TheHarrower Posted September 7, 2012 Share Posted September 7, 2012 GW just updated the FAQs. Dante has a Power Axe that is AP2, Astorath's Axe is AP2, and you can choose either Power Axe or Power Sword for Glaive Encarmines. I'm very happy! Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/ Share on other sites More sharing options...
Morticon Posted September 7, 2012 Share Posted September 7, 2012 Odd ruling there, but them's the breaks! Good to finally have some clarity. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169008 Share on other sites More sharing options...
Morticon Posted September 7, 2012 Share Posted September 7, 2012 OUCH- Corbs shenanigans STOMPED! Is it just me or did they just heavily screw over the LoS stuff? I mean, it was clear before, but now...it looks like theyve actually undone what they did?! Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169013 Share on other sites More sharing options...
Bradley Powers Posted September 7, 2012 Share Posted September 7, 2012 OUCH- Corbs shenanigans STOMPED! I don't have my rulebook on me to see what the FAQ does in context of the rules. What about them has "STOMPED!" Corbs shenanigans? Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169021 Share on other sites More sharing options...
Dhx711 Posted September 7, 2012 Share Posted September 7, 2012 Cant Find it. Both The US & UK sites still have the June V1 version up. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169032 Share on other sites More sharing options...
thade Posted September 7, 2012 Share Posted September 7, 2012 Nice to learn (from the core FAQ) that Blood Chalice bubbles do in fact still extend from the hull of a vehicle the apothecary is embarked in. B) Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169037 Share on other sites More sharing options...
Brother_Angelus Posted September 7, 2012 Share Posted September 7, 2012 Anyone noting the subtle difference in wording between lemartes and chaplains/Astorath on liturgies? Lemmy "on the PLAYER TURN the unit charges". Chappy/Asto "on the TURN the unit charges". FAQ typo? Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169038 Share on other sites More sharing options...
Leksington Posted September 7, 2012 Share Posted September 7, 2012 The New FAQs were pulled an are no longer up. B) Someone post when they go back up. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169047 Share on other sites More sharing options...
Mordenkenain Posted September 7, 2012 Share Posted September 7, 2012 Lemmy "on the PLAYER TURN the unit charges". Chappy/Asto "on the TURN the unit charges". I suspect someone tried to argue that they could maintain the effect for 2 battle phases if their player turn came first, and they just forgot to make the proper ammendment to all of the chaplains [rant] Cheesy *bleep*ing cheesemongering *bleep*ing Rules Lawyers [/rant] Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169054 Share on other sites More sharing options...
Ushtarador Posted September 7, 2012 Share Posted September 7, 2012 aaaaaw yeah, I really really like glaives B) Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169057 Share on other sites More sharing options...
teku Posted September 7, 2012 Share Posted September 7, 2012 they are up in belgium!! Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169061 Share on other sites More sharing options...
Ushtarador Posted September 7, 2012 Share Posted September 7, 2012 So jump infantry can charge into terrain using only 2D6 for charge distance and rerolling? That would be amazing ;) Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169082 Share on other sites More sharing options...
Axira Posted September 7, 2012 Share Posted September 7, 2012 So now both Dante and Asorath are knocked down to Initiative 1... well, atleast they solved the Sang Guard Glaive problem! Morticon: What do you mean with "OUCH- Corbs shenanigans STOMPED!"? I could not find any new section on Corbulo. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169096 Share on other sites More sharing options...
Gregornet Posted September 7, 2012 Share Posted September 7, 2012 So now both Dante and Asorath are knocked down to Initiative 1... well, atleast they solved the Sang Guard Glaive problem! Morticon: What do you mean with "OUCH- Corbs shenanigans STOMPED!"? I could not find any new section on Corbulo. Look Out, Sir! is now changed to allocate the wound to the closest model, not any model in 6" So jump infantry can charge into terrain using only 2D6 for charge distance and rerolling? That would be amazing ;) Ooh, where did you see this? Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169100 Share on other sites More sharing options...
Ushtarador Posted September 7, 2012 Share Posted September 7, 2012 But Corbs should still work, you just have to be even more careful with the important models now? edit:/ Page 428 – The Game Summary, Assault Phase, Jump units (using their jump packs), Effects of Difficult Terrain Change the entry to read “2D6"; may re-roll both dice and must take a Dangerous Terrain test if they start or end their charge move in difficult terrain.” I don't have the rulebook in front of me, so maybe it doesn't say what I think ^^ Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169102 Share on other sites More sharing options...
Jolemai Posted September 7, 2012 Share Posted September 7, 2012 The British site seems to be up to date...(?) http://www.games-workshop.com/MEDIA_Custom...Angels_v1.1.pdf Nice to see a few more things confirmed. They even put in the Wings of Sanguinius Deadnought fun (HoW on charge, can't move when immobilised). Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169110 Share on other sites More sharing options...
Gregornet Posted September 7, 2012 Share Posted September 7, 2012 But Corbs should still work, you just have to be even more careful with the important models now? edit:/ Page 428 – The Game Summary, Assault Phase, Jump units (using their jump packs), Effects of Difficult Terrain Change the entry to read “2D6"; may re-roll both dice and must take a Dangerous Terrain test if they start or end their charge move in difficult terrain.” I don't have the rulebook in front of me, so maybe it doesn't say what I think ^^ That is excellent, I lost a game on Tuesday on a 3d6 roll, as the two lowest were a 4 and a 1. I needed seven inches, and the re-roll gave me another 1. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169112 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 very happy to see new FAQs, even if not quite what I wanted them to say. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169113 Share on other sites More sharing options...
Ushtarador Posted September 7, 2012 Share Posted September 7, 2012 Also very interesting to note for Stormraven users: Q: Do units that are transported in a vehicle that MUST start in reserve count towards the number of units that can be placed in Reserves? For example, must I count the units in a Drop Pod or Valkyrie towards the 50% of units I can place in Reserves? (p124) A: No. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169119 Share on other sites More sharing options...
Chaplain Admetus Posted September 7, 2012 Share Posted September 7, 2012 The New FAQs were pulled an are no longer up. :( Someone post when they go back up. Back up for me (UK) Anyone else note that Paladins aren't characters any more? Also nice to see that they've clarified Eternal Warrior and Feel no Pain (you don't get FnP vs Instant Death stuff). Other things that leap out from the BRB - Aegis Defence Line now has to be one unbroken line; models embarked on stuff that must start in reserve do NOT count towards the 50% limit. Monolith can no longer jink (good...that was stupid). Mixed saves rules for FnP stops Corbulo shenanigans, but gives our power armoured HQs a bit more survivability since we get look out sir before saves, rather than after. Loving the fact that there were apparently last updated on July 31st, but its taken 6 weeks to actually upload them... From the BA one: Nice to have Dante and the Sanguinary Guard clarified. Surprised they got Astorath as well. +EDIT+ Ninja'd by no fewer than six people. Damn you lot are sneaky... Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169127 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 I will point out (pretty sure this has been mentioned in other threads) Dante can still fight at I6, just chosing to use his pistol as a CCW (say you are fighting something where you need to go first but don't care about the AP2). But, with Dante and Astorath being both I1, I can find little reason to use Astorath over Dante except in armies with more than 1 DC unit. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169128 Share on other sites More sharing options...
TheHarrower Posted September 7, 2012 Author Share Posted September 7, 2012 Mixed saves rules for FnP stops Corbulo shenanigans, but gives our power armoured HQs a bit more survivability since we get look out sir before saves, rather than after. Loving the fact that there were apparently last updated on July 31st, but its taken 6 weeks to actually upload them... How does that change? Don't have my book. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169149 Share on other sites More sharing options...
daboarder Posted September 7, 2012 Share Posted September 7, 2012 You can still have lance glaive's as well the profiles are only examples. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169152 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 other than the Tycho question, every question answered in my email was changed by the FAQs. Oh well... You can still have lance glaive's as well the profiles are only examples. I think they only gave sword and axe as examples as that is what comes in the box. Maul/Spear glaives should be perfectly legal. So, now I have to decide how many of my SG to give swords and how many axes. And I refuse to change the modeling of my Dante or Astorath. They have swords that by rules are axes... Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169156 Share on other sites More sharing options...
Djulius Posted September 7, 2012 Share Posted September 7, 2012 btw - GW website change mgt all over the place, showing pre-order banner for new BA finecasts but nothing on linked page yet! Glad this came out BEFORE I chose which finecasts to order tomorrow! Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/#findComment-3169160 Share on other sites More sharing options...
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