOTW or the standard so I can't lend any advice on that. I haven't really ran into a situation where I needed it yet.
Wait, I'm sorry, I'm definitely a 6th edition noob here, cuz I haven't been able to afford the new rule book yet.

 

But what is all this talk about power axe vs power sword and all? Are they no longer strictly power weapons?

 

They have differant rules, which I won't ruin the surprise of. Now it matters how they're mhey also have differant ap values. Which all close combat weapons now have.

 

Well I will.

 

AP matters now. As does the modelling of your power weapon. A power sword has a different stat profile than an axe, or lance, or maul, etc. With that are different AP values and initiative modifiers, etc. Therefore, power weapons no longer necessarily automatically negate armor saves and it goes off their individual AP. Swords are AP3 and axes are AP2, meaning a TDA or runic armor model will still get a save on a power sword, but not an axe. The catch are axes drop your Initiative to 1, so you want to pray that your axe model doesn't die before striking.

 

This is also why it has become nigh mandatory for all our HQ units to now have runic armor, as well as WYSIWYG becoming more important to designating what is an axe versus a sword versus a maul so as to avoid confusion, rather than claiming they have power "weapons" anymore.

 

 

Also, some now add a Str bonus now... Axes add +1, Mauls/crozii/staves add +2, our frost swords now add +1, and our frost axes add +2.... 6th ed is interesting......I'm liking it.

 

I recommend the book for some light reading :D

 

 

Oh and I'm running my GH in two 10 man packs:

First one with a power fist, plasma pistol, flamer, plasma gun, Wolf standard and MotW with a WGPL in TDA w/ TH/SS and a Rune Priest attached.

Second one with a power fist, plasma pistol, flamer, plasma gun, MotW with a WGPL in TDA w. a Frost Axe /SS and a Wolf Priest attached.

 

Seems to be working ok :D

 

~BtW

 

Edits: forgot to add in the Power Fists.... Doh

Wow BtW, that's some expensive GH units you have there. I like my Grey Hunter add-ons, but you've gone the whole hog there :tu: I dont know what points you play, but I would be interested to see the army you have with those 2 bad boy grey hunter packs.
Wow BtW, that's some expensive GH units you have there. I like my Grey Hunter add-ons, but you've gone the whole hog there :thanks: I dont know what points you play, but I would be interested to see the army you have with those 2 bad boy grey hunter packs.

 

220pts seems pretty close to par to me. 185pts without the rhino, which to my mind seems rather cheap considering all they offer. Maybe that's just my mindset as being a Wolf player for so long.. We've never much needed massive amounts of models; quality over quantity, etc.

220pts seems pretty close to par to me. 185pts without the rhino, which to my mind seems rather cheap considering all they offer. Maybe that's just my mindset as being a Wolf player for so long.. We've never much needed massive amounts of models; quality over quantity, etc.

 

you don't have force wpnz or str 5\8 assault shooing for quality... so...

Its worth noting that now GHs in pods have the benefit over rhinos of adding a terminator armoured wgpl for only 5 pts extra. Thats a steal for getting ap3 protection in the squad. All my 6th edition wolf lists have a tda guard attached to each squad with power axe and combi weapon, plus full squad bling.
Wow BtW, that's some expensive GH units you have there. I like my Grey Hunter add-ons, but you've gone the whole hog there ;) I dont know what points you play, but I would be interested to see the army you have with those 2 bad boy grey hunter packs.

 

220pts seems pretty close to par to me. 185pts without the rhino, which to my mind seems rather cheap considering all they offer. Maybe that's just my mindset as being a Wolf player for so long.. We've never much needed massive amounts of models; quality over quantity, etc.

 

 

I run Bran Redmaws Company at just under 2k. Footslogging, using Patient Hunter and Saga of the Hunter on those 2 units. I run Bran himself with a group of 8 Fenrisian wolves, and a 2nd Wolf Priest on a bike with a group of swiftclaws. Still trying to nail down the most effective backup for these guys. Testing out Long Fangs, a pair of AC, LC sponson Preds, a pair of podded Dreds, a few speeders. All work effectively but still trying to find that "magic" combo, lol..

 

Anyhow pack to the GH......They may be expensive but they are hella effective. I am also pondering trying out a unit that looks like this:

 

10 GH, 1 Powerfist, Plasma Pistol, 2 Plasma Guns, Wolf Standard, MotW, a WGPL with a Combi-Flamer

 

or

 

10 GH, 1 Power Axe, Plasma Pistol, Flamer, Plasma Gun, Wolf Standard, MotW, a WGPL with a Combi-Flamer

 

~BtW

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