Hear da Lamentation Posted September 6, 2012 Share Posted September 6, 2012 Fairly basic question, but Im not sure of answer. So ... with the new 6+ save on psychic powers, does the WTT give you and additional +5 save, or does it replace the 6+. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/ Share on other sites More sharing options...
Iacton Qruze Posted September 6, 2012 Share Posted September 6, 2012 It's in addition to. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168480 Share on other sites More sharing options...
Grey Mage Posted September 6, 2012 Share Posted September 6, 2012 So you could 4+ runic staff, 5+ WTT, 5+ deny the witch *rune priest in the unit* and then 5++ via runic armor if it was AP 2 and a psychic shooting attack. Isnt that fun? Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168582 Share on other sites More sharing options...
Lord Ragnarok Posted September 6, 2012 Share Posted September 6, 2012 So you could 4+ runic staff, 5+ WTT, 5+ deny the witch *rune priest in the unit* and then 5++ via runic armor if it was AP 2 and a psychic shooting attack. Isnt that fun? Gawd, we are getting nerfed so hard in the next dex :P Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168585 Share on other sites More sharing options...
Brom MKIV Posted September 7, 2012 Share Posted September 7, 2012 Would you mind elaborating/give evidence on why you would get all those saves? Seems abusive but im new to wolves and I cant find anything for or against multiple saves like that. Also since its relatively on topic (of multiple saves) and probably not worth a whole new thread, does eternal warrior allow lone wolves to use FNP against s8/ID causing wounds now? Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168589 Share on other sites More sharing options...
Khine Posted September 7, 2012 Share Posted September 7, 2012 Would you mind elaborating/give evidence on why you would get all those saves? Seems abusive but im new to wolves and I cant find anything for or against multiple saves like that. Also since its relatively on topic (of multiple saves) and probably not worth a whole new thread, does eternal warrior allow lone wolves to use FNP against s8/ID causing wounds now? Rune weapons ( 4+/ Njal's 3+ ) are done right after a psychic test is performed, regardless of target. Deny the witch ( 6+ / 5+ or 4+ ) is done if a unit is targeted by an enemy psychic power. @ OT aswell: Wolf tooth necklace (5+) is done when the targeted unit is affected by the enemy psychic power. 5++ against psychic wounds from the Runic armour is very situational and only really comes into play if the model doesn't have it's own invulnerable save. Though, i wonder if it triggers a save on perils. As to your question on FNP for S8/ID wounds, no he wouldn't. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168613 Share on other sites More sharing options...
Grey Mage Posted September 7, 2012 Share Posted September 7, 2012 Khine expanded the set- and thank you for correcting the order they go in, quite right- but basicly it boils down to the fact that only one of those is a "save". The others are dice rolls to negate the power, and operate at different times in different ways. Kind of like how FNP saves a models wound, but isnt a save. So you could 4+ runic staff, 5+ WTT, 5+ deny the witch *rune priest in the unit* and then 5++ via runic armor if it was AP 2 and a psychic shooting attack. Isnt that fun? Gawd, we are getting nerfed so hard in the next dex ^_^ Maybe... or maybe theyll look at GKs and be like "whatever, just remake it with a couple new fiddly bits" like they did last time. We have what, another 8 years to wait and find out? Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168624 Share on other sites More sharing options...
dswanick Posted September 7, 2012 Share Posted September 7, 2012 5++ against psychic wounds from the Runic armour is very situational and only really comes into play if the model doesn't have it's own invulnerable save. Though, i wonder if it triggers a save on perils. In 5th Ed it was argueable that the RA 5++ could be taken against PotW(hinging on a local groups definition PotW as a 'Wound from a Psychic Attack'), but 6th Ed threw out the ability to use Invuls against it. So, no longer. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168625 Share on other sites More sharing options...
Khine Posted September 7, 2012 Share Posted September 7, 2012 So you could 4+ runic staff, 5+ WTT, 5+ deny the witch *rune priest in the unit* and then 5++ via runic armor if it was AP 2 and a psychic shooting attack. Isnt that fun? Gawd, we are getting nerfed so hard in the next dex ^_^ Maybe... or maybe theyll look at GKs and be like "whatever, just remake it with a couple new fiddly bits" like they did last time. We have what, another 8 years to wait and find out? exactly, it's all about power creep. At some point .. a hundred years down the line, all marine codices will be movie marines. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168626 Share on other sites More sharing options...
Grey Mage Posted September 7, 2012 Share Posted September 7, 2012 Oh, and the reason that FNP wont work, even with Eternal Warrior is that a model with EW is 'immune to the effects of instant death' but the attack still 'inflicts instant death' so FNP shorts out. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168630 Share on other sites More sharing options...
Brom MKIV Posted September 7, 2012 Share Posted September 7, 2012 Thanks for the explanations, seems SW are now firmly established as the premier anti psykers. Too bad about fnp but at least mephiston and such can't benefit either. Man I wish my rulebook would show up. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168675 Share on other sites More sharing options...
WG Vrox Posted September 7, 2012 Share Posted September 7, 2012 Maybe... or maybe theyll look at GKs and be like "whatever, just remake it with a couple new fiddly bits" like they did last time. We have what, another 8 years to wait and find out? Space Wolves have become much more popular since our new codex, I don't think we will have to wait 8 years again to see a new one, maybe 3. Then again this is Game Workshop we are talking about so all logic goes out the window. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168686 Share on other sites More sharing options...
Grey Mage Posted September 7, 2012 Share Posted September 7, 2012 Maybe... or maybe theyll look at GKs and be like "whatever, just remake it with a couple new fiddly bits" like they did last time. We have what, another 8 years to wait and find out? Space Wolves have become much more popular since our new codex, I don't think we will have to wait 8 years again to see a new one, maybe 3. Then again this is Game Workshop we are talking about so all logic goes out the window. I dunno, I kinda liked the mini-updates of being an add-on codex, and the long winters we had together. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168724 Share on other sites More sharing options...
Max_Dammit Posted September 7, 2012 Share Posted September 7, 2012 God I hope not, I hope this dex will get to see the 2 digits, and all the real wolves are still here, not complaining about the age of the dex :P I really hope we get to keep this dex for a long time though Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3168800 Share on other sites More sharing options...
Grimtooth Posted September 7, 2012 Share Posted September 7, 2012 New FAQ just spit on RAW and you only get one chance at stopping psychic powers. Rune priests have absolutely no reason to ever take a WTT now. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169074 Share on other sites More sharing options...
Brom MKIV Posted September 7, 2012 Share Posted September 7, 2012 Where did you find the new faqs Ramses? US still shows the old ones. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169094 Share on other sites More sharing options...
Hannibal.Lictor Posted September 7, 2012 Share Posted September 7, 2012 New ones are up in the good ole US now. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169125 Share on other sites More sharing options...
Loki-LaughingDeath Posted September 7, 2012 Share Posted September 7, 2012 To point out one small flaw in his initial question.... What exactly is a wolf TOOTH talisman? Does this mean it's an all inclusive hits anything with a WS on a 3 and provides the psychic defense? Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169201 Share on other sites More sharing options...
Valerian Posted September 7, 2012 Share Posted September 7, 2012 Although we answered truly, indeed today's new FAQ just completely changed it. Here is the text for your convenience: "Q: Can I attempt to use a Rune Priest’s runic weapon, a Wolf Tail Talisman and make a Deny the Witch roll to nullify an enemy psychic power? A: No. You can only make a single attempt to prevent an enemy psychic power, so choose your method carefully." Valerian Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169779 Share on other sites More sharing options...
Nrthstar Posted September 8, 2012 Share Posted September 8, 2012 Aw hell, time to save some points at least... Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169823 Share on other sites More sharing options...
Grimtooth Posted September 8, 2012 Share Posted September 8, 2012 I have been thinking about this since I posted up the change and it only seems to piss me off the more I think about it. The damn RAW, the exact reading of each of those things supports multiple use. This isn't like our rune weapons where theyput in an errata, this is just GW blatantly disregarding the wording for the WTT, the runic weapon, and Deny the Witch. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3169911 Share on other sites More sharing options...
Wulfebane Posted September 8, 2012 Share Posted September 8, 2012 I have been thinking about this since I posted up the change and it only seems to piss me off the more I think about it. The damn RAW, the exact reading of each of those things supports multiple use. This isn't like our rune weapons where theyput in an errata, this is just GW blatantly disregarding the wording for the WTT, the runic weapon, and Deny the Witch. Join us... Abandon your signature's crusade and support the Lords of GW, and all their grammatically inaccurate splendor. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3170003 Share on other sites More sharing options...
dswanick Posted September 8, 2012 Share Posted September 8, 2012 I have been thinking about this since I posted up the change and it only seems to piss me off the more I think about it. The damn RAW, the exact reading of each of those things supports multiple use. This isn't like our rune weapons where theyput in an errata, this is just GW blatantly disregarding the wording for the WTT, the runic weapon, and Deny the Witch. I don't think it's something to get that worked up about. - Our Psykers are the same basic cost as any other SM Psyker. Yet they get to negate any enemy Psychic power, not just the ones directed at a friendly unit. They negate the power on a 4+, even if they aren't a higher level than the caster. And they do so to 24", instead of 12". - Our WTT is now a 5pt "Psyker-in-a-can". Any IC can now be upgraded to a "Psyker" for the purposes of giving their attached unit a 5+ DTW. - Yes, the WTT option on a Rune Priest is now redundant-dundant. But it's not quite so over the top now. I'll miss the multiple attempts to negate. But I don't think this alteration is anything other than "ignore the RAW, and play it as it should be so both players have fun". I'm more annoyed that Njal still only gets two BRB powers for his six Codex powers and is only PML2. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3170072 Share on other sites More sharing options...
Grimtooth Posted September 8, 2012 Share Posted September 8, 2012 I have been thinking about this since I posted up the change and it only seems to piss me off the more I think about it. The damn RAW, the exact reading of each of those things supports multiple use. This isn't like our rune weapons where theyput in an errata, this is just GW blatantly disregarding the wording for the WTT, the runic weapon, and Deny the Witch. I don't think it's something to get that worked up about. - Our Psykers are the same basic cost as any other SM Psyker. Yet they get to negate any enemy Psychic power, not just the ones directed at a friendly unit. They negate the power on a 4+, even if they aren't a higher level than the caster. And they do so to 24", instead of 12". - Our WTT is now a 5pt "Psyker-in-a-can". Any IC can now be upgraded to a "Psyker" for the purposes of giving their attached unit a 5+ DTW. - Yes, the WTT option on a Rune Priest is now redundant-dundant. But it's not quite so over the top now. I'll miss the multiple attempts to negate. But I don't think this alteration is anything other than "ignore the RAW, and play it as it should be so both players have fun". I'm more annoyed that Njal still only gets two BRB powers for his six Codex powers and is only PML2. I am more pissed that in the wording of the FAQ. They have made the WTT absolutely redundant not only on a rune priest, but on any IC with a WTT within that 24" bubble of the rune priest. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3170308 Share on other sites More sharing options...
Wulfebane Posted September 8, 2012 Share Posted September 8, 2012 I am more pissed that in the wording of the FAQ. They have made the WTT absolutely redundant not only on a rune priest, but on any IC with a WTT within that 24" bubble of the rune priest. I know loads of SW players that don't use RPs, so it'll still have its uses. Link to comment https://bolterandchainsword.com/topic/260391-6th-edition-question/#findComment-3170312 Share on other sites More sharing options...
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