Brother Captain Kezef Posted September 5, 2012 Share Posted September 5, 2012 I was looking at my nipplewing and a thought came to me, a full squad of Sanguinary Guard with powerfists rather than glaives. it's an extra 50 points but gives a full squad of 2+ save, JP powerfists. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted September 5, 2012 Share Posted September 5, 2012 I was thinking about that myself. Not sure wether its a good idea or not. Link to comment Share on other sites More sharing options...
CitadelArmyGuy Posted September 5, 2012 Share Posted September 5, 2012 The only time I could see this justifiable would be in a tailored list targeting Paladins, and maybe Deathwing. Otherwise 1 maybe 2 PF would be more than adequate IMO. Link to comment Share on other sites More sharing options...
fivepointedstar Posted September 5, 2012 Share Posted September 5, 2012 BA glaives re roll failed hits, PF do not. Yes you could go the fist route then why not get a terminator squad for cheaper that does the same. SG's earn their points back with the glaives. If you want AP2 then add in 2 PF's and a plasma pistol. Link to comment Share on other sites More sharing options...
Xenith Posted September 5, 2012 Share Posted September 5, 2012 Or just give them axes and a priest. S6 on the charge, master crafted. If you believe in that interpretation for the glaive. Link to comment Share on other sites More sharing options...
Fortunate Son Posted September 7, 2012 Share Posted September 7, 2012 Throw a chappy in with the PF Guard and they'll re-roll all the hits. Link to comment Share on other sites More sharing options...
SevenExxes Posted September 7, 2012 Share Posted September 7, 2012 I've thought about doing this a few times but I feel it's not really worth it. You want them to be using their AP2 weapons on AP2 armour, which is most likely Terminators. Terminators either have power fists or thunderhammers. Sanguinary Guard don't have invulnerable saves like Terminators do (unless you're lucky enough to have the psychic power that grants +4 invulnerable save on a selected target) so your all power fist SG will get brutalised by Terminators. If you truly wish to dish out some AP2 hurt I suggest going with plasma pistols. My all-plasma pistol SG have been very successful in the past. With an all-plasmagun Honour Guard in close support they end being the most painfully annoying unit-duo at my local GS. I've even been asked to run different lists for fun games. Link to comment Share on other sites More sharing options...
Pascalnz Posted September 7, 2012 Share Posted September 7, 2012 or, alternatively all infernus pistols. you stand no chance of killing yourself, it's instant death to pallies and the like, and will kill vehicles like a champ. also makes overwatch funny as well:) Link to comment Share on other sites More sharing options...
knife&fork Posted September 7, 2012 Share Posted September 7, 2012 or, alternatively all infernus pistols. you stand no chance of killing yourself, it's instant death to pallies and the like, and will kill vehicles like a champ.also makes overwatch funny as well:) Not so sure about that since there's a good chance a majority of them will be out of range. Link to comment Share on other sites More sharing options...
Remtek Posted September 7, 2012 Share Posted September 7, 2012 A general mix of wargear would be your best bet depending on what you want to accomplish with them. 2 Infernus are great with Dante and precision strike, 1-2 fist should be enough for veichles. You never want to fight terminator's with SG so 5 powerfists would be kinda overkill. Some might argue Dante is overpriced, but he is sure fun to play with :P Link to comment Share on other sites More sharing options...
Emperors Immortals Posted September 7, 2012 Share Posted September 7, 2012 I've thought about doing this a few times but I feel it's not really worth it. You want them to be using their AP2 weapons on AP2 armour, which is most likely Terminators. Terminators either have power fists or thunderhammers. Sanguinary Guard don't have invulnerable saves like Terminators do (unless you're lucky enough to have the psychic power that grants +4 invulnerable save on a selected target) so your all power fist SG will get brutalised by Terminators.If you truly wish to dish out some AP2 hurt I suggest going with plasma pistols. My all-plasma pistol SG have been very successful in the past. With an all-plasmagun Honour Guard in close support they end being the most painfully annoying unit-duo at my local GS. I've even been asked to run different lists for fun games. Do you find a SP making any real difference here? Ive been thinking of a very similar set-up but with a priest running nearby (bike/jp or LR) and DS the lot of them for castled up gaurd - which i face a fair bit. Link to comment Share on other sites More sharing options...
Leksington Posted September 7, 2012 Share Posted September 7, 2012 SG with fists (and presumably a banner) are 55 points per model. That is one juicy target! I suspect that you will lose at least 1 SG to shooting before they get into combat. You might as well drop 1 PF to be that first bullet catcher. If I was going PF heavy, I'd probably have 2 bullet catchers so I could make sure my formations wouldn't look like conga lines. Link to comment Share on other sites More sharing options...
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