eyeslikethunder Posted September 7, 2012 Share Posted September 7, 2012 all with unique in stats are characters in BRB FAQ edit all models with unique in their codex entry but not vehicles except bjorn Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169515 Share on other sites More sharing options...
Axira Posted September 7, 2012 Share Posted September 7, 2012 all with unique in stats are characters in BRB FAQ And with this, I am most pleased! Thanks! Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169539 Share on other sites More sharing options...
fivepointedstar Posted September 7, 2012 Share Posted September 7, 2012 I liked when Dante was quick like an eldar, not slow like a Biovore! with GW's new rules BA just got a bad batch of blood, and are slowing down. Next BA codex premonition... regular rhinos :) ... Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169625 Share on other sites More sharing options...
TheHarrower Posted September 7, 2012 Author Share Posted September 7, 2012 I liked when Dante was quick like an eldar, not slow like a Biovore!with GW's new rules BA just got a bad batch of blood, and are slowing down. Next BA codex premonition... regular rhinos :( ... So attack with the pistol instead and just lose the AP value. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169648 Share on other sites More sharing options...
fivepointedstar Posted September 7, 2012 Share Posted September 7, 2012 I liked when Dante was quick like an eldar, not slow like a Biovore!with GW's new rules BA just got a bad batch of blood, and are slowing down. Next BA codex premonition... regular rhinos :( ... So attack with the pistol instead and just lose the AP value. Last time I checked a pistol was a ranged weapon. But counted as a CCW in the assault phase for factoring in a extra attack. So that doesn't mean start using the CCW aspect as seperate attacks. Ie. Dante makes all his melee attack with a power axe. He's not Calgar/ Logan that can delegate what type of melee he's going to do each assault phase. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169666 Share on other sites More sharing options...
SamaNagol Posted September 7, 2012 Share Posted September 7, 2012 You can choose which of your CC weapons you use to attack with, I believe Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169669 Share on other sites More sharing options...
Morticon Posted September 7, 2012 Share Posted September 7, 2012 I liked when Dante was quick like an eldar, not slow like a Biovore!with GW's new rules BA just got a bad batch of blood, and are slowing down. Next BA codex premonition... regular rhinos :( ... So attack with the pistol instead and just lose the AP value. Last time I checked a pistol was a ranged weapon. But counted as a CCW in the assault phase for factoring in a extra attack. So that doesn't mean start using the CCW aspect as seperate attacks. Ie. Dante makes all his melee attack with a power axe. He's not Calgar/ Logan that can delegate what type of melee he's going to do each assault phase. that was 5th ed. 6th ed pistols count as melee too. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169670 Share on other sites More sharing options...
Spagunk Posted September 7, 2012 Share Posted September 7, 2012 Q: Can psychic powers be mixed and matched from the psychicdisciplines and those found in the Codexes? (p418) A: No. You may select from the psychic powers listed in the Codex as normal or swap them for a number of rolls on the psychic disciplines tables. This one is interesting. I've seen several BA builds that mix and match. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169732 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 Q: Can psychic powers be mixed and matched from the psychicdisciplines and those found in the Codexes? (p418) A: No. You may select from the psychic powers listed in the Codex as normal or swap them for a number of rolls on the psychic disciplines tables. This one is interesting. I've seen several BA builds that mix and match. I felt that was illegal since 6th came out. Nice to see it officially. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169741 Share on other sites More sharing options...
Blindhamster Posted September 8, 2012 Share Posted September 8, 2012 anyone else noticed that all the chaos characters (and all daemon weapons) are AP2 now? Of more importance - all the Daemon weapons (except Typhus' interestingly) are not Unwieldy... Wish Dante had been given similar treatment, suddenly there's no way to handle a chaos HQ in CC other than throw away challenges or storm shields... Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3169841 Share on other sites More sharing options...
Smendrik Posted September 8, 2012 Share Posted September 8, 2012 It pisses me off that Dante is now I 1 if you want to have any AP! And why the hell can't Mephiston have 3 powers? Thanks for nothing GW -.- Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170018 Share on other sites More sharing options...
Morticon Posted September 8, 2012 Share Posted September 8, 2012 anyone else noticed that all the chaos characters (and all daemon weapons) are AP2 now? Of more importance - all the Daemon weapons (except Typhus' interestingly) are not Unwieldy... Wish Dante had been given similar treatment, suddenly there's no way to handle a chaos HQ in CC other than throw away challenges or storm shields... Abaddon still at ap3 :confused: mwuahyahah Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170027 Share on other sites More sharing options...
SnorriSnorrison Posted September 8, 2012 Share Posted September 8, 2012 anyone else noticed that all the chaos characters (and all daemon weapons) are AP2 now? Of more importance - all the Daemon weapons (except Typhus' interestingly) are not Unwieldy... Wish Dante had been given similar treatment, suddenly there's no way to handle a chaos HQ in CC other than throw away challenges or storm shields... Abaddon still at ap3 :( mwuahyahah I guess my Sanguinary Guard(which has 2 axes...) will pay him a visit soon! :confused: Snorri Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170050 Share on other sites More sharing options...
Brother Chris Posted September 8, 2012 Share Posted September 8, 2012 Hmm. My impression of Dante is a fast whirl of blades following up a blast of the Perdition pistol, rather than a whirl of melta shots followed up by a last big chop of the Axe. And how slow are axes relative to swords anyway. I'm glad that different melee weapons have different qualities but our armies seem to have been unusually hit by the axe/sword divide. On a wider point though, the FAQs have reached silly proportions. The Rule book itself is very prolix, of elephantine proportions and now needs a ring binder of errata and clarifications, after a just a few months. GW now have 6 editions of experience writing 40K rules, but this is full of sloppy writing and lack of clarity. A more extensive Beta testing phase would have ironed these out. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170062 Share on other sites More sharing options...
Venemox Posted September 8, 2012 Share Posted September 8, 2012 anyone else noticed that all the chaos characters (and all daemon weapons) are AP2 now? Of more importance - all the Daemon weapons (except Typhus' interestingly) are not Unwieldy... Wish Dante had been given similar treatment, suddenly there's no way to handle a chaos HQ in CC other than throw away challenges or storm shields... I especially like the AP 2 Instant Death Blisssgiver. No FNP, a disticnt lack of Eternal Warrior, no armor save, and removes all wounds. Best shoot that model -.- Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170074 Share on other sites More sharing options...
Brother Weasel Posted September 8, 2012 Share Posted September 8, 2012 And how slow are axes relative to swords anyway. In real life? they are much harder to control, and are, well, unwieldy, you don't just slash out with an ax, you get it moving and attack before you get tired of swinging the thing around (always keeping it in motion so the weight of the ax head keeps it momentum and delivers the power...) but i digress:) Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170227 Share on other sites More sharing options...
Alkana Posted September 8, 2012 Share Posted September 8, 2012 I got over Glaive Encarmines following the rules for power weapons, but it bothers me that Dante and Astaroth are both effectively I1 now. I like my characters to take advantage of their higher I. They should still be able to survive long enough to swing though, thanks to how few things are AP 2 and not unwieldy. GW giveth, and GW taketh away. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170311 Share on other sites More sharing options...
Darklighter Posted September 8, 2012 Share Posted September 8, 2012 And how slow are axes relative to swords anyway. In real life? they are much harder to control, and are, well, unwieldy, you don't just slash out with an ax, you get it moving and attack before you get tired of swinging the thing around (always keeping it in motion so the weight of the ax head keeps it momentum and delivers the power...) but i digress:) And all totally irrelevant points to make for genetically enhanced super soldier with endurance and strength off the chart not to mention a skill level unsurpassed by mortal men. IRL I've faced an axed opponent whilst wielding a broadsword and it's a nightmare to defend against! Back on topic. It's the lose of the signum for taking out fliers that I'll miss the most. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170323 Share on other sites More sharing options...
Brother Weasel Posted September 8, 2012 Share Posted September 8, 2012 And how slow are axes relative to swords anyway. In real life? they are much harder to control, and are, well, unwieldy, you don't just slash out with an ax, you get it moving and attack before you get tired of swinging the thing around (always keeping it in motion so the weight of the ax head keeps it momentum and delivers the power...) but i digress:) And all totally irrelevant points to make for genetically enhanced super soldier with endurance and strength off the chart not to mention a skill level unsurpassed by mortal men. IRL I've faced an axed opponent whilst wielding a broadsword and it's a nightmare to defend against! Back on topic. It's the lose of the signum for taking out fliers that I'll miss the most. Indeed, but he will definaltly tire out before you IRL (as you would well know, as long as you can stay alive long enough to get him tired:)), and i did ask if it was in real life he wanted to know, not in 40k.. in 40k it's whatever the rules say it is.. in 40k, it goes at init 1. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170332 Share on other sites More sharing options...
SamaNagol Posted September 8, 2012 Share Posted September 8, 2012 ....seeing Chaos Daemon Weapons AP2 and striking at Ini.... I am terrified to know what will appear in the new codex. Might push the meta towards Sanguinor over Mephiston. If only Meph could roll 3 times to try and get that Iron Arm power. lol Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170338 Share on other sites More sharing options...
Darklighter Posted September 8, 2012 Share Posted September 8, 2012 And how slow are axes relative to swords anyway. In real life? they are much harder to control, and are, well, unwieldy, you don't just slash out with an ax, you get it moving and attack before you get tired of swinging the thing around (always keeping it in motion so the weight of the ax head keeps it momentum and delivers the power...) but i digress:) And all totally irrelevant points to make for genetically enhanced super soldier with endurance and strength off the chart not to mention a skill level unsurpassed by mortal men. IRL I've faced an axed opponent whilst wielding a broadsword and it's a nightmare to defend against! Back on topic. It's the lose of the signum for taking out fliers that I'll miss the most. Indeed, but he will definaltly tire out before you IRL (as you would well know, as long as you can stay alive long enough to get him tired:)), and i did ask if it was in real life he wanted to know, not in 40k.. in 40k it's whatever the rules say it is.. in 40k, it goes at init 1. A thread about axes has already ran it's course here. I don't agree with it's consensus based from my personal experience with using both swords and axes. If your interested in what I had to say it's the last post on the first page. My post wasn't meant to antagonize just point out the futility of the question/answer in connection with both 40k fluff and the rules. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170343 Share on other sites More sharing options...
Brother Weasel Posted September 8, 2012 Share Posted September 8, 2012 And how slow are axes relative to swords anyway. In real life? they are much harder to control, and are, well, unwieldy, you don't just slash out with an ax, you get it moving and attack before you get tired of swinging the thing around (always keeping it in motion so the weight of the ax head keeps it momentum and delivers the power...) but i digress:) And all totally irrelevant points to make for genetically enhanced super soldier with endurance and strength off the chart not to mention a skill level unsurpassed by mortal men. IRL I've faced an axed opponent whilst wielding a broadsword and it's a nightmare to defend against! Back on topic. It's the lose of the signum for taking out fliers that I'll miss the most. Indeed, but he will definaltly tire out before you IRL (as you would well know, as long as you can stay alive long enough to get him tired:)), and i did ask if it was in real life he wanted to know, not in 40k.. in 40k it's whatever the rules say it is.. in 40k, it goes at init 1. A thread about axes has already ran it's course here. I don't agree with it's consensus based from my personal experience with using both swords and axes. If your interested in what I had to say it's the last post on the first page. My post wasn't meant to antagonize just point out the futility of the question/answer in connection with both 40k fluff and the rules. I didn't take it as antagonistic, i was just answering the gents question and then mostly saying it doesn't matter in the sense of 40k:) Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170347 Share on other sites More sharing options...
Pavement Artist Posted September 8, 2012 Share Posted September 8, 2012 Blood Lance power from Librarians now officially cannot hit Flyers. Signums cannot aid BS of Snap Shots, ever. Well... there goes some AA tools. But... Feel No Pain applies to Peril Wounds!? Wow.... awesome. Woah, where do you get this stuff from? I can't seem to find that Blood Lance does not affect Flyers or that FNP can be taken against Perils (from what I have read, it says that no save of ANY kind are allowed to be taken) the FNP was just a clarification. FNP is not a save. Its FNP. Saves are cover, armour or inv. That aside, its in the RB FAQ.. You know, what's odd is that on Wednesday, a mate of mine pointed out you could take FNP with perils as FNP isn't a saving throw. I was skeptical so it's quite funny to see it officially ruled. Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170358 Share on other sites More sharing options...
Angelus Mortifer Posted September 8, 2012 Share Posted September 8, 2012 anyone else noticed that all the chaos characters (and all daemon weapons) are AP2 now? Of more importance - all the Daemon weapons (except Typhus' interestingly) are not Unwieldy... Wish Dante had been given similar treatment, suddenly there's no way to handle a chaos HQ in CC other than throw away challenges or storm shields... Typhus is also Unwieldy - Top of second column on page 2 (just a poor bit of editing) Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170432 Share on other sites More sharing options...
Blindhamster Posted September 8, 2012 Share Posted September 8, 2012 thats exactly what my message says? Link to comment https://bolterandchainsword.com/topic/260447-faqs-updated/page/3/#findComment-3170509 Share on other sites More sharing options...
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